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build-chart-interactions

build chart interactions with TanStack Charts

Covers Interaction Charts TanStack Frontend

Description

Compose TanStack Charts focus, tooltips, controlled selections, cursors, brushes, zoom, keyboard behavior, and coordinated views. Load for hover, focus, pinning, crosshairs, clipping, gesture state, or chart-table coordination.

SKILL.md

Build Chart Interactions

Use trigger → inspect → decide → build → verify. Charts owns renderer-neutral interaction mechanics; the application owns accepted semantic state, persistence, product policy, and equivalent non-pointer controls.

Setup

Start with native focus and tooltip behavior before adding controlled state:

import { defineChart, lineY } from '@tanstack/charts'
import { crosshair } from '@tanstack/charts/crosshair'
import { scaleLinear } from '@tanstack/charts/scales/linear'
import { scalePoint } from '@tanstack/charts/scales/point'
import { tooltip } from '@tanstack/charts/tooltip'

const rows = [
  { week: 'May 4', value: 820 },
  { week: 'May 11', value: 960 },
  { week: 'May 18', value: 1_140 },
]

export const chart = defineChart({
  marks: [
    lineY(rows, { x: 'week', y: 'value', points: true }),
    crosshair({ x: { label: true }, y: false }),
  ],
  x: { scale: scalePoint },
  y: { scale: scaleLinear },
  focus: 'nearest-x',
  maxFocusDistance: Number.POSITIVE_INFINITY,
  tooltip,
})

Keep the finite default focus distance when empty space should clear inspection.

Core Patterns

Choose interaction ownership

NeedOwner
Nearest datum, grouped tooltip, snapped crosshair, keyboard point navigationchart focus
Semantic selection, free cursor, handle, brush, zoom, interactive legendfirst-party control plus controlled signal
Shared accepted range, persistence, playback, editing, rich pinned detailsapplication state/UI

Read the interaction state matrix before combining controls.

Coordinate chart and application selection by key

import { defineChart, dot } from '@tanstack/charts'
import { controlledSignal } from '@tanstack/charts/interaction/signal'
import { scaleLinear } from '@tanstack/charts/scales/linear'
import { keyedSelection, whenSelected } from '@tanstack/charts/selection'

const observations = [
  { id: 'a', speed: 12, efficiency: 32 },
  { id: 'b', speed: 18, efficiency: 27 },
]

let selectedId: string | null = null

const selection = keyedSelection<
  (typeof observations)[number],
  string,
  number,
  number
>({
  selected: controlledSignal(selectedId, (next) => {
    selectedId = next
  }),
  key: (datum) => datum.id,
})

export const chart = defineChart({
  marks: [
    dot(observations, {
      id: 'observations',
      x: 'speed',
      y: 'efficiency',
      key: 'id',
    }),
    whenSelected(
      dot(observations, {
        id: 'selected-observation',
        x: 'speed',
        y: 'efficiency',
        key: 'id',
        r: 7,
      }),
      selection,
    ),
  ],
  x: { scale: scaleLinear },
  y: { scale: scaleLinear },
  selection,
})

Rebuild the definition with the accepted controlled value. A signal is a snapshot and callback, not a hidden store.

Synchronize semantic values, not pixels

Use one createChartCursor controller across definitions when charts should resolve the same x/y value through their own scales. Keep crosshair presentation in each definition. Never copy DOM coordinates or mutate another chart's SVG.

Add portaling only for containment boundaries

Use native tooltip content first. Add portal when overflow, transforms, or stacking contexts clip the surface. Use framework adapter tooltip bodies only when the product requires rich interactive content.

Common Mistakes

CRITICAL Mutating SVG for focus presentation

Wrong:

onRender={({ svg }) => svg.insertBefore(activeBand, svg.firstChild)}

Correct:

marks: [
  whenFocused(bandX(rows, { x: 'date' }), { match: 'x' }),
  lineY(rows, channels),
]

DOM mutation bypasses scene identity, SSR, Canvas, React Native, motion, and cleanup. Current focus marks replace an older workaround that still appears in issue examples.

Source: GitHub issue 9; API-FRICTION.md F-178

HIGH Focusing a point-less rule

Wrong:

whenFocused(ruleX(dates), { match: 'x' })

Correct:

focusGuideX(rows, { x: 'date', y: 'value', xRule: {} })

Rules emit no interaction points, so a focus filter has no candidate identity. Current focus-guide primitives replace this legacy pattern.

Source: GitHub issue 32; API-FRICTION.md F-237

CRITICAL Treating callbacks as complete behavior

Wrong: attach only an onRangeChange or key callback to an overlay.

Correct: use the matching controlled control (keyedSelection, continuousCursor, handleX, brushX, or zoomX) and store its accepted semantic value in application state.

A callback alone does not define capture, clamping, cancellation, keyboard operations, or ownership.

Source: API-FRICTION.md F-075; docs/guides/interactions-and-selections.md

HIGH Keeping tooltips inside clipped ancestors

Wrong:

tooltip: {
  use: tooltip
}

Correct:

tooltip: {
  use: (tooltip, portal)
}

Overflow, transforms, and stacking contexts can trap a correctly positioned tooltip.

Source: API-FRICTION.md F-133; docs/guides/tooltips-and-focus.md

HIGH Letting decorative layers own duplicate points

Wrong: make every area, line, dot, label, and highlight layer over one observation independently focusable.

Correct: choose one semantic interaction owner and use decorative, whenFocused, or whenSelected for supporting presentation.

Duplicate points create repeated keyboard stops, focus candidates, activations, and tooltip rows.

Source: API-FRICTION.md F-218; docs/guides/tooltips-and-focus.md

HIGH Tension: rich interaction versus portable rendering

Prefer marks, controls, semantic state, and host extensions over DOM-only overlays. Verify pointer and keyboard paths, static fallback, teardown, and any native equivalent.

See also: ship-accessible-charts/SKILL.md and extend-tanstack-charts/SKILL.md

References

See also: coordinate-charts-with-tanstack/SKILL.md, ship-accessible-charts/SKILL.md, and update-and-animate-charts/SKILL.md — interaction requires explicit cross-surface ownership, keyboard parity, and stable identity across updates.

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