[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-openai-game-studio":3,"mdc-8suqfn-key":36,"related-org-openai-game-studio":594,"related-repo-openai-game-studio":797},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":25,"repoUrl":26,"updatedAt":27,"license":28,"forks":29,"topics":30,"repo":31,"sourceUrl":34,"mdContent":35},"game-studio","plan and route browser-game development work","Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"openai","OpenAI","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fopenai.png",[12,16,19,22],{"name":13,"slug":14,"type":15},"Game Development","game-development","tag",{"name":17,"slug":18,"type":15},"Engineering","engineering",{"name":20,"slug":21,"type":15},"Strategy","strategy",{"name":23,"slug":24,"type":15},"Design","design",3992,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins","2026-04-06T18:42:30.600675",null,465,[],{"repoUrl":26,"stars":25,"forks":29,"topics":32,"description":33},[],"OpenAI Plugins","https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins\u002Ftree\u002FHEAD\u002Fplugins\u002Fgame-studio\u002Fskills\u002Fgame-studio","---\nname: game-studio\ndescription: Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.\n---\n\n# Game Studio\n\n## Overview\n\nUse this skill as the umbrella entrypoint for browser-game work. Default to a 2D Phaser path unless the user explicitly asks for 3D, Three.js, React Three Fiber, shader-heavy rendering, or another WebGL-first direction.\n\nThis plugin is intentionally asymmetric:\n\n- 2D is the strongest execution path in v1.\n- 3D has one opinionated default ecosystem: vanilla Three.js for plain TypeScript or Vite apps, React Three Fiber for React-hosted 3D apps, and GLB or glTF 2.0 as the default shipping asset format.\n- Shared architecture, UI, and playtest practices apply to both.\n\n## Use This Skill When\n\n- the user is still choosing a stack\n- the request spans multiple domains such as runtime, UI, asset pipeline, and QA\n- the user says \"help me build a game\" without naming the implementation path\n\n## Do Not Stay Here When\n\n- the runtime is clearly plain Three.js\n- the runtime is clearly React Three Fiber\n- the task is clearly a shipped-asset problem\n- the task is clearly frontend-only or QA-only\n\nOnce the intent is clear, route to the most specific specialist skill and continue from there.\n\n## Routing Rules\n\n1. Classify the request before designing or coding:\n   - `2D default`: Phaser, sprites, tilemaps, top-down, side-view, grid tactics, action platformers.\n   - `3D + plain TS\u002FVite`: imperative scene control, engine-like loops, non-React apps, direct Three.js work.\n   - `3D + React`: React-hosted product surfaces, declarative scene composition, shared React state, UI-heavy 3D apps.\n   - `3D asset pipeline`: GLB, glTF, texture packaging, compression, LOD, runtime asset size.\n   - `Alternative engine`: Babylon.js or PlayCanvas requests, usually as comparison or ecosystem fit questions.\n   - `Shared`: core loop design, frontend direction, save\u002Fdebug\u002Fperf boundaries, browser QA.\n2. Route to the specialist skills immediately after classification:\n   - Shared architecture and engine choice: `..\u002Fweb-game-foundations\u002FSKILL.md`\n   - Deep 2D implementation: `..\u002Fphaser-2d-game\u002FSKILL.md`\n   - Vanilla Three.js implementation: `..\u002Fthree-webgl-game\u002FSKILL.md`\n   - React-hosted 3D implementation: `..\u002Freact-three-fiber-game\u002FSKILL.md`\n   - 3D asset shipping and optimization: `..\u002Fweb-3d-asset-pipeline\u002FSKILL.md`\n   - HUD and menu direction: `..\u002Fgame-ui-frontend\u002FSKILL.md`\n   - 2D sprite generation and normalization: `..\u002Fsprite-pipeline\u002FSKILL.md`\n   - Browser QA and visual review: `..\u002Fgame-playtest\u002FSKILL.md`\n3. Keep one coherent plan across the routed skills. Do not let engine, UI, asset, and QA decisions drift apart.\n\n## Default Workflow\n\n1. Lock the game fantasy and player verbs.\n2. Define the core loop, failure states, progression, and target play session length.\n3. Choose the implementation track:\n   - Default to Phaser for 2D browser games.\n   - Choose vanilla Three.js when the project is explicitly 3D and wants direct render-loop control in a plain TypeScript or Vite app.\n   - Choose React Three Fiber when the project already lives in React or wants declarative scene composition with shared React state.\n   - Choose raw WebGL only when the user explicitly wants a custom renderer or shader-first surface.\n4. Define the UI surface early. Browser games usually need a DOM HUD and menu layer even when the playfield is canvas or WebGL.\n   - For 3D starter scaffolds, default to a low-chrome HUD that preserves the playfield and keeps secondary panels collapsed.\n5. Decide the asset workflow:\n   - 2D characters and effects: use `sprite-pipeline`.\n   - 3D models, textures, and shipping format: use `web-3d-asset-pipeline`.\n6. Close with a playtest loop before calling the work production-ready.\n\n## Output Expectations\n\n- For planning requests, return a game-specific plan with stack choice, gameplay loop, UI surface, asset workflow, and test approach.\n- For implementation requests, keep the chosen stack obvious in the file structure and code boundaries.\n- For mixed requests, preserve the plugin default: 2D Phaser first unless the user asks for something else.\n- When the user asks about Babylon.js or PlayCanvas, compare them honestly but keep Three.js and R3F as the primary code-generation defaults unless the user explicitly chooses another engine.\n\n## References\n\n- Engine selection: `..\u002F..\u002Freferences\u002Fengine-selection.md`\n- Three.js stack: `..\u002F..\u002Freferences\u002Fthreejs-stack.md`\n- React Three Fiber stack: `..\u002F..\u002Freferences\u002Freact-three-fiber-stack.md`\n- 3D asset pipeline: `..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md`\n- Vanilla Three.js starter: `..\u002F..\u002Freferences\u002Fthreejs-vanilla-starter.md`\n- React Three Fiber starter: `..\u002F..\u002Freferences\u002Freact-three-fiber-starter.md`\n- Frontend prompting patterns: `..\u002F..\u002Freferences\u002Ffrontend-prompts.md`\n- Playtest checklist: `..\u002F..\u002Freferences\u002Fplaytest-checklist.md`\n\n## Examples\n\n- \"Help me prototype a browser tactics game.\"\n- \"I need a Phaser-based action game loop with a HUD and menus.\"\n- \"I want a Three.js exploration demo with WebGL lighting and browser-safe UI.\"\n- \"I want a React-based 3D configurator with React Three Fiber.\"\n- \"Optimize my GLB assets for the web and keep the file sizes under control.\"\n- \"Set up the asset workflow for consistent 2D sprite animations.\"\n",{"data":37,"body":38},{"name":4,"description":6},{"type":39,"children":40},"root",[41,49,56,62,67,87,93,111,117,140,145,151,331,337,429,435,458,464,555,561],{"type":42,"tag":43,"props":44,"children":45},"element","h1",{"id":4},[46],{"type":47,"value":48},"text","Game Studio",{"type":42,"tag":50,"props":51,"children":53},"h2",{"id":52},"overview",[54],{"type":47,"value":55},"Overview",{"type":42,"tag":57,"props":58,"children":59},"p",{},[60],{"type":47,"value":61},"Use this skill as the umbrella entrypoint for browser-game work. Default to a 2D Phaser path unless the user explicitly asks for 3D, Three.js, React Three Fiber, shader-heavy rendering, or another WebGL-first direction.",{"type":42,"tag":57,"props":63,"children":64},{},[65],{"type":47,"value":66},"This plugin is intentionally asymmetric:",{"type":42,"tag":68,"props":69,"children":70},"ul",{},[71,77,82],{"type":42,"tag":72,"props":73,"children":74},"li",{},[75],{"type":47,"value":76},"2D is the strongest execution path in v1.",{"type":42,"tag":72,"props":78,"children":79},{},[80],{"type":47,"value":81},"3D has one opinionated default ecosystem: vanilla Three.js for plain TypeScript or Vite apps, React Three Fiber for React-hosted 3D apps, and GLB or glTF 2.0 as the default shipping asset format.",{"type":42,"tag":72,"props":83,"children":84},{},[85],{"type":47,"value":86},"Shared architecture, UI, and playtest practices apply to both.",{"type":42,"tag":50,"props":88,"children":90},{"id":89},"use-this-skill-when",[91],{"type":47,"value":92},"Use This Skill When",{"type":42,"tag":68,"props":94,"children":95},{},[96,101,106],{"type":42,"tag":72,"props":97,"children":98},{},[99],{"type":47,"value":100},"the user is still choosing a stack",{"type":42,"tag":72,"props":102,"children":103},{},[104],{"type":47,"value":105},"the request spans multiple domains such as runtime, UI, asset pipeline, and QA",{"type":42,"tag":72,"props":107,"children":108},{},[109],{"type":47,"value":110},"the user says \"help me build a game\" without naming the implementation path",{"type":42,"tag":50,"props":112,"children":114},{"id":113},"do-not-stay-here-when",[115],{"type":47,"value":116},"Do Not Stay Here When",{"type":42,"tag":68,"props":118,"children":119},{},[120,125,130,135],{"type":42,"tag":72,"props":121,"children":122},{},[123],{"type":47,"value":124},"the runtime is clearly plain Three.js",{"type":42,"tag":72,"props":126,"children":127},{},[128],{"type":47,"value":129},"the runtime is clearly React Three 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coding:\n",{"type":42,"tag":68,"props":161,"children":162},{},[163,175,186,197,208,219],{"type":42,"tag":72,"props":164,"children":165},{},[166,173],{"type":42,"tag":167,"props":168,"children":170},"code",{"className":169},[],[171],{"type":47,"value":172},"2D default",{"type":47,"value":174},": Phaser, sprites, tilemaps, top-down, side-view, grid tactics, action platformers.",{"type":42,"tag":72,"props":176,"children":177},{},[178,184],{"type":42,"tag":167,"props":179,"children":181},{"className":180},[],[182],{"type":47,"value":183},"3D + plain TS\u002FVite",{"type":47,"value":185},": imperative scene control, engine-like loops, non-React apps, direct Three.js work.",{"type":42,"tag":72,"props":187,"children":188},{},[189,195],{"type":42,"tag":167,"props":190,"children":192},{"className":191},[],[193],{"type":47,"value":194},"3D + React",{"type":47,"value":196},": React-hosted product surfaces, declarative scene composition, shared React state, UI-heavy 3D apps.",{"type":42,"tag":72,"props":198,"children":199},{},[200,206],{"type":42,"tag":167,"props":201,"children":203},{"className":202},[],[204],{"type":47,"value":205},"3D asset pipeline",{"type":47,"value":207},": GLB, glTF, texture packaging, compression, LOD, runtime asset size.",{"type":42,"tag":72,"props":209,"children":210},{},[211,217],{"type":42,"tag":167,"props":212,"children":214},{"className":213},[],[215],{"type":47,"value":216},"Alternative engine",{"type":47,"value":218},": Babylon.js or PlayCanvas requests, usually as comparison or ecosystem fit questions.",{"type":42,"tag":72,"props":220,"children":221},{},[222,228],{"type":42,"tag":167,"props":223,"children":225},{"className":224},[],[226],{"type":47,"value":227},"Shared",{"type":47,"value":229},": core loop design, frontend direction, save\u002Fdebug\u002Fperf boundaries, browser QA.",{"type":42,"tag":72,"props":231,"children":232},{},[233,235],{"type":47,"value":234},"Route to the specialist skills immediately after classification:\n",{"type":42,"tag":68,"props":236,"children":237},{},[238,249,260,271,282,293,304,315],{"type":42,"tag":72,"props":239,"children":240},{},[241,243],{"type":47,"value":242},"Shared architecture and engine choice: ",{"type":42,"tag":167,"props":244,"children":246},{"className":245},[],[247],{"type":47,"value":248},"..\u002Fweb-game-foundations\u002FSKILL.md",{"type":42,"tag":72,"props":250,"children":251},{},[252,254],{"type":47,"value":253},"Deep 2D implementation: ",{"type":42,"tag":167,"props":255,"children":257},{"className":256},[],[258],{"type":47,"value":259},"..\u002Fphaser-2d-game\u002FSKILL.md",{"type":42,"tag":72,"props":261,"children":262},{},[263,265],{"type":47,"value":264},"Vanilla Three.js implementation: ",{"type":42,"tag":167,"props":266,"children":268},{"className":267},[],[269],{"type":47,"value":270},"..\u002Fthree-webgl-game\u002FSKILL.md",{"type":42,"tag":72,"props":272,"children":273},{},[274,276],{"type":47,"value":275},"React-hosted 3D implementation: ",{"type":42,"tag":167,"props":277,"children":279},{"className":278},[],[280],{"type":47,"value":281},"..\u002Freact-three-fiber-game\u002FSKILL.md",{"type":42,"tag":72,"props":283,"children":284},{},[285,287],{"type":47,"value":286},"3D asset shipping and optimization: ",{"type":42,"tag":167,"props":288,"children":290},{"className":289},[],[291],{"type":47,"value":292},"..\u002Fweb-3d-asset-pipeline\u002FSKILL.md",{"type":42,"tag":72,"props":294,"children":295},{},[296,298],{"type":47,"value":297},"HUD and menu direction: ",{"type":42,"tag":167,"props":299,"children":301},{"className":300},[],[302],{"type":47,"value":303},"..\u002Fgame-ui-frontend\u002FSKILL.md",{"type":42,"tag":72,"props":305,"children":306},{},[307,309],{"type":47,"value":308},"2D sprite generation and normalization: ",{"type":42,"tag":167,"props":310,"children":312},{"className":311},[],[313],{"type":47,"value":314},"..\u002Fsprite-pipeline\u002FSKILL.md",{"type":42,"tag":72,"props":316,"children":317},{},[318,320],{"type":47,"value":319},"Browser QA and visual review: ",{"type":42,"tag":167,"props":321,"children":323},{"className":322},[],[324],{"type":47,"value":325},"..\u002Fgame-playtest\u002FSKILL.md",{"type":42,"tag":72,"props":327,"children":328},{},[329],{"type":47,"value":330},"Keep one coherent plan across the routed skills. Do not let engine, UI, asset, and QA decisions drift apart.",{"type":42,"tag":50,"props":332,"children":334},{"id":333},"default-workflow",[335],{"type":47,"value":336},"Default Workflow",{"type":42,"tag":152,"props":338,"children":339},{},[340,345,350,378,391,424],{"type":42,"tag":72,"props":341,"children":342},{},[343],{"type":47,"value":344},"Lock the game fantasy and player verbs.",{"type":42,"tag":72,"props":346,"children":347},{},[348],{"type":47,"value":349},"Define the core loop, failure states, progression, and target play session length.",{"type":42,"tag":72,"props":351,"children":352},{},[353,355],{"type":47,"value":354},"Choose the implementation track:\n",{"type":42,"tag":68,"props":356,"children":357},{},[358,363,368,373],{"type":42,"tag":72,"props":359,"children":360},{},[361],{"type":47,"value":362},"Default to Phaser for 2D browser games.",{"type":42,"tag":72,"props":364,"children":365},{},[366],{"type":47,"value":367},"Choose vanilla Three.js when the project is explicitly 3D and wants direct render-loop control in a plain TypeScript or Vite app.",{"type":42,"tag":72,"props":369,"children":370},{},[371],{"type":47,"value":372},"Choose React Three Fiber when the project already lives in React or wants declarative scene composition with shared React state.",{"type":42,"tag":72,"props":374,"children":375},{},[376],{"type":47,"value":377},"Choose raw WebGL only when the user explicitly wants a custom renderer or shader-first surface.",{"type":42,"tag":72,"props":379,"children":380},{},[381,383],{"type":47,"value":382},"Define the UI surface early. Browser games usually need a DOM HUD and menu layer even when the playfield is canvas or WebGL.\n",{"type":42,"tag":68,"props":384,"children":385},{},[386],{"type":42,"tag":72,"props":387,"children":388},{},[389],{"type":47,"value":390},"For 3D starter scaffolds, default to a low-chrome HUD that preserves the playfield and keeps secondary panels collapsed.",{"type":42,"tag":72,"props":392,"children":393},{},[394,396],{"type":47,"value":395},"Decide the asset workflow:\n",{"type":42,"tag":68,"props":397,"children":398},{},[399,412],{"type":42,"tag":72,"props":400,"children":401},{},[402,404,410],{"type":47,"value":403},"2D characters and effects: use ",{"type":42,"tag":167,"props":405,"children":407},{"className":406},[],[408],{"type":47,"value":409},"sprite-pipeline",{"type":47,"value":411},".",{"type":42,"tag":72,"props":413,"children":414},{},[415,417,423],{"type":47,"value":416},"3D models, textures, and shipping format: use ",{"type":42,"tag":167,"props":418,"children":420},{"className":419},[],[421],{"type":47,"value":422},"web-3d-asset-pipeline",{"type":47,"value":411},{"type":42,"tag":72,"props":425,"children":426},{},[427],{"type":47,"value":428},"Close with a playtest loop before calling the work production-ready.",{"type":42,"tag":50,"props":430,"children":432},{"id":431},"output-expectations",[433],{"type":47,"value":434},"Output Expectations",{"type":42,"tag":68,"props":436,"children":437},{},[438,443,448,453],{"type":42,"tag":72,"props":439,"children":440},{},[441],{"type":47,"value":442},"For planning requests, return a game-specific plan with stack choice, gameplay loop, UI surface, asset workflow, and test approach.",{"type":42,"tag":72,"props":444,"children":445},{},[446],{"type":47,"value":447},"For implementation requests, keep the chosen stack obvious in the file structure and code boundaries.",{"type":42,"tag":72,"props":449,"children":450},{},[451],{"type":47,"value":452},"For mixed 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",{"type":42,"tag":167,"props":484,"children":486},{"className":485},[],[487],{"type":47,"value":488},"..\u002F..\u002Freferences\u002Fthreejs-stack.md",{"type":42,"tag":72,"props":490,"children":491},{},[492,494],{"type":47,"value":493},"React Three Fiber stack: ",{"type":42,"tag":167,"props":495,"children":497},{"className":496},[],[498],{"type":47,"value":499},"..\u002F..\u002Freferences\u002Freact-three-fiber-stack.md",{"type":42,"tag":72,"props":501,"children":502},{},[503,505],{"type":47,"value":504},"3D asset pipeline: ",{"type":42,"tag":167,"props":506,"children":508},{"className":507},[],[509],{"type":47,"value":510},"..\u002F..\u002Freferences\u002Fweb-3d-asset-pipeline.md",{"type":42,"tag":72,"props":512,"children":513},{},[514,516],{"type":47,"value":515},"Vanilla Three.js starter: ",{"type":42,"tag":167,"props":517,"children":519},{"className":518},[],[520],{"type":47,"value":521},"..\u002F..\u002Freferences\u002Fthreejs-vanilla-starter.md",{"type":42,"tag":72,"props":523,"children":524},{},[525,527],{"type":47,"value":526},"React Three Fiber starter: ",{"type":42,"tag":167,"props":528,"children":530},{"className":529},[],[531],{"type":47,"value":532},"..\u002F..\u002Freferences\u002Freact-three-fiber-starter.md",{"type":42,"tag":72,"props":534,"children":535},{},[536,538],{"type":47,"value":537},"Frontend prompting patterns: ",{"type":42,"tag":167,"props":539,"children":541},{"className":540},[],[542],{"type":47,"value":543},"..\u002F..\u002Freferences\u002Ffrontend-prompts.md",{"type":42,"tag":72,"props":545,"children":546},{},[547,549],{"type":47,"value":548},"Playtest checklist: ",{"type":42,"tag":167,"props":550,"children":552},{"className":551},[],[553],{"type":47,"value":554},"..\u002F..\u002Freferences\u002Fplaytest-checklist.md",{"type":42,"tag":50,"props":556,"children":558},{"id":557},"examples",[559],{"type":47,"value":560},"Examples",{"type":42,"tag":68,"props":562,"children":563},{},[564,569,574,579,584,589],{"type":42,"tag":72,"props":565,"children":566},{},[567],{"type":47,"value":568},"\"Help me prototype a browser tactics game.\"",{"type":42,"tag":72,"props":570,"children":571},{},[572],{"type":47,"value":573},"\"I need a Phaser-based action game loop with a HUD and menus.\"",{"type":42,"tag":72,"props":575,"children":576},{},[577],{"type":47,"value":578},"\"I want a Three.js exploration demo with WebGL lighting and browser-safe UI.\"",{"type":42,"tag":72,"props":580,"children":581},{},[582],{"type":47,"value":583},"\"I want a React-based 3D configurator with React Three 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Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[623,626,628,631,634],{"name":624,"slug":625,"type":15},".NET","dotnet",{"name":627,"slug":618,"type":15},"ASP.NET Core",{"name":629,"slug":630,"type":15},"Blazor","blazor",{"name":632,"slug":633,"type":15},"C#","csharp",{"name":635,"slug":636,"type":15},"Web Development","web-development",23787,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fskills","2026-04-12T05:07:02.819491",{"slug":641,"name":641,"fn":642,"description":643,"org":644,"tags":645,"stars":637,"repoUrl":638,"updatedAt":656},"chatgpt-apps","build ChatGPT Apps SDK applications","Build, scaffold, refactor, and troubleshoot ChatGPT Apps SDK applications that combine an MCP server and widget UI. Use when Codex needs to design tools, register UI resources, wire the MCP Apps bridge or ChatGPT compatibility APIs, apply Apps SDK metadata or CSP or domain settings, or produce a docs-aligned project scaffold. Prefer a docs-first workflow by invoking the openai-docs skill or OpenAI developer docs MCP tools before generating code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[646,649,652,655],{"name":647,"slug":648,"type":15},"Apps SDK","apps-sdk",{"name":650,"slug":651,"type":15},"ChatGPT","chatgpt",{"name":653,"slug":654,"type":15},"MCP","mcp",{"name":9,"slug":8,"type":15},"2026-04-12T05:07:05.468097",{"slug":658,"name":658,"fn":659,"description":660,"org":661,"tags":662,"stars":637,"repoUrl":638,"updatedAt":672},"cli-creator","build CLIs from API docs","Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read\u002Fwrite commands, return stable JSON, manage auth, and pair with a companion skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[663,666,669],{"name":664,"slug":665,"type":15},"API Development","api-development",{"name":667,"slug":668,"type":15},"CLI","cli",{"name":670,"slug":671,"type":15},"Codex","codex","2026-04-12T05:07:04.132762",{"slug":674,"name":674,"fn":675,"description":676,"org":677,"tags":678,"stars":637,"repoUrl":638,"updatedAt":691},"cloudflare-deploy","deploy projects to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[679,682,685,688],{"name":680,"slug":681,"type":15},"Cloudflare","cloudflare",{"name":683,"slug":684,"type":15},"Cloudflare Pages","cloudflare-pages",{"name":686,"slug":687,"type":15},"Cloudflare Workers","cloudflare-workers",{"name":689,"slug":690,"type":15},"Deployment","deployment","2026-04-12T05:07:14.275118",{"slug":693,"name":693,"fn":694,"description":695,"org":696,"tags":697,"stars":637,"repoUrl":638,"updatedAt":708},"define-goal","define and set measurable project goals","Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[698,701,704,705],{"name":699,"slug":700,"type":15},"Productivity","productivity",{"name":702,"slug":703,"type":15},"Project Management","project-management",{"name":20,"slug":21,"type":15},{"name":706,"slug":707,"type":15},"Task Management","task-management","2026-05-23T06:17:16.870838",{"slug":710,"name":710,"fn":711,"description":712,"org":713,"tags":714,"stars":637,"repoUrl":638,"updatedAt":722},"figma","translate Figma designs into code","Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[715,716,718,721],{"name":23,"slug":24,"type":15},{"name":717,"slug":710,"type":15},"Figma",{"name":719,"slug":720,"type":15},"Frontend","frontend",{"name":653,"slug":654,"type":15},"2026-04-12T05:06:47.939943",{"slug":724,"name":724,"fn":725,"description":726,"org":727,"tags":728,"stars":637,"repoUrl":638,"updatedAt":738},"figma-code-connect-components","connect Figma designs to code components","Connects Figma design components to code components using Code Connect mapping tools. Use when user says \"code connect\", \"connect this component to code\", \"map this component\", \"link component to code\", \"create code connect mapping\", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[729,730,733,734,735],{"name":23,"slug":24,"type":15},{"name":731,"slug":732,"type":15},"Design System","design-system",{"name":717,"slug":710,"type":15},{"name":719,"slug":720,"type":15},{"name":736,"slug":737,"type":15},"UI Components","ui-components","2026-05-10T05:59:52.971881",{"slug":740,"name":740,"fn":741,"description":742,"org":743,"tags":744,"stars":637,"repoUrl":638,"updatedAt":752},"figma-create-design-system-rules","generate design system rules from Figma","Generates custom design system rules for the user's codebase. Use when user says \"create design system rules\", \"generate rules for my project\", \"set up design rules\", \"customize design system guidelines\", or wants to establish project-specific conventions for Figma-to-code workflows. Requires Figma MCP server connection.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[745,746,747,750,751],{"name":23,"slug":24,"type":15},{"name":731,"slug":732,"type":15},{"name":748,"slug":749,"type":15},"Documentation","documentation",{"name":717,"slug":710,"type":15},{"name":719,"slug":720,"type":15},"2026-05-16T06:07:47.821474",{"slug":754,"name":754,"fn":755,"description":756,"org":757,"tags":758,"stars":637,"repoUrl":638,"updatedAt":764},"figma-implement-design","translate Figma designs into application code","Translates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions \"implement design\", \"generate code\", \"implement component\", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[759,760,761,762,763],{"name":23,"slug":24,"type":15},{"name":717,"slug":710,"type":15},{"name":719,"slug":720,"type":15},{"name":736,"slug":737,"type":15},{"name":635,"slug":636,"type":15},"2026-05-16T06:07:40.583615",{"slug":766,"name":766,"fn":767,"description":768,"org":769,"tags":770,"stars":637,"repoUrl":638,"updatedAt":779},"hatch-pet","create animated pets for Codex","Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[771,774,775,778],{"name":772,"slug":773,"type":15},"Animation","animation",{"name":670,"slug":671,"type":15},{"name":776,"slug":777,"type":15},"Creative","creative",{"name":23,"slug":24,"type":15},"2026-05-02T05:31:48.48485",{"slug":781,"name":781,"fn":782,"description":783,"org":784,"tags":785,"stars":637,"repoUrl":638,"updatedAt":795},"imagegen","generate and edit raster images","Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG\u002Fvector\u002Fcode-native assets, extending an established icon or logo system, or building the visual directly in HTML\u002FCSS\u002Fcanvas.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[786,787,788,791,794],{"name":776,"slug":777,"type":15},{"name":23,"slug":24,"type":15},{"name":789,"slug":790,"type":15},"Image Generation","image-generation",{"name":792,"slug":793,"type":15},"Images","images",{"name":9,"slug":8,"type":15},"2026-05-15T06:23:24.312127",675,{"items":798,"total":912},[799,816,832,844,862,880,900],{"slug":800,"name":800,"fn":801,"description":802,"org":803,"tags":804,"stars":25,"repoUrl":26,"updatedAt":815},"accessibility-and-inclusive-visualization","make data visualizations accessible","Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[805,808,811,814],{"name":806,"slug":807,"type":15},"Accessibility","accessibility",{"name":809,"slug":810,"type":15},"Charts","charts",{"name":812,"slug":813,"type":15},"Data Visualization","data-visualization",{"name":23,"slug":24,"type":15},"2026-06-30T19:00:57.102",{"slug":817,"name":817,"fn":818,"description":819,"org":820,"tags":821,"stars":25,"repoUrl":26,"updatedAt":831},"agent-browser","automate browser interactions for agents","Browser automation CLI for AI agents. Use when the user needs to interact with websites, verify dev server output, test web apps, navigate pages, fill forms, click buttons, take screenshots, extract data, or automate any browser task. Also triggers when a dev server starts so you can verify it visually.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[822,825,828],{"name":823,"slug":824,"type":15},"Agents","agents",{"name":826,"slug":827,"type":15},"Browser Automation","browser-automation",{"name":829,"slug":830,"type":15},"Testing","testing","2026-04-06T18:41:03.44016",{"slug":833,"name":833,"fn":834,"description":835,"org":836,"tags":837,"stars":25,"repoUrl":26,"updatedAt":843},"agent-browser-verify","verify dev server output with automated browser","Automated browser verification for dev servers. Triggers when a dev server starts to run a visual gut-check with agent-browser — verifies the page loads, checks for console errors, validates key UI elements, and reports pass\u002Ffail before continuing.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[838,839,842],{"name":826,"slug":827,"type":15},{"name":840,"slug":841,"type":15},"Local Development","local-development",{"name":829,"slug":830,"type":15},"2026-04-06T18:41:17.526867",{"slug":845,"name":845,"fn":846,"description":847,"org":848,"tags":849,"stars":25,"repoUrl":26,"updatedAt":861},"agents-sdk","build AI agents on Cloudflare Workers","Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, or chat applications. Covers Agent class, state management, callable RPC, Workflows integration, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[850,851,852,855,858],{"name":823,"slug":824,"type":15},{"name":686,"slug":687,"type":15},{"name":853,"slug":854,"type":15},"SDK","sdk",{"name":856,"slug":857,"type":15},"Serverless","serverless",{"name":859,"slug":860,"type":15},"WebSockets","websockets","2026-04-06T18:39:51.717063",{"slug":863,"name":863,"fn":864,"description":865,"org":866,"tags":867,"stars":25,"repoUrl":26,"updatedAt":879},"ai-elements","build chat UIs with AI Elements","AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn\u002Fui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[868,869,872,875,876],{"name":719,"slug":720,"type":15},{"name":870,"slug":871,"type":15},"React","react",{"name":873,"slug":874,"type":15},"shadcn\u002Fui","shadcn-ui",{"name":736,"slug":737,"type":15},{"name":877,"slug":878,"type":15},"Vercel","vercel","2026-04-06T18:40:59.619419",{"slug":881,"name":881,"fn":882,"description":883,"org":884,"tags":885,"stars":25,"repoUrl":26,"updatedAt":899},"ai-gateway","configure Vercel AI Gateway","Vercel AI Gateway expert guidance. Use when configuring model routing, provider failover, cost tracking, or managing multiple AI providers through a unified API.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[886,889,892,895,898],{"name":887,"slug":888,"type":15},"AI Infrastructure","ai-infrastructure",{"name":890,"slug":891,"type":15},"Cost Optimization","cost-optimization",{"name":893,"slug":894,"type":15},"LLM","llm",{"name":896,"slug":897,"type":15},"Performance","performance",{"name":877,"slug":878,"type":15},"2026-04-06T18:40:44.377464",{"slug":901,"name":901,"fn":902,"description":903,"org":904,"tags":905,"stars":25,"repoUrl":26,"updatedAt":911},"ai-generation-persistence","implement persistence patterns for AI generations","AI generation persistence patterns — unique IDs, addressable URLs, database storage, and cost tracking for every LLM generation",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[906,907,910],{"name":890,"slug":891,"type":15},{"name":908,"slug":909,"type":15},"Database","database",{"name":893,"slug":894,"type":15},"2026-04-06T18:41:08.513425",600]