[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-openai-web-3d-asset-pipeline":3,"mdc-eyziem-key":36,"related-org-openai-web-3d-asset-pipeline":395,"related-repo-openai-web-3d-asset-pipeline":600},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":25,"repoUrl":26,"updatedAt":27,"license":28,"forks":29,"topics":30,"repo":31,"sourceUrl":34,"mdContent":35},"web-3d-asset-pipeline","prepare and optimize 3D assets for web","Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"openai","OpenAI","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fopenai.png",[12,16,19,22],{"name":13,"slug":14,"type":15},"Performance","performance","tag",{"name":17,"slug":18,"type":15},"Game Development","game-development",{"name":20,"slug":21,"type":15},"Creative","creative",{"name":23,"slug":24,"type":15},"Engineering","engineering",3992,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins","2026-04-06T18:42:29.366419",null,465,[],{"repoUrl":26,"stars":25,"forks":29,"topics":32,"description":33},[],"OpenAI Plugins","https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins\u002Ftree\u002FHEAD\u002Fplugins\u002Fgame-studio\u002Fskills\u002Fweb-3d-asset-pipeline","---\nname: web-3d-asset-pipeline\ndescription: Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.\n---\n\n# Web 3D Asset Pipeline\n\n## Overview\n\nUse this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.\n\nThis guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.\n\n## Use This Skill When\n\n- the task is about GLB or glTF shipping format\n- the task is about model cleanup, texture packaging, compression, LOD, or collision proxies\n- the runtime stack is already chosen and the remaining problem is asset quality or size\n\n## Do Not Use This Skill When\n\n- the task is about scene, camera, renderer, or game-loop structure\n- the task is purely about React versus vanilla Three.js routing\n- the user is still deciding between runtime engines\n\n## Default Pipeline\n\n1. Author and clean the source asset in a DCC tool such as Blender.\n2. Export to GLB or glTF 2.0.\n3. Optimize with glTF Transform.\n4. Validate naming, pivots, transforms, material reuse, and texture budgets.\n5. Add collision proxies, LOD strategy, and baked-lighting assumptions as needed.\n6. Ship the optimized asset and load it with engine-native GLTF support.\n\n## Format Rules\n\n- Default shipping format: GLB or glTF 2.0.\n- Do not treat FBX, OBJ, or DCC-native formats as the long-term runtime contract.\n- Apply or normalize transforms before shipping.\n- Keep units, pivots, and orientation conventions consistent across the whole asset set.\n\n## Optimization Rules\n\n- Use glTF Transform for pruning, deduplication, simplification, and packaging.\n- Use geometry compression intentionally.\n  - Draco is a valid option when decode cost and compatibility fit the runtime.\n  - Meshopt is often a strong default for web delivery.\n- Compress textures deliberately.\n  - Use KTX2 or BasisU when the runtime stack supports it.\n  - Use WebP or AVIF where they make sense in the broader asset pipeline.\n- Reuse materials and textures where possible to cut memory and draw-call cost.\n\n## Runtime-Ready Asset Rules\n\n- Keep model hierarchy names stable and meaningful.\n- Set pivots and origins for gameplay interaction, not just for DCC convenience.\n- Author explicit collision proxies for physics-heavy scenes.\n- Decide whether lighting is dynamic, baked, or hybrid before final export.\n- Plan LODs for large environments or repeated props.\n- Keep texture resolution proportional to on-screen use, not source-art ambition.\n\n## Common Failure Modes\n\n- Shipping raw DCC exports without cleanup\n- Too many unique materials\n- Texture sizes far above visible need\n- Missing collision proxies\n- Scale or pivot mismatches between assets\n- Runtime code compensating for asset mistakes that should be fixed upstream\n\n## References\n\n- Three.js stack: `..\u002F..\u002Freferences\u002Fthreejs-stack.md`\n- React Three Fiber stack: `..\u002F..\u002Freferences\u002Freact-three-fiber-stack.md`\n- GLB loader starter: `..\u002F..\u002Freferences\u002Fgltf-loading-starter.md`\n- Rapier starter: `..\u002F..\u002Freferences\u002Frapier-integration-starter.md`\n- 3D asset pipeline reference: `..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md`\n- Alternative engines: `..\u002F..\u002Freferences\u002Falternative-3d-engines.md`\n",{"data":37,"body":38},{"name":4,"description":6},{"type":39,"children":40},"root",[41,49,56,62,67,73,93,99,117,123,157,163,186,192,241,247,280,286,319,325],{"type":42,"tag":43,"props":44,"children":45},"element","h1",{"id":4},[46],{"type":47,"value":48},"text","Web 3D Asset Pipeline",{"type":42,"tag":50,"props":51,"children":53},"h2",{"id":52},"overview",[54],{"type":47,"value":55},"Overview",{"type":42,"tag":57,"props":58,"children":59},"p",{},[60],{"type":47,"value":61},"Use this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.",{"type":42,"tag":57,"props":63,"children":64},{},[65],{"type":47,"value":66},"This guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.",{"type":42,"tag":50,"props":68,"children":70},{"id":69},"use-this-skill-when",[71],{"type":47,"value":72},"Use This Skill When",{"type":42,"tag":74,"props":75,"children":76},"ul",{},[77,83,88],{"type":42,"tag":78,"props":79,"children":80},"li",{},[81],{"type":47,"value":82},"the task is about GLB or glTF shipping format",{"type":42,"tag":78,"props":84,"children":85},{},[86],{"type":47,"value":87},"the task is about model cleanup, texture packaging, compression, LOD, or collision proxies",{"type":42,"tag":78,"props":89,"children":90},{},[91],{"type":47,"value":92},"the runtime stack is already chosen and the remaining problem is asset quality or size",{"type":42,"tag":50,"props":94,"children":96},{"id":95},"do-not-use-this-skill-when",[97],{"type":47,"value":98},"Do Not Use This Skill When",{"type":42,"tag":74,"props":100,"children":101},{},[102,107,112],{"type":42,"tag":78,"props":103,"children":104},{},[105],{"type":47,"value":106},"the task is about scene, camera, renderer, or game-loop structure",{"type":42,"tag":78,"props":108,"children":109},{},[110],{"type":47,"value":111},"the task is purely about React versus vanilla Three.js routing",{"type":42,"tag":78,"props":113,"children":114},{},[115],{"type":47,"value":116},"the user is still deciding between runtime engines",{"type":42,"tag":50,"props":118,"children":120},{"id":119},"default-pipeline",[121],{"type":47,"value":122},"Default Pipeline",{"type":42,"tag":124,"props":125,"children":126},"ol",{},[127,132,137,142,147,152],{"type":42,"tag":78,"props":128,"children":129},{},[130],{"type":47,"value":131},"Author and clean the source asset in a DCC tool such as Blender.",{"type":42,"tag":78,"props":133,"children":134},{},[135],{"type":47,"value":136},"Export to GLB or glTF 2.0.",{"type":42,"tag":78,"props":138,"children":139},{},[140],{"type":47,"value":141},"Optimize with glTF Transform.",{"type":42,"tag":78,"props":143,"children":144},{},[145],{"type":47,"value":146},"Validate naming, pivots, transforms, material reuse, and texture budgets.",{"type":42,"tag":78,"props":148,"children":149},{},[150],{"type":47,"value":151},"Add collision proxies, LOD strategy, and baked-lighting assumptions as needed.",{"type":42,"tag":78,"props":153,"children":154},{},[155],{"type":47,"value":156},"Ship the optimized asset and load it with engine-native GLTF support.",{"type":42,"tag":50,"props":158,"children":160},{"id":159},"format-rules",[161],{"type":47,"value":162},"Format Rules",{"type":42,"tag":74,"props":164,"children":165},{},[166,171,176,181],{"type":42,"tag":78,"props":167,"children":168},{},[169],{"type":47,"value":170},"Default shipping format: GLB or glTF 2.0.",{"type":42,"tag":78,"props":172,"children":173},{},[174],{"type":47,"value":175},"Do not treat FBX, OBJ, or DCC-native formats as the long-term runtime contract.",{"type":42,"tag":78,"props":177,"children":178},{},[179],{"type":47,"value":180},"Apply or normalize transforms before shipping.",{"type":42,"tag":78,"props":182,"children":183},{},[184],{"type":47,"value":185},"Keep units, pivots, and orientation conventions consistent across the whole asset set.",{"type":42,"tag":50,"props":187,"children":189},{"id":188},"optimization-rules",[190],{"type":47,"value":191},"Optimization Rules",{"type":42,"tag":74,"props":193,"children":194},{},[195,200,218,236],{"type":42,"tag":78,"props":196,"children":197},{},[198],{"type":47,"value":199},"Use glTF Transform for pruning, deduplication, simplification, and packaging.",{"type":42,"tag":78,"props":201,"children":202},{},[203,205],{"type":47,"value":204},"Use geometry compression intentionally.\n",{"type":42,"tag":74,"props":206,"children":207},{},[208,213],{"type":42,"tag":78,"props":209,"children":210},{},[211],{"type":47,"value":212},"Draco is a valid option when decode cost and compatibility fit the runtime.",{"type":42,"tag":78,"props":214,"children":215},{},[216],{"type":47,"value":217},"Meshopt is often a strong default for web delivery.",{"type":42,"tag":78,"props":219,"children":220},{},[221,223],{"type":47,"value":222},"Compress textures deliberately.\n",{"type":42,"tag":74,"props":224,"children":225},{},[226,231],{"type":42,"tag":78,"props":227,"children":228},{},[229],{"type":47,"value":230},"Use KTX2 or BasisU when the runtime stack supports it.",{"type":42,"tag":78,"props":232,"children":233},{},[234],{"type":47,"value":235},"Use WebP or AVIF where they make sense in the broader asset pipeline.",{"type":42,"tag":78,"props":237,"children":238},{},[239],{"type":47,"value":240},"Reuse materials and textures where possible to cut memory and draw-call cost.",{"type":42,"tag":50,"props":242,"children":244},{"id":243},"runtime-ready-asset-rules",[245],{"type":47,"value":246},"Runtime-Ready Asset Rules",{"type":42,"tag":74,"props":248,"children":249},{},[250,255,260,265,270,275],{"type":42,"tag":78,"props":251,"children":252},{},[253],{"type":47,"value":254},"Keep model hierarchy names stable and meaningful.",{"type":42,"tag":78,"props":256,"children":257},{},[258],{"type":47,"value":259},"Set pivots and origins for gameplay interaction, not just for DCC convenience.",{"type":42,"tag":78,"props":261,"children":262},{},[263],{"type":47,"value":264},"Author explicit collision proxies for physics-heavy scenes.",{"type":42,"tag":78,"props":266,"children":267},{},[268],{"type":47,"value":269},"Decide whether lighting is dynamic, baked, or hybrid before final export.",{"type":42,"tag":78,"props":271,"children":272},{},[273],{"type":47,"value":274},"Plan LODs for large environments or repeated props.",{"type":42,"tag":78,"props":276,"children":277},{},[278],{"type":47,"value":279},"Keep texture resolution proportional to on-screen use, not source-art ambition.",{"type":42,"tag":50,"props":281,"children":283},{"id":282},"common-failure-modes",[284],{"type":47,"value":285},"Common Failure Modes",{"type":42,"tag":74,"props":287,"children":288},{},[289,294,299,304,309,314],{"type":42,"tag":78,"props":290,"children":291},{},[292],{"type":47,"value":293},"Shipping raw DCC exports without cleanup",{"type":42,"tag":78,"props":295,"children":296},{},[297],{"type":47,"value":298},"Too many unique materials",{"type":42,"tag":78,"props":300,"children":301},{},[302],{"type":47,"value":303},"Texture sizes far above visible need",{"type":42,"tag":78,"props":305,"children":306},{},[307],{"type":47,"value":308},"Missing collision proxies",{"type":42,"tag":78,"props":310,"children":311},{},[312],{"type":47,"value":313},"Scale or pivot mismatches between assets",{"type":42,"tag":78,"props":315,"children":316},{},[317],{"type":47,"value":318},"Runtime code compensating for asset mistakes that should be fixed upstream",{"type":42,"tag":50,"props":320,"children":322},{"id":321},"references",[323],{"type":47,"value":324},"References",{"type":42,"tag":74,"props":326,"children":327},{},[328,340,351,362,373,384],{"type":42,"tag":78,"props":329,"children":330},{},[331,333],{"type":47,"value":332},"Three.js stack: ",{"type":42,"tag":334,"props":335,"children":337},"code",{"className":336},[],[338],{"type":47,"value":339},"..\u002F..\u002Freferences\u002Fthreejs-stack.md",{"type":42,"tag":78,"props":341,"children":342},{},[343,345],{"type":47,"value":344},"React Three Fiber stack: ",{"type":42,"tag":334,"props":346,"children":348},{"className":347},[],[349],{"type":47,"value":350},"..\u002F..\u002Freferences\u002Freact-three-fiber-stack.md",{"type":42,"tag":78,"props":352,"children":353},{},[354,356],{"type":47,"value":355},"GLB loader starter: ",{"type":42,"tag":334,"props":357,"children":359},{"className":358},[],[360],{"type":47,"value":361},"..\u002F..\u002Freferences\u002Fgltf-loading-starter.md",{"type":42,"tag":78,"props":363,"children":364},{},[365,367],{"type":47,"value":366},"Rapier starter: ",{"type":42,"tag":334,"props":368,"children":370},{"className":369},[],[371],{"type":47,"value":372},"..\u002F..\u002Freferences\u002Frapier-integration-starter.md",{"type":42,"tag":78,"props":374,"children":375},{},[376,378],{"type":47,"value":377},"3D asset pipeline reference: ",{"type":42,"tag":334,"props":379,"children":381},{"className":380},[],[382],{"type":47,"value":383},"..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md",{"type":42,"tag":78,"props":385,"children":386},{},[387,389],{"type":47,"value":388},"Alternative engines: ",{"type":42,"tag":334,"props":390,"children":392},{"className":391},[],[393],{"type":47,"value":394},"..\u002F..\u002Freferences\u002Falternative-3d-engines.md",{"items":396,"total":599},[397,418,441,458,474,493,512,528,544,558,570,583],{"slug":398,"name":398,"fn":399,"description":400,"org":401,"tags":402,"stars":415,"repoUrl":416,"updatedAt":417},"prior-auth-packet-builder","build healthcare prior authorization packets","Build a concise prior authorization packet from local case files and payer policy docs.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[403,406,409,412],{"name":404,"slug":405,"type":15},"Documents","documents",{"name":407,"slug":408,"type":15},"Healthcare","healthcare",{"name":410,"slug":411,"type":15},"Insurance","insurance",{"name":413,"slug":414,"type":15},"Regulatory Compliance","regulatory-compliance",28169,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fopenai-agents-python","2026-04-16T05:11:39.180399",{"slug":419,"name":419,"fn":420,"description":421,"org":422,"tags":423,"stars":438,"repoUrl":439,"updatedAt":440},"aspnet-core","build ASP.NET Core web applications","Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development. Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[424,427,429,432,435],{"name":425,"slug":426,"type":15},".NET","dotnet",{"name":428,"slug":419,"type":15},"ASP.NET Core",{"name":430,"slug":431,"type":15},"Blazor","blazor",{"name":433,"slug":434,"type":15},"C#","csharp",{"name":436,"slug":437,"type":15},"Web Development","web-development",23787,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fskills","2026-04-12T05:07:02.819491",{"slug":442,"name":442,"fn":443,"description":444,"org":445,"tags":446,"stars":438,"repoUrl":439,"updatedAt":457},"chatgpt-apps","build ChatGPT Apps SDK applications","Build, scaffold, refactor, and troubleshoot ChatGPT Apps SDK applications that combine an MCP server and widget UI. Use when Codex needs to design tools, register UI resources, wire the MCP Apps bridge or ChatGPT compatibility APIs, apply Apps SDK metadata or CSP or domain settings, or produce a docs-aligned project scaffold. Prefer a docs-first workflow by invoking the openai-docs skill or OpenAI developer docs MCP tools before generating code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[447,450,453,456],{"name":448,"slug":449,"type":15},"Apps SDK","apps-sdk",{"name":451,"slug":452,"type":15},"ChatGPT","chatgpt",{"name":454,"slug":455,"type":15},"MCP","mcp",{"name":9,"slug":8,"type":15},"2026-04-12T05:07:05.468097",{"slug":459,"name":459,"fn":460,"description":461,"org":462,"tags":463,"stars":438,"repoUrl":439,"updatedAt":473},"cli-creator","build CLIs from API docs","Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read\u002Fwrite commands, return stable JSON, manage auth, and pair with a companion skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[464,467,470],{"name":465,"slug":466,"type":15},"API Development","api-development",{"name":468,"slug":469,"type":15},"CLI","cli",{"name":471,"slug":472,"type":15},"Codex","codex","2026-04-12T05:07:04.132762",{"slug":475,"name":475,"fn":476,"description":477,"org":478,"tags":479,"stars":438,"repoUrl":439,"updatedAt":492},"cloudflare-deploy","deploy projects to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[480,483,486,489],{"name":481,"slug":482,"type":15},"Cloudflare","cloudflare",{"name":484,"slug":485,"type":15},"Cloudflare Pages","cloudflare-pages",{"name":487,"slug":488,"type":15},"Cloudflare Workers","cloudflare-workers",{"name":490,"slug":491,"type":15},"Deployment","deployment","2026-04-12T05:07:14.275118",{"slug":494,"name":494,"fn":495,"description":496,"org":497,"tags":498,"stars":438,"repoUrl":439,"updatedAt":511},"define-goal","define and set measurable project goals","Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[499,502,505,508],{"name":500,"slug":501,"type":15},"Productivity","productivity",{"name":503,"slug":504,"type":15},"Project Management","project-management",{"name":506,"slug":507,"type":15},"Strategy","strategy",{"name":509,"slug":510,"type":15},"Task Management","task-management","2026-05-23T06:17:16.870838",{"slug":513,"name":513,"fn":514,"description":515,"org":516,"tags":517,"stars":438,"repoUrl":439,"updatedAt":527},"figma","translate Figma designs into code","Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[518,521,523,526],{"name":519,"slug":520,"type":15},"Design","design",{"name":522,"slug":513,"type":15},"Figma",{"name":524,"slug":525,"type":15},"Frontend","frontend",{"name":454,"slug":455,"type":15},"2026-04-12T05:06:47.939943",{"slug":529,"name":529,"fn":530,"description":531,"org":532,"tags":533,"stars":438,"repoUrl":439,"updatedAt":543},"figma-code-connect-components","connect Figma designs to code components","Connects Figma design components to code components using Code Connect mapping tools. Use when user says \"code connect\", \"connect this component to code\", \"map this component\", \"link component to code\", \"create code connect mapping\", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[534,535,538,539,540],{"name":519,"slug":520,"type":15},{"name":536,"slug":537,"type":15},"Design System","design-system",{"name":522,"slug":513,"type":15},{"name":524,"slug":525,"type":15},{"name":541,"slug":542,"type":15},"UI Components","ui-components","2026-05-10T05:59:52.971881",{"slug":545,"name":545,"fn":546,"description":547,"org":548,"tags":549,"stars":438,"repoUrl":439,"updatedAt":557},"figma-create-design-system-rules","generate design system rules from Figma","Generates custom design system rules for the user's codebase. Use when user says \"create design system rules\", \"generate rules for my project\", \"set up design rules\", \"customize design system guidelines\", or wants to establish project-specific conventions for Figma-to-code workflows. Requires Figma MCP server connection.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[550,551,552,555,556],{"name":519,"slug":520,"type":15},{"name":536,"slug":537,"type":15},{"name":553,"slug":554,"type":15},"Documentation","documentation",{"name":522,"slug":513,"type":15},{"name":524,"slug":525,"type":15},"2026-05-16T06:07:47.821474",{"slug":559,"name":559,"fn":560,"description":561,"org":562,"tags":563,"stars":438,"repoUrl":439,"updatedAt":569},"figma-implement-design","translate Figma designs into application code","Translates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions \"implement design\", \"generate code\", \"implement component\", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[564,565,566,567,568],{"name":519,"slug":520,"type":15},{"name":522,"slug":513,"type":15},{"name":524,"slug":525,"type":15},{"name":541,"slug":542,"type":15},{"name":436,"slug":437,"type":15},"2026-05-16T06:07:40.583615",{"slug":571,"name":571,"fn":572,"description":573,"org":574,"tags":575,"stars":438,"repoUrl":439,"updatedAt":582},"hatch-pet","create animated pets for Codex","Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[576,579,580,581],{"name":577,"slug":578,"type":15},"Animation","animation",{"name":471,"slug":472,"type":15},{"name":20,"slug":21,"type":15},{"name":519,"slug":520,"type":15},"2026-05-02T05:31:48.48485",{"slug":584,"name":584,"fn":585,"description":586,"org":587,"tags":588,"stars":438,"repoUrl":439,"updatedAt":598},"imagegen","generate and edit raster images","Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG\u002Fvector\u002Fcode-native assets, extending an established icon or logo system, or building the visual directly in HTML\u002FCSS\u002Fcanvas.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[589,590,591,594,597],{"name":20,"slug":21,"type":15},{"name":519,"slug":520,"type":15},{"name":592,"slug":593,"type":15},"Image Generation","image-generation",{"name":595,"slug":596,"type":15},"Images","images",{"name":9,"slug":8,"type":15},"2026-05-15T06:23:24.312127",675,{"items":601,"total":713},[602,619,635,647,665,683,701],{"slug":603,"name":603,"fn":604,"description":605,"org":606,"tags":607,"stars":25,"repoUrl":26,"updatedAt":618},"accessibility-and-inclusive-visualization","make data visualizations accessible","Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[608,611,614,617],{"name":609,"slug":610,"type":15},"Accessibility","accessibility",{"name":612,"slug":613,"type":15},"Charts","charts",{"name":615,"slug":616,"type":15},"Data Visualization","data-visualization",{"name":519,"slug":520,"type":15},"2026-06-30T19:00:57.102",{"slug":620,"name":620,"fn":621,"description":622,"org":623,"tags":624,"stars":25,"repoUrl":26,"updatedAt":634},"agent-browser","automate browser interactions for agents","Browser automation CLI for AI agents. Use when the user needs to interact with websites, verify dev server output, test web apps, navigate pages, fill forms, click buttons, take screenshots, extract data, or automate any browser task. Also triggers when a dev server starts so you can verify it visually.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[625,628,631],{"name":626,"slug":627,"type":15},"Agents","agents",{"name":629,"slug":630,"type":15},"Browser Automation","browser-automation",{"name":632,"slug":633,"type":15},"Testing","testing","2026-04-06T18:41:03.44016",{"slug":636,"name":636,"fn":637,"description":638,"org":639,"tags":640,"stars":25,"repoUrl":26,"updatedAt":646},"agent-browser-verify","verify dev server output with automated browser","Automated browser verification for dev servers. Triggers when a dev server starts to run a visual gut-check with agent-browser — verifies the page loads, checks for console errors, validates key UI elements, and reports pass\u002Ffail before continuing.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[641,642,645],{"name":629,"slug":630,"type":15},{"name":643,"slug":644,"type":15},"Local Development","local-development",{"name":632,"slug":633,"type":15},"2026-04-06T18:41:17.526867",{"slug":648,"name":648,"fn":649,"description":650,"org":651,"tags":652,"stars":25,"repoUrl":26,"updatedAt":664},"agents-sdk","build AI agents on Cloudflare Workers","Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, or chat applications. Covers Agent class, state management, callable RPC, Workflows integration, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[653,654,655,658,661],{"name":626,"slug":627,"type":15},{"name":487,"slug":488,"type":15},{"name":656,"slug":657,"type":15},"SDK","sdk",{"name":659,"slug":660,"type":15},"Serverless","serverless",{"name":662,"slug":663,"type":15},"WebSockets","websockets","2026-04-06T18:39:51.717063",{"slug":666,"name":666,"fn":667,"description":668,"org":669,"tags":670,"stars":25,"repoUrl":26,"updatedAt":682},"ai-elements","build chat UIs with AI Elements","AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn\u002Fui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[671,672,675,678,679],{"name":524,"slug":525,"type":15},{"name":673,"slug":674,"type":15},"React","react",{"name":676,"slug":677,"type":15},"shadcn\u002Fui","shadcn-ui",{"name":541,"slug":542,"type":15},{"name":680,"slug":681,"type":15},"Vercel","vercel","2026-04-06T18:40:59.619419",{"slug":684,"name":684,"fn":685,"description":686,"org":687,"tags":688,"stars":25,"repoUrl":26,"updatedAt":700},"ai-gateway","configure Vercel AI Gateway","Vercel AI Gateway expert guidance. Use when configuring model routing, provider failover, cost tracking, or managing multiple AI providers through a unified API.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[689,692,695,698,699],{"name":690,"slug":691,"type":15},"AI Infrastructure","ai-infrastructure",{"name":693,"slug":694,"type":15},"Cost Optimization","cost-optimization",{"name":696,"slug":697,"type":15},"LLM","llm",{"name":13,"slug":14,"type":15},{"name":680,"slug":681,"type":15},"2026-04-06T18:40:44.377464",{"slug":702,"name":702,"fn":703,"description":704,"org":705,"tags":706,"stars":25,"repoUrl":26,"updatedAt":712},"ai-generation-persistence","implement persistence patterns for AI generations","AI generation persistence patterns — unique IDs, addressable URLs, database storage, and cost tracking for every LLM generation",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[707,708,711],{"name":693,"slug":694,"type":15},{"name":709,"slug":710,"type":15},"Database","database",{"name":696,"slug":697,"type":15},"2026-04-06T18:41:08.513425",600]