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Skill

refactoring-code

refactor code in JetBrains IDEs

Covers Unreal Engine Unity C# Engineering Code Analysis

Description

Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across IDE-resolved references — rename symbols, move types or namespaces, safe-delete unused code, extract interface/base class/method, change signatures, or reorganize namespaces. Do not use for file-only moves, config keys, strings, comments, prose-only edits, generated output, or logic changes with unchanged names/signatures.

SKILL.md

Code Refactoring

Rider/ReSharper-driven semantic refactorings across solutions opened in Rider. Each tool resolves the target through the IDE's reference index and rewrites every affected site — language-aware usages such as nameof, XML-doc <see cref>, XAML x:Name, Razor, C++/Unreal references, and ordinary references that grep cannot resolve — instead of a grep + text replace.

Invoking a tool

Always call a refactoring tool through execute_tool — direct calls are not routed:

execute_tool(command="<tool> --arg value [--flag true]")

reference/tools.md lists every available tool; the linked reference/tools/<tool>.md gives the exact parameters, response shape, outcomes, and error kinds for the one tool you are about to call. Read only that one — do not pre-load the whole tree.

Shared rules

  1. Prefer the MCP tool. It resolves references semantically across the solution; a text edit cannot. On any error you cannot fix by adjusting the input, or when execute_tool is unavailable, fall back to a text-based edit.
  2. Trust the success signal. When a tool reports success, do not re-read the mutated files to verify. When a tool reports a count of touched/affected sites, a value of 1 for a type, method, property, field, or namespace is suspicious (declaration only, no callers) — surface it to the user.
  3. Do not retry blindly. Adjust the arguments (query, name, file path, namespace, member selection) between calls; a second identical call fails the same way.
  4. Argument hygiene. Parameter names are camelCase — hyphenated variants like --new-name are rejected. Pass real values or omit optional parameters entirely; never encode an omitted value with a placeholder such as "", "/", "__omit__", or a fake path. Treat file paths and identifiers as opaque: copy them from search_* / get_symbol_info output (solution-relative, / separators) rather than synthesizing them.
  5. Library / external symbols cannot be refactored — the change must be made upstream. Confirm with the user.

Preview before applying

When a tool offers an analysis-only mode — rename's --preview true (the older --dryRun is a deprecated alias) returns the blast radius in affects without mutating files — use it first for:

  • public / protected API changes;
  • targets with many call sites or cross-language references (XAML, Razor, C++/Unreal, <see cref>);
  • any change where the user signalled hesitation.

Audit affects, then re-issue without --preview to apply. Preview resolves the symbol and counts usages only — it does not run conflict analysis, so a clean preview can still come back with conflicts on apply. Which tools expose an analysis mode is documented per tool in the reference; a tool without one (e.g. a namespace move) applies directly and reports no blast-radius counts, so for a high-impact call narrate what you are about to change before issuing it.

Conflicts and ambiguity

Tools that rewrite or remove use sites (rename, safe-delete, the extract family) can refuse the operation and report conflicts; a symbol query can also match more than one candidate (ambiguous). Both come back in the tool's response — see its reference file for the exact fields. A non-empty conflicts list always means no files were touched.

Each conflict entry is {kind, file, context}: kind mirrors ReSharper's ConflictType (snake_case); context is the engine's localized description; file is the first occurrence's path, or null for a textual-only conflict or a clash with a compiled-only symbol.

KindMeaningAction
same_name_conflictNew name collides with an existing member in the same scope.Pick a different name and retry.
default_element_conflictGeneric element-level conflict without a more specific category.Read context; if it names a colliding member, treat like same_name_conflict, else escalate.
cannot_update_usage_conflictA call site can't be rewritten safely — downstream code would break.Escalate to user; do not auto-retry.
cannot_remove, cannot_delete_safely, cannot_inline_usage_conflict, will_be_removedEngine refuses to remove/delete/inline/rewrite a use site.Escalate to user; do not auto-retry.
not_accessibleThe symbol becomes invisible from one or more use sites after the change.Escalate to user — a visibility regression.
will_be_made_publicAccess widens as a side-effect (e.g. promoted from private).Narrate the trade-off to the user before retrying.
hierarchy_conflictOverride/implementation hierarchy clashes with the result.Escalate to user; cross-type effect.
text_only, default_conflict, invalidGeneric textual conflict the engine couldn't categorise structurally.Read context; decide from the message.

Escalate to the user (instead of auto-deciding) when there are more than 5 conflicts, or any entry is cannot_update_usage_conflict, cannot_remove, cannot_delete_safely, cannot_inline_usage_conflict, will_be_removed, not_accessible, or hierarchy_conflict. For a rename, also escalate when affects.callSites == 0 for a public/protected symbol — it usually means the query resolved to the wrong target.

For ambiguous matches, each candidate carries name, kind, fqn, file, and line. Re-issue with a more specific query — a fully qualified path like Namespace.Type.Method, or Type._field for a private member (bare short-name lookup prioritises type-level entries and misses private fields/methods). The candidate list is capped at 5; if you see 5, the query is too broad — narrow it rather than expecting the full set.

Known limitations

These hold across the toolset and are not reported in tool output:

  • String and comment occurrences of an old name or namespace are not updated. Fix them with a regular edit pass afterward.
  • XML-doc <see cref> references: a method rename rewrites <see cref="Type.Method(int, int)"/> to <see cref="NewName"/>, dropping the containing type and parameter list. Surface to the user after method renames and offer a separate edit pass.
  • Moving a type does not move its file — only the namespace declaration and references change. If the user also wants the file relocated to match, do that as a separate file operation.

Tool reference

reference/tools.md is the auto-generated index of every tool in the Rider refactoring toolset, each entry linking to its full parameter and response contract. It is regenerated from the live MCP descriptors, so it — not this file — is the source of truth for tool names, signatures, and response shapes. This skill carries only the workflow and judgment the contracts don't.

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