[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-trail-of-bits-openai-develop-web-game":3,"mdc-igf2xo-key":40,"related-repo-trail-of-bits-openai-develop-web-game":1896,"related-org-trail-of-bits-openai-develop-web-game":2009},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":12,"stars":29,"repoUrl":30,"updatedAt":31,"license":32,"forks":33,"topics":34,"repo":35,"sourceUrl":38,"mdContent":39},"openai-develop-web-game","build and test web games","Use when the agent is building or iterating on a web game (HTML\u002FJS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots\u002Ftext, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},"trail-of-bits","Trail of Bits","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Ftrail-of-bits.png","trailofbits",[13,17,20,23,26],{"name":14,"slug":15,"type":16},"Game Development","game-development","tag",{"name":18,"slug":19,"type":16},"HTML","html",{"name":21,"slug":22,"type":16},"JavaScript","javascript",{"name":24,"slug":25,"type":16},"Playwright","playwright",{"name":27,"slug":28,"type":16},"Testing","testing",460,"https:\u002F\u002Fgithub.com\u002Ftrailofbits\u002Fskills-curated","2026-07-17T06:06:56.627075",null,29,[],{"repoUrl":30,"stars":29,"forks":33,"topics":36,"description":37},[],"Curated, community-vetted Claude Code plugin marketplace","https:\u002F\u002Fgithub.com\u002Ftrailofbits\u002Fskills-curated\u002Ftree\u002FHEAD\u002Fplugins\u002Fopenai-develop-web-game\u002Fskills\u002Fopenai-develop-web-game","---\nname: openai-develop-web-game\ndescription: 'Use when the agent is building or iterating on a web game (HTML\u002FJS) and needs a reliable\n  development + testing loop: implement small changes, run a Playwright-based test script with short input\n  bursts and intentional pauses, inspect screenshots\u002Ftext, and review console errors with render_game_to_text.\n  Originally from OpenAI''s curated skills catalog.'\nallowed-tools:\n- Bash\n- Read\n- Grep\n- Glob\n- Write\n- Edit\n---\n\n# Develop Web Game\n\nBuild games in small steps and validate every change. Treat each iteration as: implement → act → pause → observe → adjust.\n\nScripts and references are located under `{baseDir}\u002F`.\n\n## Workflow\n\n1. **Pick a goal.** Define a single feature or behavior to implement.\n2. **Implement small.** Make the smallest change that moves the game forward.\n3. **Ensure integration points.** Provide a single canvas and `window.render_game_to_text` so the test loop can read state.\n4. **Add `window.advanceTime(ms)`.** Strongly prefer a deterministic step hook so the Playwright script can advance frames reliably; without it, automated tests can be flaky.\n5. **Initialize progress.md.** If `progress.md` exists, read it first and confirm the original user prompt is recorded at the top (prefix with `Original prompt:`). Also note any TODOs and suggestions left by the previous agent. If missing, create it and write `Original prompt: \u003Cprompt>` at the top before appending updates.\n6. **Verify Playwright availability.** Ensure `playwright` is available (local dependency or global install). If unsure, check `npx` first.\n7. **Run the Playwright test script.** You must run `$WEB_GAME_CLIENT` after each meaningful change; do not invent a new client unless required.\n8. **Use the payload reference.** Base actions on `$WEB_GAME_ACTIONS` to avoid guessing keys.\n9. **Inspect state.** Capture screenshots and text state after each burst.\n10. **Inspect screenshots.** Open the latest screenshot, verify expected visuals, fix any issues, and rerun the script. Repeat until correct.\n11. **Verify controls and state (multi-step focus).** Exhaustively exercise all important interactions. For each, think through the full multi-step sequence it implies (cause → intermediate states → outcome) and verify the entire chain works end-to-end. Confirm `render_game_to_text` reflects the same state shown on screen. If anything is off, fix and rerun.\n    Examples of important interactions: move, jump, shoot\u002Fattack, interact\u002Fuse, select\u002Fconfirm\u002Fcancel in menus, pause\u002Fresume, restart, and any special abilities or puzzle actions defined by the request. Multi-step examples: shooting an enemy should reduce its health; when health reaches 0 it should disappear and update the score; collecting a key should unlock a door and allow level progression.\n12. **Check errors.** Review console errors and fix the first new issue before continuing.\n13. **Reset between scenarios.** Avoid cross-test state when validating distinct features.\n14. **Iterate with small deltas.** Change one variable at a time (frames, inputs, timing, positions), then repeat steps 7–13 until stable.\n\nExample command (actions required):\n```\nnode \"$WEB_GAME_CLIENT\" --url http:\u002F\u002Flocalhost:5173 --actions-file \"$WEB_GAME_ACTIONS\" --click-selector \"#start-btn\" --iterations 3 --pause-ms 250\n```\n\nExample actions (inline JSON):\n```json\n{\n  \"steps\": [\n    { \"buttons\": [\"left_mouse_button\"], \"frames\": 2, \"mouse_x\": 120, \"mouse_y\": 80 },\n    { \"buttons\": [], \"frames\": 6 },\n    { \"buttons\": [\"right\"], \"frames\": 8 },\n    { \"buttons\": [\"space\"], \"frames\": 4 }\n  ]\n}\n```\n\n## Test Checklist\n\nTest any new features added for the request and any areas your logic changes could affect. Identify issues, fix them, and re-run the tests to confirm they’re resolved.\n\nExamples of things to test:\n- Primary movement\u002Finteraction inputs (e.g., move, jump, shoot, confirm\u002Fselect).\n- Win\u002Flose or success\u002Ffail transitions.\n- Score\u002Fhealth\u002Fresource changes.\n- Boundary conditions (collisions, walls, screen edges).\n- Menu\u002Fpause\u002Fstart flow if present.\n- Any special actions tied to the request (powerups, combos, abilities, puzzles, timers).\n\n## Test Artifacts to Review\n\n- Latest screenshots from the Playwright run.\n- Latest `render_game_to_text` JSON output.\n- Console error logs (fix the first new error before continuing).\nYou must actually open and visually inspect the latest screenshots after running the Playwright script, not just generate them. Ensure everything that should be visible on screen is actually visible. Go beyond the start screen and capture gameplay screenshots that cover all newly added features. Treat the screenshots as the source of truth; if something is missing, it is missing in the build. If you suspect a headless\u002FWebGL capture issue, rerun the Playwright script in headed mode and re-check. Fix and rerun in a tight loop until the screenshots and text state look correct. Once fixes are verified, re-test all important interactions and controls, confirm they work, and ensure your changes did not introduce regressions. If they did, fix them and rerun everything in a loop until interactions, text state, and controls all work as expected. Be exhaustive in testing controls; broken games are not acceptable.\n\n## Core Game Guidelines\n\n### Canvas + Layout\n- Prefer a single canvas centered in the window.\n\n### Visuals\n- Keep on-screen text minimal; show controls on a start\u002Fmenu screen rather than overlaying them during play.\n- Avoid overly dark scenes unless the design calls for it. Make key elements easy to see.\n- Draw the background on the canvas itself instead of relying on CSS backgrounds.\n\n### Text State Output (render_game_to_text)\nExpose a `window.render_game_to_text` function that returns a concise JSON string representing the current game state. The text should include enough information to play the game without visuals.\n\nMinimal pattern:\n```js\nfunction renderGameToText() {\n  const payload = {\n    mode: state.mode,\n    player: { x: state.player.x, y: state.player.y, r: state.player.r },\n    entities: state.entities.map((e) => ({ x: e.x, y: e.y, r: e.r })),\n    score: state.score,\n  };\n  return JSON.stringify(payload);\n}\nwindow.render_game_to_text = renderGameToText;\n```\n\nKeep the payload succinct and biased toward on-screen\u002Finteractive elements. Prefer current, visible entities over full history.\nInclude a clear coordinate system note (origin and axis directions), and encode all player-relevant state: player position\u002Fvelocity, active obstacles\u002Fenemies, collectibles, timers\u002Fcooldowns, score, and any mode\u002Fstate flags needed to make correct decisions. Avoid large histories; only include what's currently relevant and visible.\n\n### Time Stepping Hook\nProvide a deterministic time-stepping hook so the Playwright client can advance the game in controlled increments. Expose `window.advanceTime(ms)` (or a thin wrapper that forwards to your game update loop) and have the game loop use it when present.\nThe Playwright test script uses this hook to step frames deterministically during automated testing.\n\nMinimal pattern:\n```js\nwindow.advanceTime = (ms) => {\n  const steps = Math.max(1, Math.round(ms \u002F (1000 \u002F 60)));\n  for (let i = 0; i \u003C steps; i++) update(1 \u002F 60);\n  render();\n};\n```\n\n### Fullscreen Toggle\n- Use a single key (prefer `f`) to toggle fullscreen on\u002Foff.\n- Allow `Esc` to exit fullscreen.\n- When fullscreen toggles, resize the canvas\u002Frendering so visuals and input mapping stay correct.\n\n## Progress Tracking\n\nCreate a `progress.md` file if it doesn't exist, and append TODOs, notes, gotchas, and loose ends as you go so another agent can pick up seamlessly.\nIf a `progress.md` file already exists, read it first, including the original user prompt at the top (you may be continuing another agent's work). Do not overwrite the original prompt; preserve it.\nUpdate `progress.md` after each meaningful chunk of work (feature added, bug found, test run, or decision made).\nAt the end of your work, leave TODOs and suggestions for the next agent in `progress.md`.\n\n## Playwright Prerequisites\n\n- Prefer a local `playwright` dependency if the project already has it.\n- If unsure whether Playwright is available, check for `npx`:\n  ```\n  command -v npx >\u002Fdev\u002Fnull 2>&1\n  ```\n- If `npx` is missing, install Node\u002Fnpm and then install Playwright globally:\n  ```\n  npm install -g @playwright\u002Fmcp@latest\n  ```\n- Do not switch to `@playwright\u002Ftest` unless explicitly asked; stick to the client script.\n\n## Scripts\n\n- `$WEB_GAME_CLIENT` (installed default: `{baseDir}\u002Fscripts\u002Fweb_game_playwright_client.js`) — Playwright-based action loop with virtual-time stepping, screenshot capture, and console error buffering. You must pass an action burst via `--actions-file`, `--actions-json`, or `--click`.\n\n## References\n\n- `$WEB_GAME_ACTIONS` (installed default: `{baseDir}\u002Freferences\u002Faction_payloads.json`) — example action payloads (keyboard + mouse, per-frame capture). Use these to build your burst.\n\n## When to Use\n\n\u003C!-- TODO: review -->\n\n## When NOT to Use\n\n\u003C!-- TODO: review -->\n\n",{"data":41,"body":49},{"name":4,"description":6,"allowed-tools":42},[43,44,45,46,47,48],"Bash","Read","Grep","Glob","Write","Edit",{"type":50,"children":51},"root",[52,61,67,81,88,312,317,329,334,731,737,742,747,781,787,812,818,825,833,839,857,863,875,880,1357,1362,1368,1380,1384,1648,1654,1688,1694,1726,1732,1802,1808,1852,1858,1878,1884,1890],{"type":53,"tag":54,"props":55,"children":57},"element","h1",{"id":56},"develop-web-game",[58],{"type":59,"value":60},"text","Develop Web Game",{"type":53,"tag":62,"props":63,"children":64},"p",{},[65],{"type":59,"value":66},"Build games in small steps and validate every change. 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Use when the user wants to stress-test their thinking, sharpen a plan or design before acting, or uses any 'grill' trigger phrase (e.g. \"grill me on this\").",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[1930,1933,1936,1939],{"name":1931,"slug":1932,"type":16},"Analysis","analysis",{"name":1934,"slug":1935,"type":16},"Coaching","coaching",{"name":1937,"slug":1938,"type":16},"Ideation","ideation",{"name":1940,"slug":1941,"type":16},"Strategy","strategy","2026-07-18T05:48:12.46583",{"slug":1944,"name":1944,"fn":1945,"description":1946,"org":1947,"tags":1948,"stars":29,"repoUrl":30,"updatedAt":1958},"handoff","compact conversation for session handoff","Compacts the current conversation into a handoff document so a fresh agent can continue the work in a new session.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[1949,1952,1955],{"name":1950,"slug":1951,"type":16},"Agents","agents",{"name":1953,"slug":1954,"type":16},"Context","context",{"name":1956,"slug":1957,"type":16},"Productivity","productivity","2026-07-18T05:47:03.196098",{"slug":1960,"name":1960,"fn":1961,"description":1962,"org":1963,"tags":1964,"stars":29,"repoUrl":30,"updatedAt":1974},"humanizer","edit text to sound human-written","Remove signs of AI-generated writing from text. Use when editing or reviewing\ntext to make it sound more natural and human-written. Based on Wikipedia's\ncomprehensive \"Signs of AI writing\" guide. Detects and fixes patterns including:\ninflated symbolism, promotional language, superficial -ing analyses, vague\nattributions, em dash overuse, rule of three, AI vocabulary words, negative\nparallelisms, and excessive conjunctive phrases. 30c5c8d (Update humanizer plugin to upstream v2.2.0)\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[1965,1968,1971],{"name":1966,"slug":1967,"type":16},"Content Creation","content-creation",{"name":1969,"slug":1970,"type":16},"Editing","editing",{"name":1972,"slug":1973,"type":16},"Writing","writing","2026-07-18T05:47:18.1749",{"slug":1976,"name":1976,"fn":1977,"description":1978,"org":1979,"tags":1980,"stars":29,"repoUrl":30,"updatedAt":1988},"last30days","research recent community discussions and trends","Researches a topic from the last 30 days on Reddit, X, and the web. Surfaces real community discussions with engagement metrics and synthesizes findings into actionable insights. Use when the user wants to know what people are saying about a topic right now.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[1981,1982,1985],{"name":1931,"slug":1932,"type":16},{"name":1983,"slug":1984,"type":16},"Research","research",{"name":1986,"slug":1987,"type":16},"Social Media","social-media","2026-07-17T06:04:39.744471",{"slug":1990,"name":1990,"fn":1991,"description":1992,"org":1993,"tags":1994,"stars":29,"repoUrl":30,"updatedAt":2007},"openai-cloudflare-deploy","deploy applications to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare. Originally from OpenAI's curated skills catalog.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[1995,1998,2001,2004],{"name":1996,"slug":1997,"type":16},"Cloudflare","cloudflare",{"name":1999,"slug":2000,"type":16},"Cloudflare Pages","cloudflare-pages",{"name":2002,"slug":2003,"type":16},"Cloudflare Workers","cloudflare-workers",{"name":2005,"slug":2006,"type":16},"Deployment","deployment","2026-07-17T06:04:46.574433",31,{"items":2010,"total":2158},[2011,2026,2036,2052,2067,2078,2090,2100,2113,2124,2136,2147],{"slug":2012,"name":2012,"fn":2013,"description":2014,"org":2015,"tags":2016,"stars":2023,"repoUrl":2024,"updatedAt":2025},"address-sanitizer","detect memory errors during fuzzing","AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C\u002FC++ code to find buffer overflows and use-after-free bugs.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2017,2020,2021,2022],{"name":2018,"slug":2019,"type":16},"C#","c",{"name":1920,"slug":1921,"type":16},{"name":1908,"slug":1909,"type":16},{"name":27,"slug":28,"type":16},6139,"https:\u002F\u002Fgithub.com\u002Ftrailofbits\u002Fskills","2026-07-17T06:05:14.925095",{"slug":2027,"name":2027,"fn":2028,"description":2029,"org":2030,"tags":2031,"stars":2023,"repoUrl":2024,"updatedAt":2035},"aflpp","perform multi-core fuzzing of C\u002FC++ projects","AFL++ is a fork of AFL with better fuzzing performance and advanced features. Use for multi-core fuzzing of C\u002FC++ projects.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2032,2033,2034],{"name":2018,"slug":2019,"type":16},{"name":1908,"slug":1909,"type":16},{"name":27,"slug":28,"type":16},"2026-07-17T06:05:12.433192",{"slug":2037,"name":2037,"fn":2038,"description":2039,"org":2040,"tags":2041,"stars":2023,"repoUrl":2024,"updatedAt":2051},"agentic-actions-auditor","audit GitHub Actions for security vulnerabilities","Audits GitHub Actions workflows for security vulnerabilities in AI agent integrations including Claude Code Action, Gemini CLI, OpenAI Codex, and GitHub AI Inference. Detects attack vectors where attacker-controlled input reaches AI agents running in CI\u002FCD pipelines, including env var intermediary patterns, direct expression injection, dangerous sandbox configurations, and wildcard user allowlists. Use when reviewing workflow files that invoke AI coding agents, auditing CI\u002FCD pipeline security for prompt injection risks, or evaluating agentic action configurations.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2042,2043,2046,2047,2050],{"name":1950,"slug":1951,"type":16},{"name":2044,"slug":2045,"type":16},"CI\u002FCD","ci-cd",{"name":1905,"slug":1906,"type":16},{"name":2048,"slug":2049,"type":16},"GitHub Actions","github-actions",{"name":1908,"slug":1909,"type":16},"2026-07-18T05:47:48.564744",{"slug":2053,"name":2053,"fn":2054,"description":2055,"org":2056,"tags":2057,"stars":2023,"repoUrl":2024,"updatedAt":2066},"algorand-vulnerability-scanner","scan Algorand smart contracts for vulnerabilities","Scans Algorand smart contracts for 11 common vulnerabilities including rekeying attacks, unchecked transaction fees, missing field validations, and access control issues. Use when auditing Algorand projects (TEAL\u002FPyTeal).",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2058,2061,2062,2063],{"name":2059,"slug":2060,"type":16},"Audit","audit",{"name":1905,"slug":1906,"type":16},{"name":1908,"slug":1909,"type":16},{"name":2064,"slug":2065,"type":16},"Smart Contracts","smart-contracts","2026-07-18T05:47:43.989063",{"slug":2068,"name":2068,"fn":2069,"description":2070,"org":2071,"tags":2072,"stars":2023,"repoUrl":2024,"updatedAt":2077},"ask-questions-if-underspecified","clarify requirements before implementation","Clarify requirements before implementing. Use when serious doubts arise.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2073,2076],{"name":2074,"slug":2075,"type":16},"Engineering","engineering",{"name":1956,"slug":1957,"type":16},"2026-07-17T06:05:33.543262",{"slug":2079,"name":2079,"fn":2080,"description":2081,"org":2082,"tags":2083,"stars":2023,"repoUrl":2024,"updatedAt":2089},"atheris","fuzz Python code with Atheris","Atheris is a coverage-guided Python fuzzer based on libFuzzer. Use for fuzzing pure Python code and Python C extensions.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2084,2087,2088],{"name":2085,"slug":2086,"type":16},"Python","python",{"name":1908,"slug":1909,"type":16},{"name":27,"slug":28,"type":16},"2026-07-17T06:05:14.575191",{"slug":2091,"name":2091,"fn":2092,"description":2093,"org":2094,"tags":2095,"stars":2023,"repoUrl":2024,"updatedAt":2099},"audit-augmentation","augment code graphs with audit findings","Augments Trailmark code graphs with external audit findings from SARIF static analysis results, weAudit annotation files, and version-gated Trailmark 0.4.x binary-analysis graph exports. Maps findings to graph nodes by file and line overlap, creates severity-based subgraphs, and enables cross-referencing findings with pre-analysis data (blast radius, taint, etc.). Use when projecting SARIF results onto a code graph, overlaying weAudit annotations, importing binary graph findings, cross-referencing Semgrep, CodeQL, or binary-analysis findings with call graph data, or visualizing audit findings in the context of code structure.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2096,2097,2098],{"name":2059,"slug":2060,"type":16},{"name":1905,"slug":1906,"type":16},{"name":1908,"slug":1909,"type":16},"2026-08-01T05:44:54.920542",{"slug":2101,"name":2101,"fn":2102,"description":2103,"org":2104,"tags":2105,"stars":2023,"repoUrl":2024,"updatedAt":2112},"audit-context-building","build architectural context for code analysis","Enables ultra-granular, line-by-line code analysis to build deep architectural context before vulnerability or bug finding.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2106,2109,2110,2111],{"name":2107,"slug":2108,"type":16},"Architecture","architecture",{"name":2059,"slug":2060,"type":16},{"name":1905,"slug":1906,"type":16},{"name":2074,"slug":2075,"type":16},"2026-07-18T05:47:40.122449",{"slug":2114,"name":2114,"fn":2115,"description":2116,"org":2117,"tags":2118,"stars":2023,"repoUrl":2024,"updatedAt":2123},"audit-prep-assistant","prepare codebases for security audits","Prepares codebases for security review using Trail of Bits' checklist. Helps set review goals, runs static analysis tools, increases test coverage, removes dead code, ensures accessibility, and generates documentation (flowcharts, user stories, inline comments).",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2119,2120,2121,2122],{"name":2059,"slug":2060,"type":16},{"name":1905,"slug":1906,"type":16},{"name":2074,"slug":2075,"type":16},{"name":1908,"slug":1909,"type":16},"2026-07-18T05:47:39.210985",{"slug":2125,"name":2125,"fn":2126,"description":2127,"org":2128,"tags":2129,"stars":2023,"repoUrl":2024,"updatedAt":2135},"burpsuite-project-parser","parse Burp Suite project files","Searches and explores Burp Suite project files (.burp) from the command line. Use when searching response headers or bodies with regex patterns, extracting security audit findings, dumping proxy history or site map data, or analyzing HTTP traffic captured in a Burp project.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2130,2131,2134],{"name":2059,"slug":2060,"type":16},{"name":2132,"slug":2133,"type":16},"CLI","cli",{"name":1908,"slug":1909,"type":16},"2026-07-17T06:05:33.198077",{"slug":2137,"name":2137,"fn":2138,"description":2139,"org":2140,"tags":2141,"stars":2023,"repoUrl":2024,"updatedAt":2146},"c-review","audit C and C++ code","Performs comprehensive C\u002FC++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C\u002FC++ applications, reviewing daemons or services for memory safety, or hunting integer overflow \u002F use-after-free \u002F race conditions in userspace code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2142,2143,2144,2145],{"name":2059,"slug":2060,"type":16},{"name":2018,"slug":2019,"type":16},{"name":1905,"slug":1906,"type":16},{"name":1908,"slug":1909,"type":16},"2026-07-17T06:05:11.333374",{"slug":2148,"name":2148,"fn":2149,"description":2150,"org":2151,"tags":2152,"stars":2023,"repoUrl":2024,"updatedAt":2157},"cairo-vulnerability-scanner","scan Cairo and StarkNet contracts for vulnerabilities","Scans Cairo\u002FStarkNet smart contracts for 6 critical vulnerabilities including felt252 arithmetic overflow, L1-L2 messaging issues, address conversion problems, and signature replay. Use when auditing StarkNet projects.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[2153,2154,2155,2156],{"name":2059,"slug":2060,"type":16},{"name":1905,"slug":1906,"type":16},{"name":1908,"slug":1909,"type":16},{"name":2064,"slug":2065,"type":16},"2026-07-18T05:47:42.84568",111]