[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill-figma-figma-shaders":3,"mdc-wsztw0-key":34,"related-org-figma-figma-shaders":668,"related-repo-figma-figma-shaders":837},{"slug":4,"name":4,"fn":5,"description":6,"org":7,"tags":11,"stars":23,"repoUrl":24,"updatedAt":25,"license":26,"forks":27,"topics":28,"repo":29,"sourceUrl":32,"mdContent":33},"figma-shaders","create and iterate on Figma shaders","**MANDATORY prerequisite** — load this skill before calling `create_shader` or `update_shader`. Use when the user asks to create, author, change, fix, or iterate on a shader effect, shader fill, custom effect, custom fill, or procedural shader in Figma.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},"figma","Figma","https:\u002F\u002Fpexgzepcugksgbtrxkhf.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Forg-logos\u002Ffigma.png",[12,16,19,20],{"name":13,"slug":14,"type":15},"Graphics","graphics","tag",{"name":17,"slug":18,"type":15},"Creative","creative",{"name":9,"slug":8,"type":15},{"name":21,"slug":22,"type":15},"Design","design",1805,"https:\u002F\u002Fgithub.com\u002Ffigma\u002Fmcp-server-guide","2026-09-04T08:00:31.041985",null,164,[],{"repoUrl":24,"stars":23,"forks":27,"topics":30,"description":31},[],"A guide on how to use the Figma MCP server","https:\u002F\u002Fgithub.com\u002Ffigma\u002Fmcp-server-guide\u002Ftree\u002FHEAD\u002Fskills\u002Ffigma-shaders","---\nname: figma-shaders\ndescription: \"**MANDATORY prerequisite** — load this skill before calling `create_shader` or `update_shader`. Use when the user asks to create, author, change, fix, or iterate on a shader effect, shader fill, custom effect, custom fill, or procedural shader in Figma.\"\ndisable-model-invocation: false\n---\n\n# Create and update Figma shaders\n\nLoad this skill before every `create_shader` or `update_shader` call. It covers account-library shader authoring through the Figma MCP server. Reading or applying an existing shader does not require this skill.\n\nShaders have two kinds:\n\n- `effect` samples and transforms the rendered layer beneath it. Use it for blur, distortion, glow, color grading, pixelation, halftone, or other post-processing.\n- `fill` generates pixels without an input raster. Use it for gradients, patterns, noise, textures, and procedural backgrounds.\n\nDo not silently switch kinds during an update. The `kind` passed to `update_shader` must match the existing shader.\n\n## Create workflow\n\n1. Decide whether the request is an effect or fill. Ask only when the visual intent does not resolve the distinction.\n2. Resolve `planKey`. Reuse one supplied by the user; otherwise call `whoami`. Use the sole eligible plan automatically, or ask the user to choose when several materially different plans are available.\n3. Call `create_shader` once with a concise name, description, selected `kind`, and `planKey`. This creates a starter scaffold, not the requested final shader.\n4. Call `get_shader` with the returned `id`, then read every source URI. If the client cannot read MCP resources, call `get_shader` with `includeSource: true` instead. This establishes the runtime imports and the scaffold's fixed metadata contract.\n5. Author the complete replacement `main.ts` for the requested result.\n6. Call `update_shader` with the returned `id`, the same `kind`, `files: [{ path: \"main.ts\", content: \"...\" }]`, and a specific `commitMessage`. Use `metadata` when changing the name, description, or animation capabilities. Set `metadata.isAnimated: true` when the source reads time-related frame inputs and `metadata.usesMouse: true` when it reads `frame.mousePosition`.\n\nNever stop after `create_shader`: the starter scaffold is only a structural starting point.\n\n## Update workflow\n\n1. Identify the shader with `list_shaders`, then call `get_shader`. Use its `type` (`effect` or `fill`) as the required update kind.\n2. Read every source URI returned by `get_shader` before editing. If the client cannot read MCP resources, call it with `includeSource: true`. Treat those files as the current source of truth.\n3. Preserve existing controls and behavior unless the user asks to change them.\n4. Call `update_shader` with the complete replacement `main.ts` in the `files` array, not a diff or partial fragment. An empty `files` array is valid only for a metadata-only update.\n\n## Authoring rules\n\n- Before writing the `main.ts` replacement, read [Shader source authoring](references\u002Fauthoring.md). It contains the required module shape, WebGPU lifecycle, supported parameter schemas, effect\u002Ffill alpha rules, and WGSL failure checklist.\n- Match animation metadata to the source. Set `metadata.isAnimated: true` if `main.ts` reads `frame.time`, `frame.deltaTime`, or `frame.frame`, and set `metadata.usesMouse: true` if it reads `frame.mousePosition`. Set the corresponding value to `false` when removing the last such use. `update_shader` applies these metadata fields to the fixed `features.json` manifest even though that file cannot be replaced directly.\n- Prefer `frame.time` for animation so skipped frames do not change the result. It is an absolute millisecond clock; convert it to seconds with `Number(frame.time) * 0.001` when useful.\n- Expose controls for values users are likely to tune per layer; hardcode implementation details.\n- Keep numeric ranges bounded and defaults visually useful.\n- For effects, sample the input raster intentionally. For fills, do not assume an input raster exists.\n- Treat a non-error `update_shader` result as success. Record the returned version when present; a successful response may omit it.\n- On a build error, use the returned compiler output to make the smallest source correction and retry once. If it still fails, surface the error instead of repeatedly rewriting the shader.\n- If the tool reports that animation or mouse input is unavailable, treat that as a terminal capability gate: do not retry or attempt to bypass it. Offer to author a static shader whose exposed properties can be keyframed in Motion mode instead.\n\n## Completion\n\nReport the shader name, kind, and id, plus the returned version when present. Briefly identify the controls or behavior that were added. Construct and include a clickable URL that opens a new Design file with the unpublished shader ready to try, using the exact shader id as `try-tool-resource-content-id`. Set `try-tool-resource-type` from the shader kind: `gen_effect` for an effect and `gen_fill` for a fill.\n\n`https:\u002F\u002Fwww.figma.com\u002Ffile\u002Fnew?try-tool-resource-content-id=\u003Cid>&try-tool-resource-type=\u003Cgen_effect|gen_fill>&type=design&mode=design`\n\nAfter presenting the new-file link, ask whether the user wants to open the shader in an existing Figma Design file instead. If yes, reuse a file URL already provided or ask for one, then add the same `try-tool-resource-content-id` and resolved `try-tool-resource-type` query parameters to that URL. Never guess the file URL.\n\nReplace the type placeholder with exactly one value; do not include angle brackets or the pipe in the returned URL.\n",{"data":35,"body":37},{"name":4,"description":6,"disable-model-invocation":36},false,{"type":38,"children":39},"root",[40,49,72,77,104,124,131,307,319,325,426,432,592,598,635,644,663],{"type":41,"tag":42,"props":43,"children":45},"element","h1",{"id":44},"create-and-update-figma-shaders",[46],{"type":47,"value":48},"text","Create and update Figma shaders",{"type":41,"tag":50,"props":51,"children":52},"p",{},[53,55,62,64,70],{"type":47,"value":54},"Load this skill before every ",{"type":41,"tag":56,"props":57,"children":59},"code",{"className":58},[],[60],{"type":47,"value":61},"create_shader",{"type":47,"value":63}," or ",{"type":41,"tag":56,"props":65,"children":67},{"className":66},[],[68],{"type":47,"value":69},"update_shader",{"type":47,"value":71}," call. It covers account-library shader authoring through the Figma MCP server. Reading or applying an existing shader does not require this skill.",{"type":41,"tag":50,"props":73,"children":74},{},[75],{"type":47,"value":76},"Shaders have two kinds:",{"type":41,"tag":78,"props":79,"children":80},"ul",{},[81,93],{"type":41,"tag":82,"props":83,"children":84},"li",{},[85,91],{"type":41,"tag":56,"props":86,"children":88},{"className":87},[],[89],{"type":47,"value":90},"effect",{"type":47,"value":92}," samples and transforms the rendered layer beneath it. Use it for blur, distortion, glow, color grading, pixelation, halftone, or other post-processing.",{"type":41,"tag":82,"props":94,"children":95},{},[96,102],{"type":41,"tag":56,"props":97,"children":99},{"className":98},[],[100],{"type":47,"value":101},"fill",{"type":47,"value":103}," generates pixels without an input raster. Use it for gradients, patterns, noise, textures, and procedural backgrounds.",{"type":41,"tag":50,"props":105,"children":106},{},[107,109,115,117,122],{"type":47,"value":108},"Do not silently switch kinds during an update. The ",{"type":41,"tag":56,"props":110,"children":112},{"className":111},[],[113],{"type":47,"value":114},"kind",{"type":47,"value":116}," passed to ",{"type":41,"tag":56,"props":118,"children":120},{"className":119},[],[121],{"type":47,"value":69},{"type":47,"value":123}," must match the existing shader.",{"type":41,"tag":125,"props":126,"children":128},"h2",{"id":127},"create-workflow",[129],{"type":47,"value":130},"Create workflow",{"type":41,"tag":132,"props":133,"children":134},"ol",{},[135,140,161,187,222,235],{"type":41,"tag":82,"props":136,"children":137},{},[138],{"type":47,"value":139},"Decide whether the request is an effect or fill. Ask only when the visual intent does not resolve the distinction.",{"type":41,"tag":82,"props":141,"children":142},{},[143,145,151,153,159],{"type":47,"value":144},"Resolve ",{"type":41,"tag":56,"props":146,"children":148},{"className":147},[],[149],{"type":47,"value":150},"planKey",{"type":47,"value":152},". Reuse one supplied by the user; otherwise call ",{"type":41,"tag":56,"props":154,"children":156},{"className":155},[],[157],{"type":47,"value":158},"whoami",{"type":47,"value":160},". Use the sole eligible plan automatically, or ask the user to choose when several materially different plans are available.",{"type":41,"tag":82,"props":162,"children":163},{},[164,166,171,173,178,180,185],{"type":47,"value":165},"Call ",{"type":41,"tag":56,"props":167,"children":169},{"className":168},[],[170],{"type":47,"value":61},{"type":47,"value":172}," once with a concise name, description, selected ",{"type":41,"tag":56,"props":174,"children":176},{"className":175},[],[177],{"type":47,"value":114},{"type":47,"value":179},", and ",{"type":41,"tag":56,"props":181,"children":183},{"className":182},[],[184],{"type":47,"value":150},{"type":47,"value":186},". This creates a starter scaffold, not the requested final shader.",{"type":41,"tag":82,"props":188,"children":189},{},[190,191,197,199,205,207,212,214,220],{"type":47,"value":165},{"type":41,"tag":56,"props":192,"children":194},{"className":193},[],[195],{"type":47,"value":196},"get_shader",{"type":47,"value":198}," with the returned ",{"type":41,"tag":56,"props":200,"children":202},{"className":201},[],[203],{"type":47,"value":204},"id",{"type":47,"value":206},", then read every source URI. If the client cannot read MCP resources, call ",{"type":41,"tag":56,"props":208,"children":210},{"className":209},[],[211],{"type":47,"value":196},{"type":47,"value":213}," with ",{"type":41,"tag":56,"props":215,"children":217},{"className":216},[],[218],{"type":47,"value":219},"includeSource: true",{"type":47,"value":221}," instead. This establishes the runtime imports and the scaffold's fixed metadata contract.",{"type":41,"tag":82,"props":223,"children":224},{},[225,227,233],{"type":47,"value":226},"Author the complete replacement ",{"type":41,"tag":56,"props":228,"children":230},{"className":229},[],[231],{"type":47,"value":232},"main.ts",{"type":47,"value":234}," for the requested result.",{"type":41,"tag":82,"props":236,"children":237},{},[238,239,244,245,250,252,257,259,265,267,273,275,281,283,289,291,297,299,305],{"type":47,"value":165},{"type":41,"tag":56,"props":240,"children":242},{"className":241},[],[243],{"type":47,"value":69},{"type":47,"value":198},{"type":41,"tag":56,"props":246,"children":248},{"className":247},[],[249],{"type":47,"value":204},{"type":47,"value":251},", the same ",{"type":41,"tag":56,"props":253,"children":255},{"className":254},[],[256],{"type":47,"value":114},{"type":47,"value":258},", ",{"type":41,"tag":56,"props":260,"children":262},{"className":261},[],[263],{"type":47,"value":264},"files: [{ path: \"main.ts\", content: \"...\" }]",{"type":47,"value":266},", and a specific ",{"type":41,"tag":56,"props":268,"children":270},{"className":269},[],[271],{"type":47,"value":272},"commitMessage",{"type":47,"value":274},". Use ",{"type":41,"tag":56,"props":276,"children":278},{"className":277},[],[279],{"type":47,"value":280},"metadata",{"type":47,"value":282}," when changing the name, description, or animation capabilities. Set ",{"type":41,"tag":56,"props":284,"children":286},{"className":285},[],[287],{"type":47,"value":288},"metadata.isAnimated: true",{"type":47,"value":290}," when the source reads time-related frame inputs and ",{"type":41,"tag":56,"props":292,"children":294},{"className":293},[],[295],{"type":47,"value":296},"metadata.usesMouse: true",{"type":47,"value":298}," when it reads ",{"type":41,"tag":56,"props":300,"children":302},{"className":301},[],[303],{"type":47,"value":304},"frame.mousePosition",{"type":47,"value":306},".",{"type":41,"tag":50,"props":308,"children":309},{},[310,312,317],{"type":47,"value":311},"Never stop after ",{"type":41,"tag":56,"props":313,"children":315},{"className":314},[],[316],{"type":47,"value":61},{"type":47,"value":318},": the starter scaffold is only a structural starting point.",{"type":41,"tag":125,"props":320,"children":322},{"id":321},"update-workflow",[323],{"type":47,"value":324},"Update workflow",{"type":41,"tag":132,"props":326,"children":327},{},[328,369,388,393],{"type":41,"tag":82,"props":329,"children":330},{},[331,333,339,341,346,348,354,356,361,362,367],{"type":47,"value":332},"Identify the shader with ",{"type":41,"tag":56,"props":334,"children":336},{"className":335},[],[337],{"type":47,"value":338},"list_shaders",{"type":47,"value":340},", then call ",{"type":41,"tag":56,"props":342,"children":344},{"className":343},[],[345],{"type":47,"value":196},{"type":47,"value":347},". Use its ",{"type":41,"tag":56,"props":349,"children":351},{"className":350},[],[352],{"type":47,"value":353},"type",{"type":47,"value":355}," (",{"type":41,"tag":56,"props":357,"children":359},{"className":358},[],[360],{"type":47,"value":90},{"type":47,"value":63},{"type":41,"tag":56,"props":363,"children":365},{"className":364},[],[366],{"type":47,"value":101},{"type":47,"value":368},") as the required update kind.",{"type":41,"tag":82,"props":370,"children":371},{},[372,374,379,381,386],{"type":47,"value":373},"Read every source URI returned by ",{"type":41,"tag":56,"props":375,"children":377},{"className":376},[],[378],{"type":47,"value":196},{"type":47,"value":380}," before editing. If the client cannot read MCP resources, call it with ",{"type":41,"tag":56,"props":382,"children":384},{"className":383},[],[385],{"type":47,"value":219},{"type":47,"value":387},". Treat those files as the current source of truth.",{"type":41,"tag":82,"props":389,"children":390},{},[391],{"type":47,"value":392},"Preserve existing controls and behavior unless the user asks to change them.",{"type":41,"tag":82,"props":394,"children":395},{},[396,397,402,404,409,411,417,419,424],{"type":47,"value":165},{"type":41,"tag":56,"props":398,"children":400},{"className":399},[],[401],{"type":47,"value":69},{"type":47,"value":403}," with the complete replacement ",{"type":41,"tag":56,"props":405,"children":407},{"className":406},[],[408],{"type":47,"value":232},{"type":47,"value":410}," in the ",{"type":41,"tag":56,"props":412,"children":414},{"className":413},[],[415],{"type":47,"value":416},"files",{"type":47,"value":418}," array, not a diff or partial fragment. An empty ",{"type":41,"tag":56,"props":420,"children":422},{"className":421},[],[423],{"type":47,"value":416},{"type":47,"value":425}," array is valid only for a metadata-only update.",{"type":41,"tag":125,"props":427,"children":429},{"id":428},"authoring-rules",[430],{"type":47,"value":431},"Authoring rules",{"type":41,"tag":78,"props":433,"children":434},{},[435,456,535,555,560,565,570,582,587],{"type":41,"tag":82,"props":436,"children":437},{},[438,440,445,447,454],{"type":47,"value":439},"Before writing the ",{"type":41,"tag":56,"props":441,"children":443},{"className":442},[],[444],{"type":47,"value":232},{"type":47,"value":446}," replacement, read ",{"type":41,"tag":448,"props":449,"children":451},"a",{"href":450},"references\u002Fauthoring.md",[452],{"type":47,"value":453},"Shader source authoring",{"type":47,"value":455},". It contains the required module shape, WebGPU lifecycle, supported parameter schemas, effect\u002Ffill alpha rules, and WGSL failure checklist.",{"type":41,"tag":82,"props":457,"children":458},{},[459,461,466,468,473,475,481,482,488,490,496,498,503,505,510,512,518,520,525,527,533],{"type":47,"value":460},"Match animation metadata to the source. Set ",{"type":41,"tag":56,"props":462,"children":464},{"className":463},[],[465],{"type":47,"value":288},{"type":47,"value":467}," if ",{"type":41,"tag":56,"props":469,"children":471},{"className":470},[],[472],{"type":47,"value":232},{"type":47,"value":474}," reads ",{"type":41,"tag":56,"props":476,"children":478},{"className":477},[],[479],{"type":47,"value":480},"frame.time",{"type":47,"value":258},{"type":41,"tag":56,"props":483,"children":485},{"className":484},[],[486],{"type":47,"value":487},"frame.deltaTime",{"type":47,"value":489},", or ",{"type":41,"tag":56,"props":491,"children":493},{"className":492},[],[494],{"type":47,"value":495},"frame.frame",{"type":47,"value":497},", and set ",{"type":41,"tag":56,"props":499,"children":501},{"className":500},[],[502],{"type":47,"value":296},{"type":47,"value":504}," if it reads ",{"type":41,"tag":56,"props":506,"children":508},{"className":507},[],[509],{"type":47,"value":304},{"type":47,"value":511},". Set the corresponding value to ",{"type":41,"tag":56,"props":513,"children":515},{"className":514},[],[516],{"type":47,"value":517},"false",{"type":47,"value":519}," when removing the last such use. ",{"type":41,"tag":56,"props":521,"children":523},{"className":522},[],[524],{"type":47,"value":69},{"type":47,"value":526}," applies these metadata fields to the fixed ",{"type":41,"tag":56,"props":528,"children":530},{"className":529},[],[531],{"type":47,"value":532},"features.json",{"type":47,"value":534}," manifest even though that file cannot be replaced directly.",{"type":41,"tag":82,"props":536,"children":537},{},[538,540,545,547,553],{"type":47,"value":539},"Prefer ",{"type":41,"tag":56,"props":541,"children":543},{"className":542},[],[544],{"type":47,"value":480},{"type":47,"value":546}," for animation so skipped frames do not change the result. It is an absolute millisecond clock; convert it to seconds with ",{"type":41,"tag":56,"props":548,"children":550},{"className":549},[],[551],{"type":47,"value":552},"Number(frame.time) * 0.001",{"type":47,"value":554}," when useful.",{"type":41,"tag":82,"props":556,"children":557},{},[558],{"type":47,"value":559},"Expose controls for values users are likely to tune per layer; hardcode implementation details.",{"type":41,"tag":82,"props":561,"children":562},{},[563],{"type":47,"value":564},"Keep numeric ranges bounded and defaults visually useful.",{"type":41,"tag":82,"props":566,"children":567},{},[568],{"type":47,"value":569},"For effects, sample the input raster intentionally. For fills, do not assume an input raster exists.",{"type":41,"tag":82,"props":571,"children":572},{},[573,575,580],{"type":47,"value":574},"Treat a non-error ",{"type":41,"tag":56,"props":576,"children":578},{"className":577},[],[579],{"type":47,"value":69},{"type":47,"value":581}," result as success. Record the returned version when present; a successful response may omit it.",{"type":41,"tag":82,"props":583,"children":584},{},[585],{"type":47,"value":586},"On a build error, use the returned compiler output to make the smallest source correction and retry once. If it still fails, surface the error instead of repeatedly rewriting the shader.",{"type":41,"tag":82,"props":588,"children":589},{},[590],{"type":47,"value":591},"If the tool reports that animation or mouse input is unavailable, treat that as a terminal capability gate: do not retry or attempt to bypass it. Offer to author a static shader whose exposed properties can be keyframed in Motion mode instead.",{"type":41,"tag":125,"props":593,"children":595},{"id":594},"completion",[596],{"type":47,"value":597},"Completion",{"type":41,"tag":50,"props":599,"children":600},{},[601,603,609,611,617,619,625,627,633],{"type":47,"value":602},"Report the shader name, kind, and id, plus the returned version when present. Briefly identify the controls or behavior that were added. Construct and include a clickable URL that opens a new Design file with the unpublished shader ready to try, using the exact shader id as ",{"type":41,"tag":56,"props":604,"children":606},{"className":605},[],[607],{"type":47,"value":608},"try-tool-resource-content-id",{"type":47,"value":610},". Set ",{"type":41,"tag":56,"props":612,"children":614},{"className":613},[],[615],{"type":47,"value":616},"try-tool-resource-type",{"type":47,"value":618}," from the shader kind: ",{"type":41,"tag":56,"props":620,"children":622},{"className":621},[],[623],{"type":47,"value":624},"gen_effect",{"type":47,"value":626}," for an effect and ",{"type":41,"tag":56,"props":628,"children":630},{"className":629},[],[631],{"type":47,"value":632},"gen_fill",{"type":47,"value":634}," for a fill.",{"type":41,"tag":50,"props":636,"children":637},{},[638],{"type":41,"tag":56,"props":639,"children":641},{"className":640},[],[642],{"type":47,"value":643},"https:\u002F\u002Fwww.figma.com\u002Ffile\u002Fnew?try-tool-resource-content-id=\u003Cid>&try-tool-resource-type=\u003Cgen_effect|gen_fill>&type=design&mode=design",{"type":41,"tag":50,"props":645,"children":646},{},[647,649,654,656,661],{"type":47,"value":648},"After presenting the new-file link, ask whether the user wants to open the shader in an existing Figma Design file instead. If yes, reuse a file URL already provided or ask for one, then add the same ",{"type":41,"tag":56,"props":650,"children":652},{"className":651},[],[653],{"type":47,"value":608},{"type":47,"value":655}," and resolved ",{"type":41,"tag":56,"props":657,"children":659},{"className":658},[],[660],{"type":47,"value":616},{"type":47,"value":662}," query parameters to that URL. Never guess the file URL.",{"type":41,"tag":50,"props":664,"children":665},{},[666],{"type":47,"value":667},"Replace the type placeholder with exactly one value; do not include angle brackets or the pipe in the returned URL.",{"items":669,"total":836},[670,688,703,714,725,741,755,768,781,788,810,820],{"slug":671,"name":671,"fn":672,"description":673,"org":674,"tags":675,"stars":23,"repoUrl":24,"updatedAt":687},"figma-code-connect","map Figma components to code snippets","Creates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create\u002Fupdate .figma.ts or .figma.js files.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[676,677,680,681,684],{"name":21,"slug":22,"type":15},{"name":678,"slug":679,"type":15},"Design System","design-system",{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},"Frontend","frontend",{"name":685,"slug":686,"type":15},"UI Components","ui-components","2026-07-31T05:52:30.590302",{"slug":689,"name":689,"fn":690,"description":691,"org":692,"tags":693,"stars":23,"repoUrl":24,"updatedAt":702},"figma-create-new-file","create new Figma or FigJam files","**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `create_new_file` tool call. NEVER call `create_new_file` directly without loading this skill first. Trigger whenever the user wants a new blank Figma file — a new design, FigJam, or Slides file — or when you need a fresh file before calling `use_figma`. Usage — \u002Ffigma-create-new-file [editorType] [fileName] (e.g. \u002Ffigma-create-new-file figjam My Whiteboard, \u002Ffigma-create-new-file slides Q3 Review)",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[694,695,696,699],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":697,"slug":698,"type":15},"Ideation","ideation",{"name":700,"slug":701,"type":15},"MCP","mcp","2026-04-06T18:11:46.464282",{"slug":704,"name":704,"fn":705,"description":706,"org":707,"tags":708,"stars":23,"repoUrl":24,"updatedAt":713},"figma-design-to-code","implement Figma designs as code","**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'design to code'. This skill provides critical instructions and steps to the agent on how to correctly implement Figma designs in code and must NOT be skipped.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[709,710,711,712],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":685,"slug":686,"type":15},"2026-07-10T06:43:51.122606",{"slug":715,"name":715,"fn":716,"description":717,"org":718,"tags":719,"stars":23,"repoUrl":24,"updatedAt":724},"figma-generate-design","translate code layouts into Figma","Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app\u002Fpage and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal\u002Fdialog\u002Fdrawer\u002Fpanel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[720,721,722,723],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":685,"slug":686,"type":15},"2026-09-04T07:28:00.781261",{"slug":726,"name":726,"fn":727,"description":728,"org":729,"tags":730,"stars":23,"repoUrl":24,"updatedAt":740},"figma-generate-diagram","generate flowcharts and architecture diagrams in Figma","MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[731,734,735,738,739],{"name":732,"slug":733,"type":15},"Architecture","architecture",{"name":21,"slug":22,"type":15},{"name":736,"slug":737,"type":15},"Diagrams","diagrams",{"name":9,"slug":8,"type":15},{"name":700,"slug":701,"type":15},"2026-04-28T05:43:52.834484",{"slug":742,"name":742,"fn":743,"description":744,"org":745,"tags":746,"stars":23,"repoUrl":24,"updatedAt":754},"figma-generate-library","build Figma design systems from code","Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables\u002Ftokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light\u002Fdark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[747,748,749,752,753],{"name":21,"slug":22,"type":15},{"name":678,"slug":679,"type":15},{"name":750,"slug":751,"type":15},"Documentation","documentation",{"name":9,"slug":8,"type":15},{"name":685,"slug":686,"type":15},"2026-09-04T07:27:57.788174",{"slug":756,"name":756,"fn":757,"description":758,"org":759,"tags":760,"stars":23,"repoUrl":24,"updatedAt":767},"figma-generative-plugins","build reusable Figma generative plugins","**MANDATORY prerequisite** — load this skill before calling `create_generative_plugin` or `update_generative_plugin`. Use when the user asks to create, author, change, fix, or extend a reusable generative Figma plugin.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[761,762,763,764],{"name":17,"slug":18,"type":15},{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":765,"slug":766,"type":15},"Plugin Development","plugin-development","2026-09-04T08:00:31.396643",{"slug":769,"name":769,"fn":770,"description":771,"org":772,"tags":773,"stars":23,"repoUrl":24,"updatedAt":780},"figma-implement-motion","implement Figma animations in production code","Translates Figma motion and animations into production-ready application code. Use when implementing animation\u002Fmotion from a Figma design — user mentions \"implement this motion\", \"add animation from Figma\", \"animate this component\", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[774,777,778,779],{"name":775,"slug":776,"type":15},"Animation","animation",{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},"2026-06-25T07:13:13.645254",{"slug":4,"name":4,"fn":5,"description":6,"org":782,"tags":783,"stars":23,"repoUrl":24,"updatedAt":25},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[784,785,786,787],{"name":17,"slug":18,"type":15},{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":13,"slug":14,"type":15},{"slug":789,"name":789,"fn":790,"description":791,"org":792,"tags":793,"stars":23,"repoUrl":24,"updatedAt":809},"figma-swiftui","translate between Figma designs and SwiftUI code","SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views \u002F screens \u002F tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files \u002F an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[794,795,796,797,800,803,806],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":798,"slug":799,"type":15},"iOS","ios",{"name":801,"slug":802,"type":15},"Mobile","mobile",{"name":804,"slug":805,"type":15},"SwiftUI","swiftui",{"name":807,"slug":808,"type":15},"Visual Design","visual-design","2026-06-09T07:16:28.204756",{"slug":811,"name":811,"fn":812,"description":813,"org":814,"tags":815,"stars":23,"repoUrl":24,"updatedAt":819},"figma-use","initialize Figma tool usage","**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create\u002Fedit\u002Fdelete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[816,817,818],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":700,"slug":701,"type":15},"2026-09-04T07:27:59.835126",{"slug":821,"name":821,"fn":822,"description":823,"org":824,"tags":825,"stars":23,"repoUrl":24,"updatedAt":835},"figma-use-figjam","use Figma tools in FigJam context","This skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.",{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[826,829,830,833,834],{"name":827,"slug":828,"type":15},"Collaboration","collaboration",{"name":21,"slug":22,"type":15},{"name":831,"slug":832,"type":15},"FigJam","figjam",{"name":9,"slug":8,"type":15},{"name":700,"slug":701,"type":15},"2026-09-04T07:27:58.749687",16,{"items":838,"total":836},[839,847,854,861,868,876,884],{"slug":671,"name":671,"fn":672,"description":673,"org":840,"tags":841,"stars":23,"repoUrl":24,"updatedAt":687},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[842,843,844,845,846],{"name":21,"slug":22,"type":15},{"name":678,"slug":679,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":685,"slug":686,"type":15},{"slug":689,"name":689,"fn":690,"description":691,"org":848,"tags":849,"stars":23,"repoUrl":24,"updatedAt":702},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[850,851,852,853],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":697,"slug":698,"type":15},{"name":700,"slug":701,"type":15},{"slug":704,"name":704,"fn":705,"description":706,"org":855,"tags":856,"stars":23,"repoUrl":24,"updatedAt":713},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[857,858,859,860],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":685,"slug":686,"type":15},{"slug":715,"name":715,"fn":716,"description":717,"org":862,"tags":863,"stars":23,"repoUrl":24,"updatedAt":724},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[864,865,866,867],{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":682,"slug":683,"type":15},{"name":685,"slug":686,"type":15},{"slug":726,"name":726,"fn":727,"description":728,"org":869,"tags":870,"stars":23,"repoUrl":24,"updatedAt":740},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[871,872,873,874,875],{"name":732,"slug":733,"type":15},{"name":21,"slug":22,"type":15},{"name":736,"slug":737,"type":15},{"name":9,"slug":8,"type":15},{"name":700,"slug":701,"type":15},{"slug":742,"name":742,"fn":743,"description":744,"org":877,"tags":878,"stars":23,"repoUrl":24,"updatedAt":754},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[879,880,881,882,883],{"name":21,"slug":22,"type":15},{"name":678,"slug":679,"type":15},{"name":750,"slug":751,"type":15},{"name":9,"slug":8,"type":15},{"name":685,"slug":686,"type":15},{"slug":756,"name":756,"fn":757,"description":758,"org":885,"tags":886,"stars":23,"repoUrl":24,"updatedAt":767},{"slug":8,"name":9,"logoUrl":10,"githubOrg":8},[887,888,889,890],{"name":17,"slug":18,"type":15},{"name":21,"slug":22,"type":15},{"name":9,"slug":8,"type":15},{"name":765,"slug":766,"type":15}]