[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-openai-game-playtest":3,"mdc-1quoem-key":39,"related-org-openai-game-playtest":373,"related-repo-openai-game-playtest":578},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":28,"repoUrl":29,"updatedAt":30,"license":31,"forks":32,"topics":33,"repo":34,"sourceUrl":37,"mdContent":38},"game-playtest","run browser-game playtests and QA","Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"openai","OpenAI","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fopenai.png",[12,16,19,22,25],{"name":13,"slug":14,"type":15},"Game Development","game-development","tag",{"name":17,"slug":18,"type":15},"Automation","automation",{"name":20,"slug":21,"type":15},"QA","qa",{"name":23,"slug":24,"type":15},"Testing","testing",{"name":26,"slug":27,"type":15},"Frontend","frontend",3992,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins","2026-04-06T18:42:25.550316",null,465,[],{"repoUrl":29,"stars":28,"forks":32,"topics":35,"description":36},[],"OpenAI Plugins","https:\u002F\u002Fgithub.com\u002Fopenai\u002Fplugins\u002Ftree\u002FHEAD\u002Fplugins\u002Fgame-studio\u002Fskills\u002Fgame-playtest","---\nname: game-playtest\ndescription: Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.\n---\n\n# Game Playtest\n\n## Overview\n\nUse this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.\n\n## Preferred Workflow\n\n1. Boot the game and confirm the first actionable screen.\n2. Exercise the main verbs.\n3. Capture screenshots from representative states.\n4. Check the UI layer independently from the render layer.\n5. Report findings in severity order with reproduction steps.\n\n## Tooling Guidance\n\n- Prefer Playwright or equivalent browser automation already available in the repo.\n- When the game is canvas or WebGL heavy, screenshots are mandatory because DOM assertions alone miss visual regressions.\n- Use screenshots to judge playfield obstruction and HUD weight, not just correctness of text or layout.\n- When deterministic automation is not practical, do a structured manual pass and capture evidence.\n- For 3D rendering bugs or unexplained frame cost, use SpectorJS and browser performance tooling rather than guessing from code alone.\n\n## Common Checks\n\n### 2D checks\n\n- sprite alignment and baseline consistency\n- hit or hurt animation readability\n- HUD overlap with the playfield\n- command menu state changes\n- tile or platform readability\n- input-state feedback and turn-state clarity\n\n### 3D checks\n\n- first-load playability versus dashboard-like chrome\n- persistent overlay weight versus playfield visibility\n- camera control and camera reset behavior\n- pointer-lock or drag-look transitions when menus and overlays open\n- depth readability and silhouette clarity\n- secondary panels collapsed or dismissible during normal play\n- resize behavior\n- WebGL context loss or renderer fallback behavior\n- material or lighting regressions\n- GLB or texture streaming stalls\n- collision proxy or physics mismatch\n- performance cliffs tied to post-processing or asset load\n\n## Responsive and Browser Checks\n\n- desktop and mobile viewport sanity\n- safe-area and notch issues where relevant\n- reduced-motion behavior for UI transitions\n- keyboard, pointer, and pause-state handling\n- React state and scene state synchronization when the project uses React Three Fiber\n\n## Reporting Standard\n\nLead with findings. Keep each finding concrete:\n\n- what the user sees\n- how to reproduce it\n- why it matters\n- what likely subsystem owns it\n\n## References\n\n- Shared architecture: `..\u002Fweb-game-foundations\u002FSKILL.md`\n- Frontend review cues: `..\u002Fgame-ui-frontend\u002FSKILL.md`\n- 3D debugging notes: `..\u002F..\u002Freferences\u002Fwebgl-debugging-and-performance.md`\n- Full checklist: `..\u002F..\u002Freferences\u002Fplaytest-checklist.md`\n",{"data":40,"body":41},{"name":4,"description":6},{"type":42,"children":43},"root",[44,52,59,65,71,101,107,136,142,149,182,188,251,257,285,291,296,319,325],{"type":45,"tag":46,"props":47,"children":48},"element","h1",{"id":4},[49],{"type":50,"value":51},"text","Game Playtest",{"type":45,"tag":53,"props":54,"children":56},"h2",{"id":55},"overview",[57],{"type":50,"value":58},"Overview",{"type":45,"tag":60,"props":61,"children":62},"p",{},[63],{"type":50,"value":64},"Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.",{"type":45,"tag":53,"props":66,"children":68},{"id":67},"preferred-workflow",[69],{"type":50,"value":70},"Preferred Workflow",{"type":45,"tag":72,"props":73,"children":74},"ol",{},[75,81,86,91,96],{"type":45,"tag":76,"props":77,"children":78},"li",{},[79],{"type":50,"value":80},"Boot the game and confirm the first actionable screen.",{"type":45,"tag":76,"props":82,"children":83},{},[84],{"type":50,"value":85},"Exercise the main verbs.",{"type":45,"tag":76,"props":87,"children":88},{},[89],{"type":50,"value":90},"Capture screenshots from representative states.",{"type":45,"tag":76,"props":92,"children":93},{},[94],{"type":50,"value":95},"Check the UI layer independently from the render layer.",{"type":45,"tag":76,"props":97,"children":98},{},[99],{"type":50,"value":100},"Report findings in severity order with reproduction steps.",{"type":45,"tag":53,"props":102,"children":104},{"id":103},"tooling-guidance",[105],{"type":50,"value":106},"Tooling Guidance",{"type":45,"tag":108,"props":109,"children":110},"ul",{},[111,116,121,126,131],{"type":45,"tag":76,"props":112,"children":113},{},[114],{"type":50,"value":115},"Prefer Playwright or equivalent browser automation already available in the repo.",{"type":45,"tag":76,"props":117,"children":118},{},[119],{"type":50,"value":120},"When the game is canvas or WebGL heavy, screenshots are mandatory because DOM assertions alone miss visual regressions.",{"type":45,"tag":76,"props":122,"children":123},{},[124],{"type":50,"value":125},"Use screenshots to judge playfield obstruction and HUD weight, not just correctness of text or layout.",{"type":45,"tag":76,"props":127,"children":128},{},[129],{"type":50,"value":130},"When deterministic automation is not practical, do a structured manual pass and capture evidence.",{"type":45,"tag":76,"props":132,"children":133},{},[134],{"type":50,"value":135},"For 3D rendering bugs or unexplained frame cost, use SpectorJS and browser performance tooling rather than guessing from code alone.",{"type":45,"tag":53,"props":137,"children":139},{"id":138},"common-checks",[140],{"type":50,"value":141},"Common Checks",{"type":45,"tag":143,"props":144,"children":146},"h3",{"id":145},"_2d-checks",[147],{"type":50,"value":148},"2D checks",{"type":45,"tag":108,"props":150,"children":151},{},[152,157,162,167,172,177],{"type":45,"tag":76,"props":153,"children":154},{},[155],{"type":50,"value":156},"sprite alignment and baseline consistency",{"type":45,"tag":76,"props":158,"children":159},{},[160],{"type":50,"value":161},"hit or hurt animation readability",{"type":45,"tag":76,"props":163,"children":164},{},[165],{"type":50,"value":166},"HUD overlap with the playfield",{"type":45,"tag":76,"props":168,"children":169},{},[170],{"type":50,"value":171},"command menu state changes",{"type":45,"tag":76,"props":173,"children":174},{},[175],{"type":50,"value":176},"tile or platform readability",{"type":45,"tag":76,"props":178,"children":179},{},[180],{"type":50,"value":181},"input-state feedback and turn-state clarity",{"type":45,"tag":143,"props":183,"children":185},{"id":184},"_3d-checks",[186],{"type":50,"value":187},"3D checks",{"type":45,"tag":108,"props":189,"children":190},{},[191,196,201,206,211,216,221,226,231,236,241,246],{"type":45,"tag":76,"props":192,"children":193},{},[194],{"type":50,"value":195},"first-load playability versus dashboard-like chrome",{"type":45,"tag":76,"props":197,"children":198},{},[199],{"type":50,"value":200},"persistent overlay weight versus playfield visibility",{"type":45,"tag":76,"props":202,"children":203},{},[204],{"type":50,"value":205},"camera control and camera reset behavior",{"type":45,"tag":76,"props":207,"children":208},{},[209],{"type":50,"value":210},"pointer-lock or drag-look transitions when menus and overlays open",{"type":45,"tag":76,"props":212,"children":213},{},[214],{"type":50,"value":215},"depth readability and silhouette clarity",{"type":45,"tag":76,"props":217,"children":218},{},[219],{"type":50,"value":220},"secondary panels collapsed or dismissible during normal play",{"type":45,"tag":76,"props":222,"children":223},{},[224],{"type":50,"value":225},"resize behavior",{"type":45,"tag":76,"props":227,"children":228},{},[229],{"type":50,"value":230},"WebGL context loss or renderer fallback behavior",{"type":45,"tag":76,"props":232,"children":233},{},[234],{"type":50,"value":235},"material or lighting regressions",{"type":45,"tag":76,"props":237,"children":238},{},[239],{"type":50,"value":240},"GLB or texture streaming stalls",{"type":45,"tag":76,"props":242,"children":243},{},[244],{"type":50,"value":245},"collision proxy or physics mismatch",{"type":45,"tag":76,"props":247,"children":248},{},[249],{"type":50,"value":250},"performance cliffs tied to post-processing or asset load",{"type":45,"tag":53,"props":252,"children":254},{"id":253},"responsive-and-browser-checks",[255],{"type":50,"value":256},"Responsive and Browser Checks",{"type":45,"tag":108,"props":258,"children":259},{},[260,265,270,275,280],{"type":45,"tag":76,"props":261,"children":262},{},[263],{"type":50,"value":264},"desktop and mobile viewport sanity",{"type":45,"tag":76,"props":266,"children":267},{},[268],{"type":50,"value":269},"safe-area and notch issues where relevant",{"type":45,"tag":76,"props":271,"children":272},{},[273],{"type":50,"value":274},"reduced-motion behavior for UI transitions",{"type":45,"tag":76,"props":276,"children":277},{},[278],{"type":50,"value":279},"keyboard, pointer, and pause-state handling",{"type":45,"tag":76,"props":281,"children":282},{},[283],{"type":50,"value":284},"React state and scene state synchronization when the project uses React Three Fiber",{"type":45,"tag":53,"props":286,"children":288},{"id":287},"reporting-standard",[289],{"type":50,"value":290},"Reporting Standard",{"type":45,"tag":60,"props":292,"children":293},{},[294],{"type":50,"value":295},"Lead with findings. Keep each finding concrete:",{"type":45,"tag":108,"props":297,"children":298},{},[299,304,309,314],{"type":45,"tag":76,"props":300,"children":301},{},[302],{"type":50,"value":303},"what the user sees",{"type":45,"tag":76,"props":305,"children":306},{},[307],{"type":50,"value":308},"how to reproduce it",{"type":45,"tag":76,"props":310,"children":311},{},[312],{"type":50,"value":313},"why it matters",{"type":45,"tag":76,"props":315,"children":316},{},[317],{"type":50,"value":318},"what likely subsystem owns it",{"type":45,"tag":53,"props":320,"children":322},{"id":321},"references",[323],{"type":50,"value":324},"References",{"type":45,"tag":108,"props":326,"children":327},{},[328,340,351,362],{"type":45,"tag":76,"props":329,"children":330},{},[331,333],{"type":50,"value":332},"Shared architecture: ",{"type":45,"tag":334,"props":335,"children":337},"code",{"className":336},[],[338],{"type":50,"value":339},"..\u002Fweb-game-foundations\u002FSKILL.md",{"type":45,"tag":76,"props":341,"children":342},{},[343,345],{"type":50,"value":344},"Frontend review cues: ",{"type":45,"tag":334,"props":346,"children":348},{"className":347},[],[349],{"type":50,"value":350},"..\u002Fgame-ui-frontend\u002FSKILL.md",{"type":45,"tag":76,"props":352,"children":353},{},[354,356],{"type":50,"value":355},"3D debugging notes: ",{"type":45,"tag":334,"props":357,"children":359},{"className":358},[],[360],{"type":50,"value":361},"..\u002F..\u002Freferences\u002Fwebgl-debugging-and-performance.md",{"type":45,"tag":76,"props":363,"children":364},{},[365,367],{"type":50,"value":366},"Full checklist: ",{"type":45,"tag":334,"props":368,"children":370},{"className":369},[],[371],{"type":50,"value":372},"..\u002F..\u002Freferences\u002Fplaytest-checklist.md",{"items":374,"total":577},[375,396,419,436,452,471,490,504,520,534,546,561],{"slug":376,"name":376,"fn":377,"description":378,"org":379,"tags":380,"stars":393,"repoUrl":394,"updatedAt":395},"prior-auth-packet-builder","build healthcare prior authorization packets","Build a concise prior authorization packet from local case files and payer policy docs.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[381,384,387,390],{"name":382,"slug":383,"type":15},"Documents","documents",{"name":385,"slug":386,"type":15},"Healthcare","healthcare",{"name":388,"slug":389,"type":15},"Insurance","insurance",{"name":391,"slug":392,"type":15},"Regulatory Compliance","regulatory-compliance",28169,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fopenai-agents-python","2026-04-16T05:11:39.180399",{"slug":397,"name":397,"fn":398,"description":399,"org":400,"tags":401,"stars":416,"repoUrl":417,"updatedAt":418},"aspnet-core","build ASP.NET Core web applications","Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development. Use when working on Blazor Web Apps, Razor Pages, MVC, Minimal APIs, controller-based Web APIs, SignalR, gRPC, middleware, dependency injection, configuration, authentication, authorization, testing, performance, deployment, or ASP.NET Core upgrades.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[402,405,407,410,413],{"name":403,"slug":404,"type":15},".NET","dotnet",{"name":406,"slug":397,"type":15},"ASP.NET Core",{"name":408,"slug":409,"type":15},"Blazor","blazor",{"name":411,"slug":412,"type":15},"C#","csharp",{"name":414,"slug":415,"type":15},"Web Development","web-development",23787,"https:\u002F\u002Fgithub.com\u002Fopenai\u002Fskills","2026-04-12T05:07:02.819491",{"slug":420,"name":420,"fn":421,"description":422,"org":423,"tags":424,"stars":416,"repoUrl":417,"updatedAt":435},"chatgpt-apps","build ChatGPT Apps SDK applications","Build, scaffold, refactor, and troubleshoot ChatGPT Apps SDK applications that combine an MCP server and widget UI. Use when Codex needs to design tools, register UI resources, wire the MCP Apps bridge or ChatGPT compatibility APIs, apply Apps SDK metadata or CSP or domain settings, or produce a docs-aligned project scaffold. Prefer a docs-first workflow by invoking the openai-docs skill or OpenAI developer docs MCP tools before generating code.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[425,428,431,434],{"name":426,"slug":427,"type":15},"Apps SDK","apps-sdk",{"name":429,"slug":430,"type":15},"ChatGPT","chatgpt",{"name":432,"slug":433,"type":15},"MCP","mcp",{"name":9,"slug":8,"type":15},"2026-04-12T05:07:05.468097",{"slug":437,"name":437,"fn":438,"description":439,"org":440,"tags":441,"stars":416,"repoUrl":417,"updatedAt":451},"cli-creator","build CLIs from API docs","Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read\u002Fwrite commands, return stable JSON, manage auth, and pair with a companion skill.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[442,445,448],{"name":443,"slug":444,"type":15},"API Development","api-development",{"name":446,"slug":447,"type":15},"CLI","cli",{"name":449,"slug":450,"type":15},"Codex","codex","2026-04-12T05:07:04.132762",{"slug":453,"name":453,"fn":454,"description":455,"org":456,"tags":457,"stars":416,"repoUrl":417,"updatedAt":470},"cloudflare-deploy","deploy projects to Cloudflare","Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[458,461,464,467],{"name":459,"slug":460,"type":15},"Cloudflare","cloudflare",{"name":462,"slug":463,"type":15},"Cloudflare Pages","cloudflare-pages",{"name":465,"slug":466,"type":15},"Cloudflare Workers","cloudflare-workers",{"name":468,"slug":469,"type":15},"Deployment","deployment","2026-04-12T05:07:14.275118",{"slug":472,"name":472,"fn":473,"description":474,"org":475,"tags":476,"stars":416,"repoUrl":417,"updatedAt":489},"define-goal","define and set measurable project goals","Help the user define a concrete, measurable goal before starting work, especially when they ask to use the goal tool, create a goal, set an objective, clarify success criteria, or turn a fuzzy intention into a quantitative outcome. Use this skill for goal creation and goal refinement only; it does not manage durable snapshots, decision logs, or long-running execution artifacts.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[477,480,483,486],{"name":478,"slug":479,"type":15},"Productivity","productivity",{"name":481,"slug":482,"type":15},"Project Management","project-management",{"name":484,"slug":485,"type":15},"Strategy","strategy",{"name":487,"slug":488,"type":15},"Task Management","task-management","2026-05-23T06:17:16.870838",{"slug":491,"name":491,"fn":492,"description":493,"org":494,"tags":495,"stars":416,"repoUrl":417,"updatedAt":503},"figma","translate Figma designs into code","Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[496,499,501,502],{"name":497,"slug":498,"type":15},"Design","design",{"name":500,"slug":491,"type":15},"Figma",{"name":26,"slug":27,"type":15},{"name":432,"slug":433,"type":15},"2026-04-12T05:06:47.939943",{"slug":505,"name":505,"fn":506,"description":507,"org":508,"tags":509,"stars":416,"repoUrl":417,"updatedAt":519},"figma-code-connect-components","connect Figma designs to code components","Connects Figma design components to code components using Code Connect mapping tools. Use when user says \"code connect\", \"connect this component to code\", \"map this component\", \"link component to code\", \"create code connect mapping\", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[510,511,514,515,516],{"name":497,"slug":498,"type":15},{"name":512,"slug":513,"type":15},"Design System","design-system",{"name":500,"slug":491,"type":15},{"name":26,"slug":27,"type":15},{"name":517,"slug":518,"type":15},"UI Components","ui-components","2026-05-10T05:59:52.971881",{"slug":521,"name":521,"fn":522,"description":523,"org":524,"tags":525,"stars":416,"repoUrl":417,"updatedAt":533},"figma-create-design-system-rules","generate design system rules from Figma","Generates custom design system rules for the user's codebase. Use when user says \"create design system rules\", \"generate rules for my project\", \"set up design rules\", \"customize design system guidelines\", or wants to establish project-specific conventions for Figma-to-code workflows. Requires Figma MCP server connection.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[526,527,528,531,532],{"name":497,"slug":498,"type":15},{"name":512,"slug":513,"type":15},{"name":529,"slug":530,"type":15},"Documentation","documentation",{"name":500,"slug":491,"type":15},{"name":26,"slug":27,"type":15},"2026-05-16T06:07:47.821474",{"slug":535,"name":535,"fn":536,"description":537,"org":538,"tags":539,"stars":416,"repoUrl":417,"updatedAt":545},"figma-implement-design","translate Figma designs into application code","Translates Figma designs into production-ready application code with 1:1 visual fidelity. Use when implementing UI code from Figma files, when user mentions \"implement design\", \"generate code\", \"implement component\", provides Figma URLs, or asks to build components matching Figma specs. For Figma canvas writes via `use_figma`, use `figma-use`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[540,541,542,543,544],{"name":497,"slug":498,"type":15},{"name":500,"slug":491,"type":15},{"name":26,"slug":27,"type":15},{"name":517,"slug":518,"type":15},{"name":414,"slug":415,"type":15},"2026-05-16T06:07:40.583615",{"slug":547,"name":547,"fn":548,"description":549,"org":550,"tags":551,"stars":416,"repoUrl":417,"updatedAt":560},"hatch-pet","create animated pets for Codex","Create, repair, validate, visually QA, and package Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual references. Use when a user wants a lightweight-worker Codex pet workflow, a non-pixel custom pet style, a prospect or company mascot pet, or a full 8x9 animated pet atlas with transparent unused cells, QA contact sheets, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[552,555,556,559],{"name":553,"slug":554,"type":15},"Animation","animation",{"name":449,"slug":450,"type":15},{"name":557,"slug":558,"type":15},"Creative","creative",{"name":497,"slug":498,"type":15},"2026-05-02T05:31:48.48485",{"slug":562,"name":562,"fn":563,"description":564,"org":565,"tags":566,"stars":416,"repoUrl":417,"updatedAt":576},"imagegen","generate and edit raster images","Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG\u002Fvector\u002Fcode-native assets, extending an established icon or logo system, or building the visual directly in HTML\u002FCSS\u002Fcanvas.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[567,568,569,572,575],{"name":557,"slug":558,"type":15},{"name":497,"slug":498,"type":15},{"name":570,"slug":571,"type":15},"Image Generation","image-generation",{"name":573,"slug":574,"type":15},"Images","images",{"name":9,"slug":8,"type":15},"2026-05-15T06:23:24.312127",675,{"items":579,"total":691},[580,597,611,623,641,659,679],{"slug":581,"name":581,"fn":582,"description":583,"org":584,"tags":585,"stars":28,"repoUrl":29,"updatedAt":596},"accessibility-and-inclusive-visualization","make data visualizations accessible","Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[586,589,592,595],{"name":587,"slug":588,"type":15},"Accessibility","accessibility",{"name":590,"slug":591,"type":15},"Charts","charts",{"name":593,"slug":594,"type":15},"Data Visualization","data-visualization",{"name":497,"slug":498,"type":15},"2026-06-30T19:00:57.102",{"slug":598,"name":598,"fn":599,"description":600,"org":601,"tags":602,"stars":28,"repoUrl":29,"updatedAt":610},"agent-browser","automate browser interactions for agents","Browser automation CLI for AI agents. Use when the user needs to interact with websites, verify dev server output, test web apps, navigate pages, fill forms, click buttons, take screenshots, extract data, or automate any browser task. Also triggers when a dev server starts so you can verify it visually.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[603,606,609],{"name":604,"slug":605,"type":15},"Agents","agents",{"name":607,"slug":608,"type":15},"Browser Automation","browser-automation",{"name":23,"slug":24,"type":15},"2026-04-06T18:41:03.44016",{"slug":612,"name":612,"fn":613,"description":614,"org":615,"tags":616,"stars":28,"repoUrl":29,"updatedAt":622},"agent-browser-verify","verify dev server output with automated browser","Automated browser verification for dev servers. Triggers when a dev server starts to run a visual gut-check with agent-browser — verifies the page loads, checks for console errors, validates key UI elements, and reports pass\u002Ffail before continuing.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[617,618,621],{"name":607,"slug":608,"type":15},{"name":619,"slug":620,"type":15},"Local Development","local-development",{"name":23,"slug":24,"type":15},"2026-04-06T18:41:17.526867",{"slug":624,"name":624,"fn":625,"description":626,"org":627,"tags":628,"stars":28,"repoUrl":29,"updatedAt":640},"agents-sdk","build AI agents on Cloudflare Workers","Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, or chat applications. Covers Agent class, state management, callable RPC, Workflows integration, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[629,630,631,634,637],{"name":604,"slug":605,"type":15},{"name":465,"slug":466,"type":15},{"name":632,"slug":633,"type":15},"SDK","sdk",{"name":635,"slug":636,"type":15},"Serverless","serverless",{"name":638,"slug":639,"type":15},"WebSockets","websockets","2026-04-06T18:39:51.717063",{"slug":642,"name":642,"fn":643,"description":644,"org":645,"tags":646,"stars":28,"repoUrl":29,"updatedAt":658},"ai-elements","build chat UIs with AI Elements","AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn\u002Fui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[647,648,651,654,655],{"name":26,"slug":27,"type":15},{"name":649,"slug":650,"type":15},"React","react",{"name":652,"slug":653,"type":15},"shadcn\u002Fui","shadcn-ui",{"name":517,"slug":518,"type":15},{"name":656,"slug":657,"type":15},"Vercel","vercel","2026-04-06T18:40:59.619419",{"slug":660,"name":660,"fn":661,"description":662,"org":663,"tags":664,"stars":28,"repoUrl":29,"updatedAt":678},"ai-gateway","configure Vercel AI Gateway","Vercel AI Gateway expert guidance. Use when configuring model routing, provider failover, cost tracking, or managing multiple AI providers through a unified API.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[665,668,671,674,677],{"name":666,"slug":667,"type":15},"AI Infrastructure","ai-infrastructure",{"name":669,"slug":670,"type":15},"Cost Optimization","cost-optimization",{"name":672,"slug":673,"type":15},"LLM","llm",{"name":675,"slug":676,"type":15},"Performance","performance",{"name":656,"slug":657,"type":15},"2026-04-06T18:40:44.377464",{"slug":680,"name":680,"fn":681,"description":682,"org":683,"tags":684,"stars":28,"repoUrl":29,"updatedAt":690},"ai-generation-persistence","implement persistence patterns for AI generations","AI generation persistence patterns — unique IDs, addressable URLs, database storage, and cost tracking for every LLM generation",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[685,686,689],{"name":669,"slug":670,"type":15},{"name":687,"slug":688,"type":15},"Database","database",{"name":672,"slug":673,"type":15},"2026-04-06T18:41:08.513425",600]