[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-openai-game-ui-frontend":3,"mdc--8jliym-key":36,"related-repo-openai-game-ui-frontend":554,"related-org-openai-game-ui-frontend":672},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":25,"repoUrl":26,"updatedAt":27,"license":28,"forks":29,"topics":30,"repo":31,"sourceUrl":34,"mdContent":35},"game-ui-frontend","design UI surfaces for browser games","Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"openai","OpenAI","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fopenai.png",[12,16,19,22],{"name":13,"slug":14,"type":15},"Game Development","game-development","tag",{"name":17,"slug":18,"type":15},"UI Components","ui-components",{"name":20,"slug":21,"type":15},"Frontend","frontend",{"name":23,"slug":24,"type":15},"Design","design",3992,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins","2026-04-06T18:42:33.177918",null,465,[],{"repoUrl":26,"stars":25,"forks":29,"topics":32,"description":33},[],"OpenAI Plugins","https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins\u002Ftree\u002FHEAD\u002Fplugins\u002Fgame-studio\u002Fskills\u002Fgame-ui-frontend","---\nname: game-ui-frontend\ndescription: Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.\n---\n\n# Game UI Frontend\n\n## Overview\n\nUse this skill whenever the game needs a visible interface layer. The job is not to produce generic dashboard UI. The job is to produce a readable, thematic browser-game interface that supports the play experience.\n\nDefault assumption: build the game world in canvas or WebGL, and build text-heavy UI in DOM.\n\n## Frontend Standards\n\n1. Establish visual direction before coding.\n   - Genre and fantasy\n   - Material language\n   - Typography\n   - Palette\n   - Motion tone\n2. Use CSS variables for the UI theme.\n3. Build clear hierarchy.\n   - Critical combat or survival information first\n   - Secondary tools second\n   - Rarely used settings behind menus or drawers\n4. Protect the playfield first, especially in 3D.\n   - The initial screen should feel playable within a few seconds.\n   - Default to one primary persistent HUD cluster and at most one small secondary cluster.\n   - Keep the center of the playfield clear during normal play.\n   - Keep the lower-middle playfield mostly clear during normal play.\n   - Put lore, field notes, quest details, and long control lists behind drawers, toggles, or pause surfaces.\n   - Prefer contextual prompts and transient hints over permanent boxed panels.\n5. Keep overlays readable over motion.\n   - Use backing panels, edge treatment, contrast, and restrained blur where needed.\n6. Design for both desktop and mobile from the start.\n7. Design 3D UI around camera and input control boundaries.\n   - Pause or gate camera-control input when menus, dialogs, or pointer-driven UI are active.\n   - Keep pointer-lock, drag-to-look, and menu interaction states explicit.\n\n## 3D Starter Defaults\n\nFor exploration, traversal, or third-person starter scaffolds, prefer this UI budget:\n\n- one compact objective chip or status strip at the edge\n- one transient controls hint or interaction prompt\n- one optional collapsible secondary surface such as a journal, map, or quest log\n\nDo not open every informational surface on first load. The scene should be readable before the user opens any deeper UI.\n\nAs a default implementation constraint for 3D browser games:\n\n- no always-on full-width header plus multi-card body plus full-width footer layout\n- no large center-screen or lower-middle overlays during normal movement\n- no more than roughly 20-25% of the viewport covered by persistent HUD on desktop unless the user explicitly requests a denser layout\n- on mobile, collapse to a narrow stack or contextual chips before covering the playfield with larger panels\n\n## Prompting Rules\n\nWhen asking the model to design or implement game UI, include:\n\n- the game fantasy\n- the camera or viewpoint\n- the player verbs\n- the HUD layers\n- the camera or control mode when the game is 3D\n- the tone of motion\n- desktop and mobile expectations\n- playfield protection and disclosure strategy\n- explicit anti-patterns to avoid\n\nUse `..\u002F..\u002Freferences\u002Ffrontend-prompts.md` for concrete prompt shapes.\n\n## Motion Rules\n\n- Prefer a few meaningful transitions over constant micro-animation.\n- Reserve strong motion for state change, reward, danger, and onboarding.\n- Respect reduced-motion settings for non-essential animation.\n- Keep 3D HUD motion from competing with camera motion.\n\n## What Good Looks Like\n\n- HUD elements are legible without flattening the scene.\n- Menus feel native to the game world, not like a SaaS admin panel.\n- Layout adapts cleanly across breakpoints.\n- Pointer, keyboard, and game-state feedback are obvious.\n- In 3D games, menu and HUD states do not fight camera control or pointer-lock.\n- In 3D games, the first playable view keeps most of the viewport available for movement, aiming, and spatial reading.\n- Persistent information density is low enough that screenshots still read as game scenes, not UI comps.\n\n## Anti-Patterns\n\n- Generic app dashboard layouts\n- Flat placeholder styling with no theme\n- Default font stacks without intent\n- Dense overlays that obscure the playfield\n- Large title cards or multi-paragraph notes sitting over a live playable scene\n- Equal-weight boxed panels distributed around every edge of the viewport\n- Controls, objectives, notes, and lore all expanded at once on first load\n- Full-width top-and-bottom chrome with large always-on center or body panels in 3D play\n- Excessive motion on every element\n- Canvas-only UI when DOM would be clearer and cheaper\n- Forcing HUD controls into the 3D scene when standard DOM would be clearer\n- Letting camera input remain active under modals or inventory panels\n\n## References\n\n- Shared architecture: `..\u002Fweb-game-foundations\u002FSKILL.md`\n- Prompt recipes: `..\u002F..\u002Freferences\u002Ffrontend-prompts.md`\n- Low-chrome 3D layout patterns: `..\u002F..\u002Freferences\u002Fthree-hud-layout-patterns.md`\n- React-hosted 3D UI context: `..\u002Freact-three-fiber-game\u002FSKILL.md`\n- Playtest review: `..\u002F..\u002Freferences\u002Fplaytest-checklist.md`\n",{"data":37,"body":38},{"name":4,"description":6},{"type":39,"children":40},"root",[41,49,56,62,67,73,214,220,225,243,248,253,276,282,287,335,349,355,378,384,422,428,491,497],{"type":42,"tag":43,"props":44,"children":45},"element","h1",{"id":4},[46],{"type":47,"value":48},"text","Game UI Frontend",{"type":42,"tag":50,"props":51,"children":53},"h2",{"id":52},"overview",[54],{"type":47,"value":55},"Overview",{"type":42,"tag":57,"props":58,"children":59},"p",{},[60],{"type":47,"value":61},"Use this skill whenever the game needs a visible interface layer. The job is not to produce generic dashboard UI. The job is to produce a readable, thematic browser-game interface that supports the play experience.",{"type":42,"tag":57,"props":63,"children":64},{},[65],{"type":47,"value":66},"Default assumption: build the game world in canvas or WebGL, and build text-heavy UI in DOM.",{"type":42,"tag":50,"props":68,"children":70},{"id":69},"frontend-standards",[71],{"type":47,"value":72},"Frontend Standards",{"type":42,"tag":74,"props":75,"children":76},"ol",{},[77,112,117,140,178,191,196],{"type":42,"tag":78,"props":79,"children":80},"li",{},[81,83],{"type":47,"value":82},"Establish visual direction before coding.\n",{"type":42,"tag":84,"props":85,"children":86},"ul",{},[87,92,97,102,107],{"type":42,"tag":78,"props":88,"children":89},{},[90],{"type":47,"value":91},"Genre and fantasy",{"type":42,"tag":78,"props":93,"children":94},{},[95],{"type":47,"value":96},"Material language",{"type":42,"tag":78,"props":98,"children":99},{},[100],{"type":47,"value":101},"Typography",{"type":42,"tag":78,"props":103,"children":104},{},[105],{"type":47,"value":106},"Palette",{"type":42,"tag":78,"props":108,"children":109},{},[110],{"type":47,"value":111},"Motion tone",{"type":42,"tag":78,"props":113,"children":114},{},[115],{"type":47,"value":116},"Use CSS variables for the UI theme.",{"type":42,"tag":78,"props":118,"children":119},{},[120,122],{"type":47,"value":121},"Build clear hierarchy.\n",{"type":42,"tag":84,"props":123,"children":124},{},[125,130,135],{"type":42,"tag":78,"props":126,"children":127},{},[128],{"type":47,"value":129},"Critical combat or survival information first",{"type":42,"tag":78,"props":131,"children":132},{},[133],{"type":47,"value":134},"Secondary tools second",{"type":42,"tag":78,"props":136,"children":137},{},[138],{"type":47,"value":139},"Rarely used settings behind menus or drawers",{"type":42,"tag":78,"props":141,"children":142},{},[143,145],{"type":47,"value":144},"Protect the playfield first, especially in 3D.\n",{"type":42,"tag":84,"props":146,"children":147},{},[148,153,158,163,168,173],{"type":42,"tag":78,"props":149,"children":150},{},[151],{"type":47,"value":152},"The initial screen should feel playable within a few seconds.",{"type":42,"tag":78,"props":154,"children":155},{},[156],{"type":47,"value":157},"Default to one primary persistent HUD cluster and at most one small secondary cluster.",{"type":42,"tag":78,"props":159,"children":160},{},[161],{"type":47,"value":162},"Keep the center of the playfield clear during normal play.",{"type":42,"tag":78,"props":164,"children":165},{},[166],{"type":47,"value":167},"Keep the lower-middle playfield mostly clear during normal play.",{"type":42,"tag":78,"props":169,"children":170},{},[171],{"type":47,"value":172},"Put lore, field notes, quest details, and long control lists behind drawers, toggles, or pause surfaces.",{"type":42,"tag":78,"props":174,"children":175},{},[176],{"type":47,"value":177},"Prefer contextual prompts and transient hints over permanent boxed panels.",{"type":42,"tag":78,"props":179,"children":180},{},[181,183],{"type":47,"value":182},"Keep overlays readable over motion.\n",{"type":42,"tag":84,"props":184,"children":185},{},[186],{"type":42,"tag":78,"props":187,"children":188},{},[189],{"type":47,"value":190},"Use backing panels, edge treatment, contrast, and restrained blur where needed.",{"type":42,"tag":78,"props":192,"children":193},{},[194],{"type":47,"value":195},"Design for both desktop and mobile from the start.",{"type":42,"tag":78,"props":197,"children":198},{},[199,201],{"type":47,"value":200},"Design 3D UI around camera and input control boundaries.\n",{"type":42,"tag":84,"props":202,"children":203},{},[204,209],{"type":42,"tag":78,"props":205,"children":206},{},[207],{"type":47,"value":208},"Pause or gate camera-control input when menus, dialogs, or pointer-driven UI are active.",{"type":42,"tag":78,"props":210,"children":211},{},[212],{"type":47,"value":213},"Keep pointer-lock, drag-to-look, and menu interaction states explicit.",{"type":42,"tag":50,"props":215,"children":217},{"id":216},"_3d-starter-defaults",[218],{"type":47,"value":219},"3D Starter Defaults",{"type":42,"tag":57,"props":221,"children":222},{},[223],{"type":47,"value":224},"For exploration, traversal, or third-person starter scaffolds, prefer this UI budget:",{"type":42,"tag":84,"props":226,"children":227},{},[228,233,238],{"type":42,"tag":78,"props":229,"children":230},{},[231],{"type":47,"value":232},"one compact objective chip or status strip at the edge",{"type":42,"tag":78,"props":234,"children":235},{},[236],{"type":47,"value":237},"one transient controls hint or interaction prompt",{"type":42,"tag":78,"props":239,"children":240},{},[241],{"type":47,"value":242},"one optional collapsible secondary surface such as a journal, map, or quest log",{"type":42,"tag":57,"props":244,"children":245},{},[246],{"type":47,"value":247},"Do not open every informational surface on first load. The scene should be readable before the user opens any deeper UI.",{"type":42,"tag":57,"props":249,"children":250},{},[251],{"type":47,"value":252},"As a default implementation constraint for 3D browser games:",{"type":42,"tag":84,"props":254,"children":255},{},[256,261,266,271],{"type":42,"tag":78,"props":257,"children":258},{},[259],{"type":47,"value":260},"no always-on full-width header plus multi-card body plus full-width footer layout",{"type":42,"tag":78,"props":262,"children":263},{},[264],{"type":47,"value":265},"no large center-screen or lower-middle overlays during normal movement",{"type":42,"tag":78,"props":267,"children":268},{},[269],{"type":47,"value":270},"no more than roughly 20-25% of the viewport covered by persistent HUD on desktop unless the user explicitly requests a denser layout",{"type":42,"tag":78,"props":272,"children":273},{},[274],{"type":47,"value":275},"on mobile, collapse to a narrow stack or contextual chips before covering the playfield with larger panels",{"type":42,"tag":50,"props":277,"children":279},{"id":278},"prompting-rules",[280],{"type":47,"value":281},"Prompting Rules",{"type":42,"tag":57,"props":283,"children":284},{},[285],{"type":47,"value":286},"When asking the model to design or implement game UI, include:",{"type":42,"tag":84,"props":288,"children":289},{},[290,295,300,305,310,315,320,325,330],{"type":42,"tag":78,"props":291,"children":292},{},[293],{"type":47,"value":294},"the game fantasy",{"type":42,"tag":78,"props":296,"children":297},{},[298],{"type":47,"value":299},"the camera or viewpoint",{"type":42,"tag":78,"props":301,"children":302},{},[303],{"type":47,"value":304},"the player verbs",{"type":42,"tag":78,"props":306,"children":307},{},[308],{"type":47,"value":309},"the HUD layers",{"type":42,"tag":78,"props":311,"children":312},{},[313],{"type":47,"value":314},"the camera or control mode when the game is 3D",{"type":42,"tag":78,"props":316,"children":317},{},[318],{"type":47,"value":319},"the tone of motion",{"type":42,"tag":78,"props":321,"children":322},{},[323],{"type":47,"value":324},"desktop and mobile expectations",{"type":42,"tag":78,"props":326,"children":327},{},[328],{"type":47,"value":329},"playfield protection and disclosure strategy",{"type":42,"tag":78,"props":331,"children":332},{},[333],{"type":47,"value":334},"explicit anti-patterns to avoid",{"type":42,"tag":57,"props":336,"children":337},{},[338,340,347],{"type":47,"value":339},"Use ",{"type":42,"tag":341,"props":342,"children":344},"code",{"className":343},[],[345],{"type":47,"value":346},"..\u002F..\u002Freferences\u002Ffrontend-prompts.md",{"type":47,"value":348}," for concrete prompt shapes.",{"type":42,"tag":50,"props":350,"children":352},{"id":351},"motion-rules",[353],{"type":47,"value":354},"Motion Rules",{"type":42,"tag":84,"props":356,"children":357},{},[358,363,368,373],{"type":42,"tag":78,"props":359,"children":360},{},[361],{"type":47,"value":362},"Prefer a few meaningful transitions over constant micro-animation.",{"type":42,"tag":78,"props":364,"children":365},{},[366],{"type":47,"value":367},"Reserve strong motion for state change, reward, danger, and onboarding.",{"type":42,"tag":78,"props":369,"children":370},{},[371],{"type":47,"value":372},"Respect reduced-motion settings for non-essential animation.",{"type":42,"tag":78,"props":374,"children":375},{},[376],{"type":47,"value":377},"Keep 3D HUD motion from competing with camera motion.",{"type":42,"tag":50,"props":379,"children":381},{"id":380},"what-good-looks-like",[382],{"type":47,"value":383},"What Good Looks Like",{"type":42,"tag":84,"props":385,"children":386},{},[387,392,397,402,407,412,417],{"type":42,"tag":78,"props":388,"children":389},{},[390],{"type":47,"value":391},"HUD elements are legible without flattening the scene.",{"type":42,"tag":78,"props":393,"children":394},{},[395],{"type":47,"value":396},"Menus feel native to the game world, not like a SaaS admin panel.",{"type":42,"tag":78,"props":398,"children":399},{},[400],{"type":47,"value":401},"Layout adapts cleanly across breakpoints.",{"type":42,"tag":78,"props":403,"children":404},{},[405],{"type":47,"value":406},"Pointer, keyboard, and game-state feedback are obvious.",{"type":42,"tag":78,"props":408,"children":409},{},[410],{"type":47,"value":411},"In 3D games, menu and HUD states do not fight camera control or pointer-lock.",{"type":42,"tag":78,"props":413,"children":414},{},[415],{"type":47,"value":416},"In 3D games, the first playable view keeps most of the viewport available for movement, aiming, and spatial reading.",{"type":42,"tag":78,"props":418,"children":419},{},[420],{"type":47,"value":421},"Persistent information density is low enough that screenshots still read as game scenes, not UI comps.",{"type":42,"tag":50,"props":423,"children":425},{"id":424},"anti-patterns",[426],{"type":47,"value":427},"Anti-Patterns",{"type":42,"tag":84,"props":429,"children":430},{},[431,436,441,446,451,456,461,466,471,476,481,486],{"type":42,"tag":78,"props":432,"children":433},{},[434],{"type":47,"value":435},"Generic app dashboard layouts",{"type":42,"tag":78,"props":437,"children":438},{},[439],{"type":47,"value":440},"Flat placeholder styling with no theme",{"type":42,"tag":78,"props":442,"children":443},{},[444],{"type":47,"value":445},"Default font stacks without intent",{"type":42,"tag":78,"props":447,"children":448},{},[449],{"type":47,"value":450},"Dense overlays that obscure the playfield",{"type":42,"tag":78,"props":452,"children":453},{},[454],{"type":47,"value":455},"Large title cards or multi-paragraph notes sitting over a live playable scene",{"type":42,"tag":78,"props":457,"children":458},{},[459],{"type":47,"value":460},"Equal-weight boxed panels distributed around every edge of the viewport",{"type":42,"tag":78,"props":462,"children":463},{},[464],{"type":47,"value":465},"Controls, objectives, notes, and lore all expanded at once on first load",{"type":42,"tag":78,"props":467,"children":468},{},[469],{"type":47,"value":470},"Full-width top-and-bottom chrome with large always-on center or body panels in 3D play",{"type":42,"tag":78,"props":472,"children":473},{},[474],{"type":47,"value":475},"Excessive motion on every element",{"type":42,"tag":78,"props":477,"children":478},{},[479],{"type":47,"value":480},"Canvas-only UI when DOM would be clearer and cheaper",{"type":42,"tag":78,"props":482,"children":483},{},[484],{"type":47,"value":485},"Forcing HUD controls into the 3D scene when standard DOM would be clearer",{"type":42,"tag":78,"props":487,"children":488},{},[489],{"type":47,"value":490},"Letting camera input remain active under modals or inventory panels",{"type":42,"tag":50,"props":492,"children":494},{"id":493},"references",[495],{"type":47,"value":496},"References",{"type":42,"tag":84,"props":498,"children":499},{},[500,511,521,532,543],{"type":42,"tag":78,"props":501,"children":502},{},[503,505],{"type":47,"value":504},"Shared architecture: ",{"type":42,"tag":341,"props":506,"children":508},{"className":507},[],[509],{"type":47,"value":510},"..\u002Fweb-game-foundations\u002FSKILL.md",{"type":42,"tag":78,"props":512,"children":513},{},[514,516],{"type":47,"value":515},"Prompt recipes: ",{"type":42,"tag":341,"props":517,"children":519},{"className":518},[],[520],{"type":47,"value":346},{"type":42,"tag":78,"props":522,"children":523},{},[524,526],{"type":47,"value":525},"Low-chrome 3D layout patterns: ",{"type":42,"tag":341,"props":527,"children":529},{"className":528},[],[530],{"type":47,"value":531},"..\u002F..\u002Freferences\u002Fthree-hud-layout-patterns.md",{"type":42,"tag":78,"props":533,"children":534},{},[535,537],{"type":47,"value":536},"React-hosted 3D UI context: ",{"type":42,"tag":341,"props":538,"children":540},{"className":539},[],[541],{"type":47,"value":542},"..\u002Freact-three-fiber-game\u002FSKILL.md",{"type":42,"tag":78,"props":544,"children":545},{},[546,548],{"type":47,"value":547},"Playtest review: ",{"type":42,"tag":341,"props":549,"children":551},{"className":550},[],[552],{"type":47,"value":553},"..\u002F..\u002Freferences\u002Fplaytest-checklist.md",{"items":555,"total":671},[556,573,589,601,621,639,659],{"slug":557,"name":557,"fn":558,"description":559,"org":560,"tags":561,"stars":25,"repoUrl":26,"updatedAt":572},"accessibility-and-inclusive-visualization","make data visualizations accessible","Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[562,565,568,571],{"name":563,"slug":564,"type":15},"Accessibility","accessibility",{"name":566,"slug":567,"type":15},"Charts","charts",{"name":569,"slug":570,"type":15},"Data Visualization","data-visualization",{"name":23,"slug":24,"type":15},"2026-06-30T19:00:57.102",{"slug":574,"name":574,"fn":575,"description":576,"org":577,"tags":578,"stars":25,"repoUrl":26,"updatedAt":588},"agent-browser","automate browser interactions for agents","Browser automation CLI for AI agents. Use when the user needs to interact with websites, verify dev server output, test web apps, navigate pages, fill forms, click buttons, take screenshots, extract data, or automate any browser task. Also triggers when a dev server starts so you can verify it visually.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[579,582,585],{"name":580,"slug":581,"type":15},"Agents","agents",{"name":583,"slug":584,"type":15},"Browser Automation","browser-automation",{"name":586,"slug":587,"type":15},"Testing","testing","2026-04-06T18:41:03.44016",{"slug":590,"name":590,"fn":591,"description":592,"org":593,"tags":594,"stars":25,"repoUrl":26,"updatedAt":600},"agent-browser-verify","verify dev server output with automated browser","Automated browser verification for dev servers. Triggers when a dev server starts to run a visual gut-check with agent-browser — verifies the page loads, checks for console errors, validates key UI elements, and reports pass\u002Ffail before continuing.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[595,596,599],{"name":583,"slug":584,"type":15},{"name":597,"slug":598,"type":15},"Local Development","local-development",{"name":586,"slug":587,"type":15},"2026-04-06T18:41:17.526867",{"slug":602,"name":602,"fn":603,"description":604,"org":605,"tags":606,"stars":25,"repoUrl":26,"updatedAt":620},"agents-sdk","build AI agents on Cloudflare Workers","Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, or chat applications. Covers Agent class, state management, callable RPC, Workflows integration, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[607,608,611,614,617],{"name":580,"slug":581,"type":15},{"name":609,"slug":610,"type":15},"Cloudflare Workers","cloudflare-workers",{"name":612,"slug":613,"type":15},"SDK","sdk",{"name":615,"slug":616,"type":15},"Serverless","serverless",{"name":618,"slug":619,"type":15},"WebSockets","websockets","2026-04-06T18:39:51.717063",{"slug":622,"name":622,"fn":623,"description":624,"org":625,"tags":626,"stars":25,"repoUrl":26,"updatedAt":638},"ai-elements","build chat UIs with AI Elements","AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn\u002Fui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[627,628,631,634,635],{"name":20,"slug":21,"type":15},{"name":629,"slug":630,"type":15},"React","react",{"name":632,"slug":633,"type":15},"shadcn\u002Fui","shadcn-ui",{"name":17,"slug":18,"type":15},{"name":636,"slug":637,"type":15},"Vercel","vercel","2026-04-06T18:40:59.619419",{"slug":640,"name":640,"fn":641,"description":642,"org":643,"tags":644,"stars":25,"repoUrl":26,"updatedAt":658},"ai-gateway","configure Vercel AI Gateway","Vercel AI Gateway expert guidance. Use when configuring model routing, provider failover, cost tracking, or managing multiple AI providers through a unified API.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[645,648,651,654,657],{"name":646,"slug":647,"type":15},"AI Infrastructure","ai-infrastructure",{"name":649,"slug":650,"type":15},"Cost Optimization","cost-optimization",{"name":652,"slug":653,"type":15},"LLM","llm",{"name":655,"slug":656,"type":15},"Performance","performance",{"name":636,"slug":637,"type":15},"2026-04-06T18:40:44.377464",{"slug":660,"name":660,"fn":661,"description":662,"org":663,"tags":664,"stars":25,"repoUrl":26,"updatedAt":670},"ai-generation-persistence","implement persistence patterns for AI generations","AI generation persistence patterns — unique IDs, addressable URLs, database storage, and cost tracking for every LLM generation",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[665,666,669],{"name":649,"slug":650,"type":15},{"name":667,"slug":668,"type":15},"Database","database",{"name":652,"slug":653,"type":15},"2026-04-06T18:41:08.513425",600,{"items":673,"total":870},[674,695,718,735,751,768,787,799,813,827,839,854],{"slug":675,"name":675,"fn":676,"description":677,"org":678,"tags":679,"stars":692,"repoUrl":693,"updatedAt":694},"prior-auth-packet-builder","build healthcare prior authorization packets","Build a concise prior authorization packet from local case files and payer policy docs.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[680,683,686,689],{"name":681,"slug":682,"type":15},"Documents","documents",{"name":684,"slug":685,"type":15},"Healthcare","healthcare",{"name":687,"slug":688,"type":15},"Insurance","insurance",{"name":690,"slug":691,"type":15},"Regulatory Compliance","regulatory-compliance",28169,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fopenai-agents-python","2026-04-16T05:11:39.180399",{"slug":696,"name":696,"fn":697,"description":698,"org":699,"tags":700,"stars":715,"repoUrl":716,"updatedAt":717},"aspnet-core","build ASP.NET Core web applications","Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development. Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[701,704,706,709,712],{"name":702,"slug":703,"type":15},".NET","dotnet",{"name":705,"slug":696,"type":15},"ASP.NET Core",{"name":707,"slug":708,"type":15},"Blazor","blazor",{"name":710,"slug":711,"type":15},"C#","csharp",{"name":713,"slug":714,"type":15},"Web Development","web-development",23787,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fskills","2026-04-12T05:07:02.819491",{"slug":719,"name":719,"fn":720,"description":721,"org":722,"tags":723,"stars":715,"repoUrl":716,"updatedAt":734},"chatgpt-apps","build ChatGPT Apps SDK applications","Build, scaffold, refactor, and troubleshoot ChatGPT Apps SDK applications that combine an MCP server and widget UI. Use when Codex needs to design tools, register UI resources, wire the MCP Apps bridge or ChatGPT compatibility APIs, apply Apps SDK metadata or CSP or domain settings, or produce a docs-aligned project scaffold. Prefer a docs-first workflow by invoking the openai-docs skill or OpenAI developer docs MCP tools before generating code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[724,727,730,733],{"name":725,"slug":726,"type":15},"Apps SDK","apps-sdk",{"name":728,"slug":729,"type":15},"ChatGPT","chatgpt",{"name":731,"slug":732,"type":15},"MCP","mcp",{"name":9,"slug":8,"type":15},"2026-04-12T05:07:05.468097",{"slug":736,"name":736,"fn":737,"description":738,"org":739,"tags":740,"stars":715,"repoUrl":716,"updatedAt":750},"cli-creator","build CLIs from API docs","Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read\u002Fwrite commands, return stable JSON, manage auth, and pair with a companion skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[741,744,747],{"name":742,"slug":743,"type":15},"API Development","api-development",{"name":745,"slug":746,"type":15},"CLI","cli",{"name":748,"slug":749,"type":15},"Codex","codex","2026-04-12T05:07:04.132762",{"slug":752,"name":752,"fn":753,"description":754,"org":755,"tags":756,"stars":715,"repoUrl":716,"updatedAt":767},"cloudflare-deploy","deploy projects to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[757,760,763,764],{"name":758,"slug":759,"type":15},"Cloudflare","cloudflare",{"name":761,"slug":762,"type":15},"Cloudflare Pages","cloudflare-pages",{"name":609,"slug":610,"type":15},{"name":765,"slug":766,"type":15},"Deployment","deployment","2026-04-12T05:07:14.275118",{"slug":769,"name":769,"fn":770,"description":771,"org":772,"tags":773,"stars":715,"repoUrl":716,"updatedAt":786},"define-goal","define and set measurable project goals","Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[774,777,780,783],{"name":775,"slug":776,"type":15},"Productivity","productivity",{"name":778,"slug":779,"type":15},"Project Management","project-management",{"name":781,"slug":782,"type":15},"Strategy","strategy",{"name":784,"slug":785,"type":15},"Task Management","task-management","2026-05-23T06:17:16.870838",{"slug":788,"name":788,"fn":789,"description":790,"org":791,"tags":792,"stars":715,"repoUrl":716,"updatedAt":798},"figma","translate Figma designs into code","Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[793,794,796,797],{"name":23,"slug":24,"type":15},{"name":795,"slug":788,"type":15},"Figma",{"name":20,"slug":21,"type":15},{"name":731,"slug":732,"type":15},"2026-04-12T05:06:47.939943",{"slug":800,"name":800,"fn":801,"description":802,"org":803,"tags":804,"stars":715,"repoUrl":716,"updatedAt":812},"figma-code-connect-components","connect Figma designs to code components","Connects Figma design components to code components using Code Connect mapping tools. Use when user says \"code connect\", \"connect this component to code\", \"map this component\", \"link component to code\", \"create code connect mapping\", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[805,806,809,810,811],{"name":23,"slug":24,"type":15},{"name":807,"slug":808,"type":15},"Design System","design-system",{"name":795,"slug":788,"type":15},{"name":20,"slug":21,"type":15},{"name":17,"slug":18,"type":15},"2026-05-10T05:59:52.971881",{"slug":814,"name":814,"fn":815,"description":816,"org":817,"tags":818,"stars":715,"repoUrl":716,"updatedAt":826},"figma-create-design-system-rules","generate design system rules from Figma","Generates custom design system rules for the user's codebase. Use when user says \"create design system rules\", \"generate rules for my project\", \"set up design rules\", \"customize design system guidelines\", or wants to establish project-specific conventions for Figma-to-code workflows. Requires Figma MCP server connection.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[819,820,821,824,825],{"name":23,"slug":24,"type":15},{"name":807,"slug":808,"type":15},{"name":822,"slug":823,"type":15},"Documentation","documentation",{"name":795,"slug":788,"type":15},{"name":20,"slug":21,"type":15},"2026-05-16T06:07:47.821474",{"slug":828,"name":828,"fn":829,"description":830,"org":831,"tags":832,"stars":715,"repoUrl":716,"updatedAt":838},"figma-implement-design","translate Figma designs into application code","Translates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions \"implement design\", \"generate code\", \"implement component\", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[833,834,835,836,837],{"name":23,"slug":24,"type":15},{"name":795,"slug":788,"type":15},{"name":20,"slug":21,"type":15},{"name":17,"slug":18,"type":15},{"name":713,"slug":714,"type":15},"2026-05-16T06:07:40.583615",{"slug":840,"name":840,"fn":841,"description":842,"org":843,"tags":844,"stars":715,"repoUrl":716,"updatedAt":853},"hatch-pet","create animated pets for Codex","Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[845,848,849,852],{"name":846,"slug":847,"type":15},"Animation","animation",{"name":748,"slug":749,"type":15},{"name":850,"slug":851,"type":15},"Creative","creative",{"name":23,"slug":24,"type":15},"2026-05-02T05:31:48.48485",{"slug":855,"name":855,"fn":856,"description":857,"org":858,"tags":859,"stars":715,"repoUrl":716,"updatedAt":869},"imagegen","generate and edit raster images","Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG\u002Fvector\u002Fcode-native assets, extending an established icon or logo system, or building the visual directly in HTML\u002FCSS\u002Fcanvas.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[860,861,862,865,868],{"name":850,"slug":851,"type":15},{"name":23,"slug":24,"type":15},{"name":863,"slug":864,"type":15},"Image Generation","image-generation",{"name":866,"slug":867,"type":15},"Images","images",{"name":9,"slug":8,"type":15},"2026-05-15T06:23:24.312127",675]