[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-openai-react-three-fiber-game":3,"mdc--wm4ma9-key":33,"related-repo-openai-react-three-fiber-game":521,"related-org-openai-react-three-fiber-game":641},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":22,"repoUrl":23,"updatedAt":24,"license":25,"forks":26,"topics":27,"repo":28,"sourceUrl":31,"mdContent":32},"react-three-fiber-game","build 3D browser games with React Three Fiber","Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"openai","OpenAI","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fopenai.png",[12,16,19],{"name":13,"slug":14,"type":15},"React","react","tag",{"name":17,"slug":18,"type":15},"Game Development","game-development",{"name":20,"slug":21,"type":15},"Frontend","frontend",3992,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins","2026-04-06T18:42:31.842737",null,465,[],{"repoUrl":23,"stars":22,"forks":26,"topics":29,"description":30},[],"OpenAI Plugins","https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins\u002Ftree\u002FHEAD\u002Fplugins\u002Fgame-studio\u002Fskills\u002Freact-three-fiber-game","---\nname: react-three-fiber-game\ndescription: Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.\n---\n\n# React Three Fiber Game\n\n## Overview\n\nUse this skill when the 3D runtime lives inside a React application. This is the default React-native 3D path in the plugin and should be preferred over vanilla Three.js when the app shell, settings, storefront, editor surface, or surrounding product already uses React.\n\nRecommended stack:\n\n- `@react-three\u002Ffiber`\n- `three`\n- `@react-three\u002Fdrei`\n- `@react-three\u002Frapier`\n- `@react-three\u002Fpostprocessing`\n- `@react-three\u002Fa11y` when accessibility-sensitive interaction matters\n- DOM overlays in the normal React tree\n\n## Use This Skill When\n\n- the project already uses React\n- the 3D scene must share state with the rest of the app\n- declarative scene composition is a net gain\n- the team wants pmndrs helpers instead of building every helper layer by hand\n\n## Do Not Use This Skill When\n\n- the app is not React-based\n- the project wants a cleaner imperative runtime with minimal React coordination\n- the problem is asset packaging rather than runtime composition\n\n## Best Fit Scenarios\n\n- 3D configurators and tool-rich browser products\n- React apps with embedded game or scene surfaces\n- 3D menus, editors, or world maps in an existing React app\n- 3D game UIs that depend on shared app state and non-canvas shells\n\n## Core Rules\n\n1. Keep simulation state outside render components.\n   - React components should describe scene composition, not become the source of truth for gameplay rules.\n2. Use React state and scene state deliberately.\n   - Shared UI state can live in app state.\n   - High-frequency simulation should not force the whole app through unnecessary React churn.\n3. Use pmndrs helpers intentionally.\n   - Drei for controls, loaders, helpers, environments, and common scene primitives.\n   - `@react-three\u002Frapier` for physics integration.\n   - `@react-three\u002Fpostprocessing` for optional effects.\n   - `@react-three\u002Fa11y` when the interaction model benefits from accessible scene semantics.\n4. Keep HUD, settings, and menus in DOM by default.\n5. Keep starter scaffolds visually restrained.\n   - Start with one compact objective or status surface and transient prompts.\n   - Keep notes, maps, and multi-step checklists collapsed until opened.\n   - Do not surround the `Canvas` with equally weighted glass cards.\n\n## Architectural Guidance\n\n- Use a dedicated scene root component that owns the `Canvas`.\n- Keep camera rigs and control components isolated from gameplay systems.\n- Keep loader and asset wrappers predictable.\n- Keep DOM overlays and the 3D scene coordinated through explicit state boundaries.\n- If a system needs tight imperative control, isolate it rather than forcing everything into declarative patterns.\n- If the scene is immediately playable, keep the initial overlay budget low and let the world do more of the onboarding.\n\n## Anti-Patterns\n\n- Treating React components as the gameplay state store\n- Pushing heavy per-frame mutation through broad app state\n- Using R3F only because React is available, even when the project needs a cleaner imperative runtime\n- Building HUD or inventory UI inside the 3D scene by default\n- Shipping an initial scaffold with large cards occupying every side of the viewport\n\n## References\n\n- Shared architecture: `..\u002Fweb-game-foundations\u002FSKILL.md`\n- Frontend direction: `..\u002Fgame-ui-frontend\u002FSKILL.md`\n- 3D HUD layout patterns: `..\u002F..\u002Freferences\u002Fthree-hud-layout-patterns.md`\n- React Three Fiber stack: `..\u002F..\u002Freferences\u002Freact-three-fiber-stack.md`\n- React starter: `..\u002F..\u002Freferences\u002Freact-three-fiber-starter.md`\n- GLB loader starter: `..\u002F..\u002Freferences\u002Fgltf-loading-starter.md`\n- Rapier starter: `..\u002F..\u002Freferences\u002Frapier-integration-starter.md`\n- 3D asset pipeline: `..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md`\n- WebGL debugging and perf: `..\u002F..\u002Freferences\u002Fwebgl-debugging-and-performance.md`\n",{"data":34,"body":35},{"name":4,"description":6},{"type":36,"children":37},"root",[38,46,53,59,64,131,137,160,166,184,190,213,219,333,339,379,385,413,419],{"type":39,"tag":40,"props":41,"children":42},"element","h1",{"id":4},[43],{"type":44,"value":45},"text","React Three Fiber Game",{"type":39,"tag":47,"props":48,"children":50},"h2",{"id":49},"overview",[51],{"type":44,"value":52},"Overview",{"type":39,"tag":54,"props":55,"children":56},"p",{},[57],{"type":44,"value":58},"Use this skill when the 3D runtime lives inside a React application. 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restrained.\n",{"type":39,"tag":65,"props":308,"children":309},{},[310,315,320],{"type":39,"tag":69,"props":311,"children":312},{},[313],{"type":44,"value":314},"Start with one compact objective or status surface and transient prompts.",{"type":39,"tag":69,"props":316,"children":317},{},[318],{"type":44,"value":319},"Keep notes, maps, and multi-step checklists collapsed until opened.",{"type":39,"tag":69,"props":321,"children":322},{},[323,325,331],{"type":44,"value":324},"Do not surround the ",{"type":39,"tag":73,"props":326,"children":328},{"className":327},[],[329],{"type":44,"value":330},"Canvas",{"type":44,"value":332}," with equally weighted glass cards.",{"type":39,"tag":47,"props":334,"children":336},{"id":335},"architectural-guidance",[337],{"type":44,"value":338},"Architectural Guidance",{"type":39,"tag":65,"props":340,"children":341},{},[342,354,359,364,369,374],{"type":39,"tag":69,"props":343,"children":344},{},[345,347,352],{"type":44,"value":346},"Use a dedicated scene 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onboarding.",{"type":39,"tag":47,"props":380,"children":382},{"id":381},"anti-patterns",[383],{"type":44,"value":384},"Anti-Patterns",{"type":39,"tag":65,"props":386,"children":387},{},[388,393,398,403,408],{"type":39,"tag":69,"props":389,"children":390},{},[391],{"type":44,"value":392},"Treating React components as the gameplay state store",{"type":39,"tag":69,"props":394,"children":395},{},[396],{"type":44,"value":397},"Pushing heavy per-frame mutation through broad app state",{"type":39,"tag":69,"props":399,"children":400},{},[401],{"type":44,"value":402},"Using R3F only because React is available, even when the project needs a cleaner imperative runtime",{"type":39,"tag":69,"props":404,"children":405},{},[406],{"type":44,"value":407},"Building HUD or inventory UI inside the 3D scene by default",{"type":39,"tag":69,"props":409,"children":410},{},[411],{"type":44,"value":412},"Shipping an initial scaffold with large cards occupying every side of the viewport",{"type":39,"tag":47,"props":414,"children":416},{"id":415},"references",[417],{"type":44,"value":418},"References",{"type":39,"tag":65,"props":420,"children":421},{},[422,433,444,455,466,477,488,499,510],{"type":39,"tag":69,"props":423,"children":424},{},[425,427],{"type":44,"value":426},"Shared architecture: ",{"type":39,"tag":73,"props":428,"children":430},{"className":429},[],[431],{"type":44,"value":432},"..\u002Fweb-game-foundations\u002FSKILL.md",{"type":39,"tag":69,"props":434,"children":435},{},[436,438],{"type":44,"value":437},"Frontend direction: ",{"type":39,"tag":73,"props":439,"children":441},{"className":440},[],[442],{"type":44,"value":443},"..\u002Fgame-ui-frontend\u002FSKILL.md",{"type":39,"tag":69,"props":445,"children":446},{},[447,449],{"type":44,"value":448},"3D HUD layout patterns: 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",{"type":39,"tag":73,"props":483,"children":485},{"className":484},[],[486],{"type":44,"value":487},"..\u002F..\u002Freferences\u002Fgltf-loading-starter.md",{"type":39,"tag":69,"props":489,"children":490},{},[491,493],{"type":44,"value":492},"Rapier starter: ",{"type":39,"tag":73,"props":494,"children":496},{"className":495},[],[497],{"type":44,"value":498},"..\u002F..\u002Freferences\u002Frapier-integration-starter.md",{"type":39,"tag":69,"props":500,"children":501},{},[502,504],{"type":44,"value":503},"3D asset pipeline: ",{"type":39,"tag":73,"props":505,"children":507},{"className":506},[],[508],{"type":44,"value":509},"..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md",{"type":39,"tag":69,"props":511,"children":512},{},[513,515],{"type":44,"value":514},"WebGL debugging and perf: ",{"type":39,"tag":73,"props":516,"children":518},{"className":517},[],[519],{"type":44,"value":520},"..\u002F..\u002Freferences\u002Fwebgl-debugging-and-performance.md",{"items":522,"total":640},[523,542,558,570,590,608,628],{"slug":524,"name":524,"fn":525,"description":526,"org":527,"tags":528,"stars":22,"repoUrl":23,"updatedAt":541},"accessibility-and-inclusive-visualization","make data visualizations accessible","Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[529,532,535,538],{"name":530,"slug":531,"type":15},"Accessibility","accessibility",{"name":533,"slug":534,"type":15},"Charts","charts",{"name":536,"slug":537,"type":15},"Data Visualization","data-visualization",{"name":539,"slug":540,"type":15},"Design","design","2026-06-30T19:00:57.102",{"slug":543,"name":543,"fn":544,"description":545,"org":546,"tags":547,"stars":22,"repoUrl":23,"updatedAt":557},"agent-browser","automate browser interactions for agents","Browser automation CLI for AI agents. Use when the user needs to interact with websites, verify dev server output, test web apps, navigate pages, fill forms, click buttons, take screenshots, extract data, or automate any browser task. Also triggers when a dev server starts so you can verify it visually.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[548,551,554],{"name":549,"slug":550,"type":15},"Agents","agents",{"name":552,"slug":553,"type":15},"Browser Automation","browser-automation",{"name":555,"slug":556,"type":15},"Testing","testing","2026-04-06T18:41:03.44016",{"slug":559,"name":559,"fn":560,"description":561,"org":562,"tags":563,"stars":22,"repoUrl":23,"updatedAt":569},"agent-browser-verify","verify dev server output with automated browser","Automated browser verification for dev servers. Triggers when a dev server starts to run a visual gut-check with agent-browser — verifies the page loads, checks for console errors, validates key UI elements, and reports pass\u002Ffail before continuing.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[564,565,568],{"name":552,"slug":553,"type":15},{"name":566,"slug":567,"type":15},"Local Development","local-development",{"name":555,"slug":556,"type":15},"2026-04-06T18:41:17.526867",{"slug":571,"name":571,"fn":572,"description":573,"org":574,"tags":575,"stars":22,"repoUrl":23,"updatedAt":589},"agents-sdk","build AI agents on Cloudflare Workers","Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, or chat applications. Covers Agent class, state management, callable RPC, Workflows integration, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[576,577,580,583,586],{"name":549,"slug":550,"type":15},{"name":578,"slug":579,"type":15},"Cloudflare Workers","cloudflare-workers",{"name":581,"slug":582,"type":15},"SDK","sdk",{"name":584,"slug":585,"type":15},"Serverless","serverless",{"name":587,"slug":588,"type":15},"WebSockets","websockets","2026-04-06T18:39:51.717063",{"slug":591,"name":591,"fn":592,"description":593,"org":594,"tags":595,"stars":22,"repoUrl":23,"updatedAt":607},"ai-elements","build chat UIs with AI Elements","AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn\u002Fui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[596,597,598,601,604],{"name":20,"slug":21,"type":15},{"name":13,"slug":14,"type":15},{"name":599,"slug":600,"type":15},"shadcn\u002Fui","shadcn-ui",{"name":602,"slug":603,"type":15},"UI Components","ui-components",{"name":605,"slug":606,"type":15},"Vercel","vercel","2026-04-06T18:40:59.619419",{"slug":609,"name":609,"fn":610,"description":611,"org":612,"tags":613,"stars":22,"repoUrl":23,"updatedAt":627},"ai-gateway","configure Vercel AI Gateway","Vercel AI Gateway expert guidance. Use when configuring model routing, provider failover, cost tracking, or managing multiple AI providers through a unified API.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[614,617,620,623,626],{"name":615,"slug":616,"type":15},"AI Infrastructure","ai-infrastructure",{"name":618,"slug":619,"type":15},"Cost Optimization","cost-optimization",{"name":621,"slug":622,"type":15},"LLM","llm",{"name":624,"slug":625,"type":15},"Performance","performance",{"name":605,"slug":606,"type":15},"2026-04-06T18:40:44.377464",{"slug":629,"name":629,"fn":630,"description":631,"org":632,"tags":633,"stars":22,"repoUrl":23,"updatedAt":639},"ai-generation-persistence","implement persistence patterns for AI generations","AI generation persistence patterns — unique IDs, addressable URLs, database storage, and cost tracking for every LLM generation",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[634,635,638],{"name":618,"slug":619,"type":15},{"name":636,"slug":637,"type":15},"Database","database",{"name":621,"slug":622,"type":15},"2026-04-06T18:41:08.513425",600,{"items":642,"total":839},[643,664,687,704,720,737,756,768,782,796,808,823],{"slug":644,"name":644,"fn":645,"description":646,"org":647,"tags":648,"stars":661,"repoUrl":662,"updatedAt":663},"prior-auth-packet-builder","build healthcare prior authorization packets","Build a concise prior authorization packet from local case files and payer policy docs.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[649,652,655,658],{"name":650,"slug":651,"type":15},"Documents","documents",{"name":653,"slug":654,"type":15},"Healthcare","healthcare",{"name":656,"slug":657,"type":15},"Insurance","insurance",{"name":659,"slug":660,"type":15},"Regulatory Compliance","regulatory-compliance",28169,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fopenai-agents-python","2026-04-16T05:11:39.180399",{"slug":665,"name":665,"fn":666,"description":667,"org":668,"tags":669,"stars":684,"repoUrl":685,"updatedAt":686},"aspnet-core","build ASP.NET Core web applications","Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development. Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[670,673,675,678,681],{"name":671,"slug":672,"type":15},".NET","dotnet",{"name":674,"slug":665,"type":15},"ASP.NET Core",{"name":676,"slug":677,"type":15},"Blazor","blazor",{"name":679,"slug":680,"type":15},"C#","csharp",{"name":682,"slug":683,"type":15},"Web Development","web-development",23787,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fskills","2026-04-12T05:07:02.819491",{"slug":688,"name":688,"fn":689,"description":690,"org":691,"tags":692,"stars":684,"repoUrl":685,"updatedAt":703},"chatgpt-apps","build ChatGPT Apps SDK applications","Build, scaffold, refactor, and troubleshoot ChatGPT Apps SDK applications that combine an MCP server and widget UI. Use when Codex needs to design tools, register UI resources, wire the MCP Apps bridge or ChatGPT compatibility APIs, apply Apps SDK metadata or CSP or domain settings, or produce a docs-aligned project scaffold. Prefer a docs-first workflow by invoking the openai-docs skill or OpenAI developer docs MCP tools before generating code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[693,696,699,702],{"name":694,"slug":695,"type":15},"Apps SDK","apps-sdk",{"name":697,"slug":698,"type":15},"ChatGPT","chatgpt",{"name":700,"slug":701,"type":15},"MCP","mcp",{"name":9,"slug":8,"type":15},"2026-04-12T05:07:05.468097",{"slug":705,"name":705,"fn":706,"description":707,"org":708,"tags":709,"stars":684,"repoUrl":685,"updatedAt":719},"cli-creator","build CLIs from API docs","Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read\u002Fwrite commands, return stable JSON, manage auth, and pair with a companion skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[710,713,716],{"name":711,"slug":712,"type":15},"API Development","api-development",{"name":714,"slug":715,"type":15},"CLI","cli",{"name":717,"slug":718,"type":15},"Codex","codex","2026-04-12T05:07:04.132762",{"slug":721,"name":721,"fn":722,"description":723,"org":724,"tags":725,"stars":684,"repoUrl":685,"updatedAt":736},"cloudflare-deploy","deploy projects to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[726,729,732,733],{"name":727,"slug":728,"type":15},"Cloudflare","cloudflare",{"name":730,"slug":731,"type":15},"Cloudflare Pages","cloudflare-pages",{"name":578,"slug":579,"type":15},{"name":734,"slug":735,"type":15},"Deployment","deployment","2026-04-12T05:07:14.275118",{"slug":738,"name":738,"fn":739,"description":740,"org":741,"tags":742,"stars":684,"repoUrl":685,"updatedAt":755},"define-goal","define and set measurable project goals","Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[743,746,749,752],{"name":744,"slug":745,"type":15},"Productivity","productivity",{"name":747,"slug":748,"type":15},"Project Management","project-management",{"name":750,"slug":751,"type":15},"Strategy","strategy",{"name":753,"slug":754,"type":15},"Task Management","task-management","2026-05-23T06:17:16.870838",{"slug":757,"name":757,"fn":758,"description":759,"org":760,"tags":761,"stars":684,"repoUrl":685,"updatedAt":767},"figma","translate Figma designs into code","Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[762,763,765,766],{"name":539,"slug":540,"type":15},{"name":764,"slug":757,"type":15},"Figma",{"name":20,"slug":21,"type":15},{"name":700,"slug":701,"type":15},"2026-04-12T05:06:47.939943",{"slug":769,"name":769,"fn":770,"description":771,"org":772,"tags":773,"stars":684,"repoUrl":685,"updatedAt":781},"figma-code-connect-components","connect Figma designs to code components","Connects Figma design components to code components using Code Connect mapping tools. Use when user says \"code connect\", \"connect this component to code\", \"map this component\", \"link component to code\", \"create code connect mapping\", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[774,775,778,779,780],{"name":539,"slug":540,"type":15},{"name":776,"slug":777,"type":15},"Design System","design-system",{"name":764,"slug":757,"type":15},{"name":20,"slug":21,"type":15},{"name":602,"slug":603,"type":15},"2026-05-10T05:59:52.971881",{"slug":783,"name":783,"fn":784,"description":785,"org":786,"tags":787,"stars":684,"repoUrl":685,"updatedAt":795},"figma-create-design-system-rules","generate design system rules from Figma","Generates custom design system rules for the user's codebase. Use when user says \"create design system rules\", \"generate rules for my project\", \"set up design rules\", \"customize design system guidelines\", or wants to establish project-specific conventions for Figma-to-code workflows. Requires Figma MCP server connection.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[788,789,790,793,794],{"name":539,"slug":540,"type":15},{"name":776,"slug":777,"type":15},{"name":791,"slug":792,"type":15},"Documentation","documentation",{"name":764,"slug":757,"type":15},{"name":20,"slug":21,"type":15},"2026-05-16T06:07:47.821474",{"slug":797,"name":797,"fn":798,"description":799,"org":800,"tags":801,"stars":684,"repoUrl":685,"updatedAt":807},"figma-implement-design","translate Figma designs into application code","Translates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions \"implement design\", \"generate code\", \"implement component\", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[802,803,804,805,806],{"name":539,"slug":540,"type":15},{"name":764,"slug":757,"type":15},{"name":20,"slug":21,"type":15},{"name":602,"slug":603,"type":15},{"name":682,"slug":683,"type":15},"2026-05-16T06:07:40.583615",{"slug":809,"name":809,"fn":810,"description":811,"org":812,"tags":813,"stars":684,"repoUrl":685,"updatedAt":822},"hatch-pet","create animated pets for Codex","Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[814,817,818,821],{"name":815,"slug":816,"type":15},"Animation","animation",{"name":717,"slug":718,"type":15},{"name":819,"slug":820,"type":15},"Creative","creative",{"name":539,"slug":540,"type":15},"2026-05-02T05:31:48.48485",{"slug":824,"name":824,"fn":825,"description":826,"org":827,"tags":828,"stars":684,"repoUrl":685,"updatedAt":838},"imagegen","generate and edit raster images","Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG\u002Fvector\u002Fcode-native assets, extending an established icon or logo system, or building the visual directly in HTML\u002FCSS\u002Fcanvas.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[829,830,831,834,837],{"name":819,"slug":820,"type":15},{"name":539,"slug":540,"type":15},{"name":832,"slug":833,"type":15},"Image Generation","image-generation",{"name":835,"slug":836,"type":15},"Images","images",{"name":9,"slug":8,"type":15},"2026-05-15T06:23:24.312127",675]