[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-minimax-co-op-game-intro-generator":3,"mdc-8caxpj-key":36,"related-repo-minimax-co-op-game-intro-generator":346,"related-org-minimax-co-op-game-intro-generator":439},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":12,"stars":26,"repoUrl":27,"updatedAt":28,"license":29,"forks":30,"topics":31,"repo":32,"sourceUrl":34,"mdContent":35},"co-op-game-intro-generator","generate co-op game menu animations","For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},"minimax","MiniMax","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Fminimax.jpg","MiniMax-AI",[13,17,20,23],{"name":14,"slug":15,"type":16},"Game Development","game-development","tag",{"name":18,"slug":19,"type":16},"Creative","creative",{"name":21,"slug":22,"type":16},"Animation","animation",{"name":24,"slug":25,"type":16},"Design","design",1132,"https:\u002F\u002Fgithub.com\u002FMiniMax-AI\u002FMiniMax-H3","2026-08-08T04:19:07.313539",null,59,[],{"repoUrl":27,"stars":26,"forks":30,"topics":33,"description":29},[],"https:\u002F\u002Fgithub.com\u002FMiniMax-AI\u002FMiniMax-H3\u002Ftree\u002FHEAD\u002Fskills\u002Fco-op-game-intro-generator","---\nname: co-op-game-intro-generator\ndescription: For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.\n---\n\n# Co-op Game Intro Generator\n\nUse this Skill when the user wants a co-op game intro video and wants to confirm the visual direction with one image before generating the final H3 video. The workflow collects style, player names, game title, and optional character refs, then creates a framework-preserving confirmation image before generating the H3 video.\n\n## Required References\n\nThese two templates are mandatory runtime inputs, not optional background notes:\n\n- Use `references\u002Fh3-confirmation-image-template.md` when building the confirmation-image prompt in STEP 3 and generating the first confirmation image in STEP 4. Fill the template fields in order and do not skip framework, palette, UI, character, typography, layout, or negative-constraint fields.\n- Use `references\u002Fh3-video-prompt-template.md` when refilling the final Minimax H3 video prompt in STEP 6. Fill the template from the approved confirmation image, player\u002Fgame data, final UI copy, event timing, motion directions, and negative constraints.\n\nIf either template is unavailable, stop and report that the Skill package is incomplete instead of improvising a different prompt structure.\n\n## STEP 1: Ask for visual style\nAsk the user to choose a preset style or enter a custom style. This style has top priority and controls supplemental style language, palette language, background texture, character rendering, expression, outfit direction, UI colors, button\u002Ficon style, and typography texture.\n\n## STEP 2: Collect player and game info\nCollect PLAYER 1 name, PLAYER 2 name, and game title. If the user provides character images, use PLAYER 1 and PLAYER 2 refs only for identity mapping: recognizable face silhouette, hairstyle, glasses, relative facial proportions, and distinctive traits. Do not inherit photographic realism, skin texture, real-world lighting, camera quality, or the original image style; redesign the face into the selected visual style while preserving identity anchors.\n\n## STEP 3: Build the GPT confirmation-image prompt\nLoad and follow `references\u002Fh3-confirmation-image-template.md` as the required prompt skeleton. Use a fixed framework + dynamic style fill + palette-linked prompt structure:\n\n1. **Overall Style**: always preserve game main menu UI, high-quality game promo poster, deep UI-character integration, modern commercial game UI design, strong visual impact, clean composition, and avoid over-decoration. Add other style terms from the selected style.\n2. **Color Palette**: always follow: xx as main color, xx as UI body color, xx as text color, xx as functional accent color, red as danger accent, palette within five colors, high-contrast color blocking, fresh modern look, and xx-style color language. All later UI\u002Fbutton\u002Ficon\u002Ftype colors must match this palette.\n3. **Composition**: preserve 16:9 landscape, full-frame background, x centered characters, UI around rather than blocking them, upper-left player card, right-side vertical menu, bottom caution tape, a few corner graffiti accents, Z reading path, enough negative space, clear hierarchy, and Continue as the visual focus.\n4. **Background**: follow pure xx background, slight xx texture, large solid-color blank space, texture only as detail, avoid heavy dirt\u002Fdense scratches\u002Ftoo much ink splash\u002Flarge paint splatter, a little black spray-paint edge detail, clean modern premium UI-first background. Derive xx and additions from the selected style.\n5. **Character Style**: strictly expand according to the selected style. Use source text only as dimension guidance, not fixed style.\n6. **Character A**: facial features from character image 1; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include khaki short jacket, black inner layer, black cargo pants, brown boots, adventurer outfit. Fixed action: cross-legged, hands on floor, slight backward lean, looking up.\n7. **Character B**: facial features from character image 2; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include green thick jacket, burgundy padded lining, white inner shirt, black pants, thick boots. Fixed action: cross-legged, hands in front of legs, slight forward lean, looking at camera.\n8. **Lighting**: preserve top main light, upper-left warm\u002Fcool fill, soft bottom ambient reflection, soft shadows, contact shadows, rim light, high-quality GI, and natural character-background integration. Choose warm\u002Fcool from style.\n9. **Game UI**: preserve console game menu, unified button size, rounded rectangles, slight tilt, minimal spray\u002Fdrip elements, modern clean sticker design, readability, and no over-decoration. Button body, outline, and glow colors must match the palette.\n10. **Layout Rules**: preserve horizontal long buttons, unified width\u002Fheight\u002Fradius, width adapted to text, single-line titles only, no wrapping, no two-line titles, centered text, consistent margins and spacing.\n11. **Buttons**: adapt colors from palette and icons from selected style. Continue is the large visual-center highlighted button with hover\u002Fclick state. Start New Game is above Continue. Settings remains visually consistent. Exit Game uses danger\u002Fexit cue with red accents allowed.\n12. **Player Cards**: preserve upper-left x-player info cards, irregular rectangular card, outline, slight edge damage, left logo\u002Ficon, right three-level info (PLAYER label, nickname, READY), bold sans-serif, industrial sticker design. Card colors, outline, READY color, and logo style follow palette and selected style.\n13. **Icon System**: derive icon style from selected style, colors from palette, and keep one-row-only, no wrapping, no stacking, at most one row per UI block, minimal quantity, unified size, never stealing focus.\n14. **Typography**: preserve bold sans-serif, all caps, Anton\u002FImpact\u002FBurbank\u002FTungsten-like weight, tight tracking, heavy strokes, clear hierarchy, single-line typography, no wrapping, button width adapts to text, never two-line menu titles. Colors and texture follow palette and selected style.\n\n## STEP 4: Generate the first confirmation image\nGenerate only one confirmation image from the filled `references\u002Fh3-confirmation-image-template.md`. Preserve the framework structure, while making the selected style visibly dominant.\n\n## STEP 5: Wait for approval\nDo not generate video until the user approves the image. If the user changes style, names, game title, identity, or image direction, return to the image prompt step.\n\n## STEP 6: Refill video prompt and generate with Minimax H3\nAfter approval, load `references\u002Fh3-video-prompt-template.md` and refill the final video prompt with confirmed style, character refs, player names, game title, UI text, event timing, motion directions, and negative constraints. Generate the final video with Minimax H3.\n\n## STEP 7: Repair common failures\nIf text is unreadable, reduce on-screen text. If identities swap, strengthen names, positions, and colors. If faces drift, reuse uploaded refs and explicitly preserve identity anchors, hairstyle, and outfit anchors while keeping the face rendered in the selected visual style. If the selected style is weak, rewrite Overall Style, Color Palette, Character Style, Background, Game UI, Buttons, Icons, and Typography instead of changing layout framework.\n",{"data":37,"body":38},{"name":4,"description":6},{"type":39,"children":40},"root",[41,49,55,62,67,98,103,109,114,120,125,131,143,288,294,306,312,317,323,335,341],{"type":42,"tag":43,"props":44,"children":45},"element","h1",{"id":4},[46],{"type":47,"value":48},"text","Co-op Game Intro Generator",{"type":42,"tag":50,"props":51,"children":52},"p",{},[53],{"type":47,"value":54},"Use this Skill when the user wants a co-op game intro video and wants to confirm the visual direction with one image before generating the final H3 video. The workflow collects style, player names, game title, and optional character refs, then creates a framework-preserving confirmation image before generating the H3 video.",{"type":42,"tag":56,"props":57,"children":59},"h2",{"id":58},"required-references",[60],{"type":47,"value":61},"Required References",{"type":42,"tag":50,"props":63,"children":64},{},[65],{"type":47,"value":66},"These two templates are mandatory runtime inputs, not optional background notes:",{"type":42,"tag":68,"props":69,"children":70},"ul",{},[71,86],{"type":42,"tag":72,"props":73,"children":74},"li",{},[75,77,84],{"type":47,"value":76},"Use ",{"type":42,"tag":78,"props":79,"children":81},"code",{"className":80},[],[82],{"type":47,"value":83},"references\u002Fh3-confirmation-image-template.md",{"type":47,"value":85}," when building the confirmation-image prompt in STEP 3 and generating the first confirmation image in STEP 4. Fill the template fields in order and do not skip framework, palette, UI, character, typography, layout, or negative-constraint fields.",{"type":42,"tag":72,"props":87,"children":88},{},[89,90,96],{"type":47,"value":76},{"type":42,"tag":78,"props":91,"children":93},{"className":92},[],[94],{"type":47,"value":95},"references\u002Fh3-video-prompt-template.md",{"type":47,"value":97}," when refilling the final Minimax H3 video prompt in STEP 6. Fill the template from the approved confirmation image, player\u002Fgame data, final UI copy, event timing, motion directions, and negative constraints.",{"type":42,"tag":50,"props":99,"children":100},{},[101],{"type":47,"value":102},"If either template is unavailable, stop and report that the Skill package is incomplete instead of improvising a different prompt structure.",{"type":42,"tag":56,"props":104,"children":106},{"id":105},"step-1-ask-for-visual-style",[107],{"type":47,"value":108},"STEP 1: Ask for visual style",{"type":42,"tag":50,"props":110,"children":111},{},[112],{"type":47,"value":113},"Ask the user to choose a preset style or enter a custom style. This style has top priority and controls supplemental style language, palette language, background texture, character rendering, expression, outfit direction, UI colors, button\u002Ficon style, and typography texture.",{"type":42,"tag":56,"props":115,"children":117},{"id":116},"step-2-collect-player-and-game-info",[118],{"type":47,"value":119},"STEP 2: Collect player and game info",{"type":42,"tag":50,"props":121,"children":122},{},[123],{"type":47,"value":124},"Collect PLAYER 1 name, PLAYER 2 name, and game title. If the user provides character images, use PLAYER 1 and PLAYER 2 refs only for identity mapping: recognizable face silhouette, hairstyle, glasses, relative facial proportions, and distinctive traits. Do not inherit photographic realism, skin texture, real-world lighting, camera quality, or the original image style; redesign the face into the selected visual style while preserving identity anchors.",{"type":42,"tag":56,"props":126,"children":128},{"id":127},"step-3-build-the-gpt-confirmation-image-prompt",[129],{"type":47,"value":130},"STEP 3: Build the GPT confirmation-image prompt",{"type":42,"tag":50,"props":132,"children":133},{},[134,136,141],{"type":47,"value":135},"Load and follow ",{"type":42,"tag":78,"props":137,"children":139},{"className":138},[],[140],{"type":47,"value":83},{"type":47,"value":142}," as the required prompt skeleton. Use a fixed framework + dynamic style fill + palette-linked prompt structure:",{"type":42,"tag":144,"props":145,"children":146},"ol",{},[147,158,168,178,188,198,208,218,228,238,248,258,268,278],{"type":42,"tag":72,"props":148,"children":149},{},[150,156],{"type":42,"tag":151,"props":152,"children":153},"strong",{},[154],{"type":47,"value":155},"Overall Style",{"type":47,"value":157},": always preserve game main menu UI, high-quality game promo poster, deep UI-character integration, modern commercial game UI design, strong visual impact, clean composition, and avoid over-decoration. Add other style terms from the selected style.",{"type":42,"tag":72,"props":159,"children":160},{},[161,166],{"type":42,"tag":151,"props":162,"children":163},{},[164],{"type":47,"value":165},"Color Palette",{"type":47,"value":167},": always follow: xx as main color, xx as UI body color, xx as text color, xx as functional accent color, red as danger accent, palette within five colors, high-contrast color blocking, fresh modern look, and xx-style color language. All later UI\u002Fbutton\u002Ficon\u002Ftype colors must match this palette.",{"type":42,"tag":72,"props":169,"children":170},{},[171,176],{"type":42,"tag":151,"props":172,"children":173},{},[174],{"type":47,"value":175},"Composition",{"type":47,"value":177},": preserve 16:9 landscape, full-frame background, x centered characters, UI around rather than blocking them, upper-left player card, right-side vertical menu, bottom caution tape, a few corner graffiti accents, Z reading path, enough negative space, clear hierarchy, and Continue as the visual focus.",{"type":42,"tag":72,"props":179,"children":180},{},[181,186],{"type":42,"tag":151,"props":182,"children":183},{},[184],{"type":47,"value":185},"Background",{"type":47,"value":187},": follow pure xx background, slight xx texture, large solid-color blank space, texture only as detail, avoid heavy dirt\u002Fdense scratches\u002Ftoo much ink splash\u002Flarge paint splatter, a little black spray-paint edge detail, clean modern premium UI-first background. Derive xx and additions from the selected style.",{"type":42,"tag":72,"props":189,"children":190},{},[191,196],{"type":42,"tag":151,"props":192,"children":193},{},[194],{"type":47,"value":195},"Character Style",{"type":47,"value":197},": strictly expand according to the selected style. Use source text only as dimension guidance, not fixed style.",{"type":42,"tag":72,"props":199,"children":200},{},[201,206],{"type":42,"tag":151,"props":202,"children":203},{},[204],{"type":47,"value":205},"Character A",{"type":47,"value":207},": facial features from character image 1; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include khaki short jacket, black inner layer, black cargo pants, brown boots, adventurer outfit. Fixed action: cross-legged, hands on floor, slight backward lean, looking up.",{"type":42,"tag":72,"props":209,"children":210},{},[211,216],{"type":42,"tag":151,"props":212,"children":213},{},[214],{"type":47,"value":215},"Character B",{"type":47,"value":217},": facial features from character image 2; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include green thick jacket, burgundy padded lining, white inner shirt, black pants, thick boots. Fixed action: cross-legged, hands in front of legs, slight forward lean, looking at camera.",{"type":42,"tag":72,"props":219,"children":220},{},[221,226],{"type":42,"tag":151,"props":222,"children":223},{},[224],{"type":47,"value":225},"Lighting",{"type":47,"value":227},": preserve top main light, upper-left warm\u002Fcool fill, soft bottom ambient reflection, soft shadows, contact shadows, rim light, high-quality GI, and natural character-background integration. Choose warm\u002Fcool from style.",{"type":42,"tag":72,"props":229,"children":230},{},[231,236],{"type":42,"tag":151,"props":232,"children":233},{},[234],{"type":47,"value":235},"Game UI",{"type":47,"value":237},": preserve console game menu, unified button size, rounded rectangles, slight tilt, minimal spray\u002Fdrip elements, modern clean sticker design, readability, and no over-decoration. Button body, outline, and glow colors must match the palette.",{"type":42,"tag":72,"props":239,"children":240},{},[241,246],{"type":42,"tag":151,"props":242,"children":243},{},[244],{"type":47,"value":245},"Layout Rules",{"type":47,"value":247},": preserve horizontal long buttons, unified width\u002Fheight\u002Fradius, width adapted to text, single-line titles only, no wrapping, no two-line titles, centered text, consistent margins and spacing.",{"type":42,"tag":72,"props":249,"children":250},{},[251,256],{"type":42,"tag":151,"props":252,"children":253},{},[254],{"type":47,"value":255},"Buttons",{"type":47,"value":257},": adapt colors from palette and icons from selected style. Continue is the large visual-center highlighted button with hover\u002Fclick state. Start New Game is above Continue. Settings remains visually consistent. Exit Game uses danger\u002Fexit cue with red accents allowed.",{"type":42,"tag":72,"props":259,"children":260},{},[261,266],{"type":42,"tag":151,"props":262,"children":263},{},[264],{"type":47,"value":265},"Player Cards",{"type":47,"value":267},": preserve upper-left x-player info cards, irregular rectangular card, outline, slight edge damage, left logo\u002Ficon, right three-level info (PLAYER label, nickname, READY), bold sans-serif, industrial sticker design. Card colors, outline, READY color, and logo style follow palette and selected style.",{"type":42,"tag":72,"props":269,"children":270},{},[271,276],{"type":42,"tag":151,"props":272,"children":273},{},[274],{"type":47,"value":275},"Icon System",{"type":47,"value":277},": derive icon style from selected style, colors from palette, and keep one-row-only, no wrapping, no stacking, at most one row per UI block, minimal quantity, unified size, never stealing focus.",{"type":42,"tag":72,"props":279,"children":280},{},[281,286],{"type":42,"tag":151,"props":282,"children":283},{},[284],{"type":47,"value":285},"Typography",{"type":47,"value":287},": preserve bold sans-serif, all caps, Anton\u002FImpact\u002FBurbank\u002FTungsten-like weight, tight tracking, heavy strokes, clear hierarchy, single-line typography, no wrapping, button width adapts to text, never two-line menu titles. Colors and texture follow palette and selected style.",{"type":42,"tag":56,"props":289,"children":291},{"id":290},"step-4-generate-the-first-confirmation-image",[292],{"type":47,"value":293},"STEP 4: Generate the first confirmation image",{"type":42,"tag":50,"props":295,"children":296},{},[297,299,304],{"type":47,"value":298},"Generate only one confirmation image from the filled ",{"type":42,"tag":78,"props":300,"children":302},{"className":301},[],[303],{"type":47,"value":83},{"type":47,"value":305},". Preserve the framework structure, while making the selected style visibly dominant.",{"type":42,"tag":56,"props":307,"children":309},{"id":308},"step-5-wait-for-approval",[310],{"type":47,"value":311},"STEP 5: Wait for approval",{"type":42,"tag":50,"props":313,"children":314},{},[315],{"type":47,"value":316},"Do not generate video until the user approves the image. If the user changes style, names, game title, identity, or image direction, return to the image prompt step.",{"type":42,"tag":56,"props":318,"children":320},{"id":319},"step-6-refill-video-prompt-and-generate-with-minimax-h3",[321],{"type":47,"value":322},"STEP 6: Refill video prompt and generate with Minimax H3",{"type":42,"tag":50,"props":324,"children":325},{},[326,328,333],{"type":47,"value":327},"After approval, load ",{"type":42,"tag":78,"props":329,"children":331},{"className":330},[],[332],{"type":47,"value":95},{"type":47,"value":334}," and refill the final video prompt with confirmed style, character refs, player names, game title, UI text, event timing, motion directions, and negative constraints. Generate the final video with Minimax H3.",{"type":42,"tag":56,"props":336,"children":338},{"id":337},"step-7-repair-common-failures",[339],{"type":47,"value":340},"STEP 7: Repair common failures",{"type":42,"tag":50,"props":342,"children":343},{},[344],{"type":47,"value":345},"If text is unreadable, reduce on-screen text. If identities swap, strengthen names, positions, and colors. If faces drift, reuse uploaded refs and explicitly preserve identity anchors, hairstyle, and outfit anchors while keeping the face rendered in the selected visual style. If the selected style is weak, rewrite Overall Style, Color Palette, Character Style, Background, Game UI, Buttons, Icons, and Typography instead of changing layout framework.",{"items":347,"total":438},[348,363,378,385,400,413,426],{"slug":349,"name":349,"fn":350,"description":351,"org":352,"tags":353,"stars":26,"repoUrl":27,"updatedAt":362},"3d-animation-short-generator","generate stylized 3D animated shorts","Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[354,357,358,359],{"name":355,"slug":356,"type":16},"3D","3d",{"name":21,"slug":22,"type":16},{"name":18,"slug":19,"type":16},{"name":360,"slug":361,"type":16},"Video","video","2026-08-08T04:19:20.46802",{"slug":364,"name":364,"fn":365,"description":366,"org":367,"tags":368,"stars":26,"repoUrl":27,"updatedAt":377},"brand-promo-video-generator","generate promotional brand videos","For marketers and creators producing promotional content for brands, products, websites, apps, shops, or personal projects. Users provide logos, product images, interface screenshots, official links, or other verifiable assets and confirm duration, aspect ratio, audience, and campaign focus. The Skill organizes brand facts and asset provenance, selects a narrative direction, plans precise beats and shots, generates needed imagery, video, voiceover, or music, and completes assembly and pre-delivery review. It outputs a promotional short that highlights product capabilities, use cases, and a call to action. Best for launches, website showcases, and social promotion; not for imitating real brand marks without authorized assets, inventing product claims, or producing long-form narrative films.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[369,372,373,376],{"name":370,"slug":371,"type":16},"Content Creation","content-creation",{"name":18,"slug":19,"type":16},{"name":374,"slug":375,"type":16},"Marketing","marketing",{"name":360,"slug":361,"type":16},"2026-08-08T04:19:08.155902",{"slug":4,"name":4,"fn":5,"description":6,"org":379,"tags":380,"stars":26,"repoUrl":27,"updatedAt":28},{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[381,382,383,384],{"name":21,"slug":22,"type":16},{"name":18,"slug":19,"type":16},{"name":24,"slug":25,"type":16},{"name":14,"slug":15,"type":16},{"slug":386,"name":386,"fn":387,"description":388,"org":389,"tags":390,"stars":26,"repoUrl":27,"updatedAt":399},"h3-prompt-writing","write video generation prompts for H3","Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA. Use when rewriting multimodal requests into H3 prompt structures, composing integrated_multimodal_description, overall_soundscape, and non_diegetic_music, aligning keyframes, or defining reference labels for images, videos, and audio.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[391,392,395,398],{"name":18,"slug":19,"type":16},{"name":393,"slug":394,"type":16},"Multimodal","multimodal",{"name":396,"slug":397,"type":16},"Prompt Engineering","prompt-engineering",{"name":360,"slug":361,"type":16},"2026-08-08T04:19:19.631186",{"slug":401,"name":401,"fn":402,"description":403,"org":404,"tags":405,"stars":26,"repoUrl":27,"updatedAt":412},"handdrawn-live-video-generator","generate hand-drawn live-action videos","For creators making surreal short videos that blend rough glowing hand-drawn animation with live-action spaces. Users provide a scene idea, contact object or hand, desired mood, and optional language or style constraints. The Skill clarifies the physical contact, designs continuous morphing, escape route, and delayed handheld chase movement, then writes a reusable 15-second 16:9 video prompt in the user's language. After user confirmation it recommends MiniMax H3 generation and checks contact realism, camera delay, rough glowing stroke texture, and non-horror tone. Best for single-scene creative clips, not polished CG, horror jump scares, plush characters, or multi-scene cuts.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[406,407,408,411],{"name":21,"slug":22,"type":16},{"name":18,"slug":19,"type":16},{"name":409,"slug":410,"type":16},"Generative Art","generative-art",{"name":360,"slug":361,"type":16},"2026-08-08T04:19:09.002948",{"slug":414,"name":414,"fn":415,"description":416,"org":417,"tags":418,"stars":26,"repoUrl":27,"updatedAt":425},"minimalist-product-ad-generator","generate minimalist product advertisements","Turn product images and ad requirements into minimalist product ad shorts for e-commerce promotion and product launches. The Skill confirms format and product variants, extracts selling points, writes concise English ad copy, builds product anchors, plans beat-synced typography\u002Fstoryboards, and generates a clean product film with premium camera language. Not for KOC talking-head ads, general editing, or complex screen demos.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[419,420,423,424],{"name":18,"slug":19,"type":16},{"name":421,"slug":422,"type":16},"E-commerce","e-commerce",{"name":374,"slug":375,"type":16},{"name":360,"slug":361,"type":16},"2026-08-08T04:19:12.135191",{"slug":427,"name":427,"fn":428,"description":429,"org":430,"tags":431,"stars":26,"repoUrl":27,"updatedAt":437},"music-video-subtitle-generator","generate music video subtitles and typography","For musicians, video creators, and social-media editors producing AI music videos or emotional short films with lyric typography. Users provide music, lyrics, references, characters, typography direction, mood, or target platform. The Skill analyzes beat and vocal timing, separates character, scene, and text references, designs beat-reactive spatial typography, decomposes long works into connected shots, audits prompts, and routes generation for H3 or other video tools. It outputs MV concepts, shot prompts, lyric text plans, and stitching guidance. Best for stylized MVs and subtitle-driven music visuals, not ordinary caption cleanup, licensed IP copying, or fully manual post-production editing.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[432,433,434,436],{"name":370,"slug":371,"type":16},{"name":18,"slug":19,"type":16},{"name":285,"slug":435,"type":16},"typography",{"name":360,"slug":361,"type":16},"2026-08-08T04:19:18.794688",9,{"items":440,"total":633},[441,465,479,494,509,529,545,563,578,594,613,623],{"slug":442,"name":442,"fn":443,"description":444,"org":445,"tags":446,"stars":462,"repoUrl":463,"updatedAt":464},"android-native-dev","develop Android native applications","Android native application development and UI design guide. Covers Material Design 3, Kotlin\u002FCompose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[447,450,453,456,459],{"name":448,"slug":449,"type":16},"Accessibility","accessibility",{"name":451,"slug":452,"type":16},"Android","android",{"name":454,"slug":455,"type":16},"Kotlin","kotlin",{"name":457,"slug":458,"type":16},"Mobile","mobile",{"name":460,"slug":461,"type":16},"UI Components","ui-components",13030,"https:\u002F\u002Fgithub.com\u002FMiniMax-AI\u002Fskills","2026-07-13T06:16:54.247834",{"slug":466,"name":466,"fn":467,"description":468,"org":469,"tags":470,"stars":462,"repoUrl":463,"updatedAt":478},"buddy-sings","generate singing performances for AI companions","Use when user wants their Claude Code pet (\u002Fbuddy) to sing a song. Triggers on any request that combines the concept of their Claude Code buddy, pet, or companion with singing or music. Supports multilingual triggers — match equivalent phrases in any language.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[471,474,477],{"name":472,"slug":473,"type":16},"Agents","agents",{"name":475,"slug":476,"type":16},"Audio","audio",{"name":18,"slug":19,"type":16},"2026-07-13T06:16:35.130644",{"slug":480,"name":480,"fn":481,"description":482,"org":483,"tags":484,"stars":462,"repoUrl":463,"updatedAt":493},"color-font-skill","select color palettes and font pairings","Choose presentation-ready color palettes and font pairings for PPT\u002Fdesign tasks. Use when users ask for visual theme choices, brand-safe palettes, or font recommendations. Triggers include: 配色, 色板, 字体, color palette, font, PPT配色, 字体搭配.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[485,486,489,492],{"name":24,"slug":25,"type":16},{"name":487,"slug":488,"type":16},"Presentations","presentations",{"name":490,"slug":491,"type":16},"Themes","themes",{"name":285,"slug":435,"type":16},"2026-07-13T06:17:02.785587",{"slug":495,"name":495,"fn":496,"description":497,"org":498,"tags":499,"stars":462,"repoUrl":463,"updatedAt":508},"design-style-skill","select visual design systems for presentations","Select a consistent visual design system for PPT slides using radius\u002Fspacing style recipes. Use when users ask for overall style direction or component styling consistency. Includes Sharp\u002FSoft\u002FRounded\u002FPill recipes, component mappings, typography\u002Fspacing rules, and mixing guidance. Triggers: 风格, style, radius, spacing, 圆角, 间距, PPT风格, 视觉风格, design style, component style.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[500,501,504,507],{"name":24,"slug":25,"type":16},{"name":502,"slug":503,"type":16},"Design System","design-system",{"name":505,"slug":506,"type":16},"PowerPoint","powerpoint",{"name":487,"slug":488,"type":16},"2026-07-13T06:17:10.398389",{"slug":510,"name":510,"fn":511,"description":512,"org":513,"tags":514,"stars":462,"repoUrl":463,"updatedAt":528},"flutter-dev","build cross-platform apps with Flutter","Flutter cross-platform development guide covering widget patterns, Riverpod\u002FBloc state management, GoRouter navigation, performance optimization, and platform-specific implementations. Includes const optimization, responsive layouts, testing strategies, and DevTools profiling.\nUse when: building Flutter apps, implementing state management (Riverpod\u002FBloc), setting up GoRouter navigation, creating custom widgets, optimizing performance, writing widget tests, cross-platform development.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[515,518,521,522,525],{"name":516,"slug":517,"type":16},"Dart","dart",{"name":519,"slug":520,"type":16},"Flutter","flutter",{"name":457,"slug":458,"type":16},{"name":523,"slug":524,"type":16},"Performance","performance",{"name":526,"slug":527,"type":16},"State Management","state-management","2026-07-13T06:16:36.626679",{"slug":530,"name":530,"fn":531,"description":532,"org":533,"tags":534,"stars":462,"repoUrl":463,"updatedAt":544},"frontend-dev","build visually striking frontend web pages","Full-stack frontend development combining premium UI design, cinematic animations,\nAI-generated media assets, persuasive copywriting, and visual art. Builds complete,\nvisually striking web pages with real media, advanced motion, and compelling copy.\nUse when: building landing pages, marketing sites, product pages, dashboards,\ngenerating media assets (image\u002Fvideo\u002Faudio\u002Fmusic), writing conversion copy,\ncreating generative art, or implementing cinematic scroll animations.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[535,536,537,538,541],{"name":21,"slug":22,"type":16},{"name":18,"slug":19,"type":16},{"name":24,"slug":25,"type":16},{"name":539,"slug":540,"type":16},"Frontend","frontend",{"name":542,"slug":543,"type":16},"Web Development","web-development","2026-07-13T06:16:39.108827",{"slug":546,"name":546,"fn":547,"description":548,"org":549,"tags":550,"stars":462,"repoUrl":463,"updatedAt":562},"fullstack-dev","build full-stack web applications","Full-stack backend architecture and frontend-backend integration guide.\nTRIGGER when: building a full-stack app, creating REST API with frontend, scaffolding backend service,\nbuilding todo app, building CRUD app, building real-time app, building chat app,\nExpress + React, Next.js API, Node.js backend, Python backend, Go backend,\ndesigning service layers, implementing error handling, managing config\u002Fauth,\nsetting up API clients, implementing auth flows, handling file uploads,\nadding real-time features (SSE\u002FWebSocket), hardening for production.\nDO NOT TRIGGER when: pure frontend UI work, pure CSS\u002Fstyling, database schema only.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[551,554,555,558,561],{"name":552,"slug":553,"type":16},"Backend","backend",{"name":539,"slug":540,"type":16},{"name":556,"slug":557,"type":16},"Full-stack","full-stack",{"name":559,"slug":560,"type":16},"REST API","rest-api",{"name":542,"slug":543,"type":16},"2026-07-13T06:16:43.219005",{"slug":564,"name":564,"fn":565,"description":566,"org":567,"tags":568,"stars":462,"repoUrl":463,"updatedAt":577},"gif-sticker-maker","create animated GIF stickers from photos","Convert photos (people, pets, objects, logos) into 4 animated GIF stickers with captions.\nUse when: user wants to create cartoon stickers, GIF expressions, emoji packs, animated avatars,\nor convert photos to Funko Pop \u002F Pop Mart blind box style animations.\nTriggers: sticker, GIF, cartoon, emoji, expression pack, avatar animation.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[569,570,571,574],{"name":21,"slug":22,"type":16},{"name":18,"slug":19,"type":16},{"name":572,"slug":573,"type":16},"Images","images",{"name":575,"slug":576,"type":16},"Media","media","2026-07-13T06:16:51.74461",{"slug":579,"name":579,"fn":580,"description":581,"org":582,"tags":583,"stars":462,"repoUrl":463,"updatedAt":593},"ios-application-dev","develop iOS applications with SwiftUI and UIKit","iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files.\nUse when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit\u002FSnapKit\u002FSwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[584,585,588,589,592],{"name":448,"slug":449,"type":16},{"name":586,"slug":587,"type":16},"iOS","ios",{"name":457,"slug":458,"type":16},{"name":590,"slug":591,"type":16},"SwiftUI","swiftui",{"name":460,"slug":461,"type":16},"2026-07-13T06:16:55.686092",{"slug":595,"name":595,"fn":596,"description":597,"org":598,"tags":599,"stars":462,"repoUrl":463,"updatedAt":612},"minimax-docx","create and edit DOCX documents","Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET). Three pipelines: (A) create new documents from scratch, (B) fill\u002Fedit content in existing documents, (C) apply template formatting with XSD validation gate-check. MUST use this skill whenever the user wants to produce, modify, or format a Word document — including when they say \"write a report\", \"draft a proposal\", \"make a contract\", \"fill in this form\", \"reformat to match this template\", or any task whose final output is a .docx file. Even if the user doesn't mention \"docx\" explicitly, if the task implies a printable\u002Fformal document, use this skill.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[600,603,606,609],{"name":601,"slug":602,"type":16},"Documents","documents",{"name":604,"slug":605,"type":16},"DOCX","docx",{"name":607,"slug":608,"type":16},"Office","office",{"name":610,"slug":611,"type":16},"Templates","templates","2026-07-13T06:16:40.461868",{"slug":614,"name":614,"fn":615,"description":616,"org":617,"tags":618,"stars":462,"repoUrl":463,"updatedAt":622},"minimax-music-gen","generate music and audio tracks","Use when user wants to generate music, songs, or audio tracks. Triggers on any request involving music creation, song writing, lyrics generation, audio production, or covers. Also triggers when user provides lyrics and wants them turned into a song, or describes a mood\u002Fscene and wants background music. Supports multilingual triggers — match equivalent phrases in any language. Do NOT use for music playback of existing files, music theory questions, or music recommendation without generation.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[619,620,621],{"name":475,"slug":476,"type":16},{"name":18,"slug":19,"type":16},{"name":575,"slug":576,"type":16},"2026-07-13T06:16:50.381758",{"slug":624,"name":624,"fn":625,"description":626,"org":627,"tags":628,"stars":462,"repoUrl":463,"updatedAt":632},"minimax-music-playlist","generate personalized music playlists","Generate personalized music playlists by analyzing the user's music taste and generation feedback history. Triggers on any request involving playlist generation, music taste profiling, or personalized music recommendations. Supports multilingual triggers — match equivalent phrases in any language.\n",{"slug":8,"name":9,"logoUrl":10,"githubOrg":11},[629,630,631],{"name":475,"slug":476,"type":16},{"name":18,"slug":19,"type":16},{"name":575,"slug":576,"type":16},"2026-07-13T06:16:57.002997",47]